本文整理汇总了C#中RepositoryFactory.CreateLeagueTableRepository方法的典型用法代码示例。如果您正苦于以下问题:C# RepositoryFactory.CreateLeagueTableRepository方法的具体用法?C# RepositoryFactory.CreateLeagueTableRepository怎么用?C# RepositoryFactory.CreateLeagueTableRepository使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RepositoryFactory
的用法示例。
在下文中一共展示了RepositoryFactory.CreateLeagueTableRepository方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSomething
public void DoSomething(IEnumerable<Match> matches)
{
var repositoryFactory = new RepositoryFactory();
var leagueTableManager = new LeagueTableManager();
var rounds = matches.Select(c => c.Round).Distinct().ToList();
foreach (var round in rounds)
{
// If the round is a league round, update the league table.
if (round.CompetitionType == CompetitionType.League)
{
var matchesForThisRound = matches.Where(m => m.RoundId == round.Id).ToList();
LeagueTable leagueTable;
using (var leagueTableRepository = repositoryFactory.CreateLeagueTableRepository())
{
leagueTable = leagueTableRepository.GetBySeasonCompetition(round.SeasonCompetitionId);
}
// Update the league table.
leagueTableManager.UpdateLeagueTable(leagueTable, matchesForThisRound);
_repository.RegisterUpdate(leagueTable);
// Update the teams too, because the current league table position is stored there too.
var teams = leagueTable.LeagueTablePositions.Select(x => x.Team).ToList();
_repository.RegisterUpdate(teams);
// Update the team statistics for this season.
var seasonTeamStatisticsManager = new SeasonTeamStatisticsManager(_repository);
seasonTeamStatisticsManager.UpdateLeagueTablePositions(leagueTable);
seasonTeamStatisticsManager.UpdateMatchResults(matchesForThisRound);
}
// If the round is a cup round: draw the next round.
else if (round.CompetitionType == CompetitionType.NationalCup)
{
var nationalCupManager = new NationalCupManager();
var matchesToUpdate = nationalCupManager.DrawNextRound(round);
_repository.RegisterUpdate(matchesToUpdate);
}
}
bool seasonEnded = DetermineSeasonEnded();
if (seasonEnded)
{
string seasonId = matches.First().SeasonId;
_seasonManager.EndSeason(seasonId, _repository);
_seasonManager.CreateNextSeason(seasonId, _repository);
}
}