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C# RenderingContext.AddFrame方法代码示例

本文整理汇总了C#中RenderingContext.AddFrame方法的典型用法代码示例。如果您正苦于以下问题:C# RenderingContext.AddFrame方法的具体用法?C# RenderingContext.AddFrame怎么用?C# RenderingContext.AddFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RenderingContext的用法示例。


在下文中一共展示了RenderingContext.AddFrame方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

        public override void Render(RenderingContext rc)
        {
            Element glw = poe.Internal.IngameState.IngameUi.GemLvlUpPanel;
            if (glw.IsVisible && glw.Height >0)
            {
                Rect r = glw.GetClientRect();
                foreach (Element e in glw.Children) // there is a subwindow for every Gem to level
                {
                    Element LevelUpButton = e.Children[1]; // Element for the levelUp Button
                    if (LevelUpButton.IsVisible && LevelUpButton.Height > 0)
                    {
                        Rect lur = LevelUpButton.GetClientRect();
                        rc.AddFrame(r, Color.Gold, 2); // should only be display one time, but who cares
                        rc.AddFrame(lur, Color.Cornsilk, 1);

                        //DoMouseClick(lur.X + lur.W / 2, lur.Y + lur.H / 2);
                    }
                    
                }
            }
        }
开发者ID:TomTer,项目名称:PoeHud,代码行数:21,代码来源:GemLeveling.cs

示例2: drawElt

		private static void drawElt(RenderingContext rc, Element root, Vec2 parent, ref int x, ref int yPos, int[] path, int depth = 0)
		{
			if (!root.IsVisibleLocal || depth > 3)
			{
				return;
			}
            //Rect rC = new Rect(parent.X + (int)(root.X * 0.75), parent.Y + (int)(root.Y * 0.75), (int)(root.Width * 0.75), (int)(root.Height * 0.75));
            Rect rC = new Rect(parent.X + (int)(root.X * 0.75), parent.Y + (int)(root.Y * 0.75), (int)(root.Width * 0.75), (int)(root.Height * 0.75));

			if (rC.W < 20)
				return;
			string sPath = path[0].ToString("X3") + "-" + String.Join("-", path.Skip(1).Take(depth-1));
			int ix = depth > 0 ? path[depth - 1] : 0;
			var c = Color.FromArgb(255, 255 - 25 * (ix % 10), 255 - 25 * ((ix % 100) / 10), 255);

			string msg = string.Format("[{2}] {1:X8} : {0}", rC, root.Address, sPath);

			var v = rc.AddTextWithHeight(new Vec2(x, yPos), msg, c, 9, DrawTextFormat.Left);
			rc.AddTextWithHeight(new Vec2(rC.X, rC.Y + depth * 10 - 10), sPath, c, 8, DrawTextFormat.Left);

			rc.AddFrame(rC, c);
			yPos += v.Y;

			if (yPos > 1100)
			{
				yPos = 80;
				x += 300;
			}
			var pp = new Vec2(rC.X, rC.Y);
			for (int i = 0; i < root.Children.Count; i++)
			{
				var elt = root.Children[i];
				path[depth] = i;
				if (depth < 8)
					drawElt(rc, elt, pp, ref x, ref yPos, path, depth + 1);
			}
		}
开发者ID:TomTer,项目名称:PoeHud,代码行数:37,代码来源:ShowUiHierarchy.cs

示例3: Render

        public override void Render(RenderingContext rc)
        {
            if (!Settings.GetBool("ItemAlert") || !Settings.GetBool("ItemAlert.ShowText"))
            {
                return;
            }
            Rect clientRect = this.poe.Internal.game.IngameState.IngameUi.Minimap.SmallMinimap.GetClientRect();
            Vec2 rightTopAnchor = new Vec2(clientRect.X + clientRect.W, clientRect.Y + clientRect.H + 5);

            int y = rightTopAnchor.Y;
            int fontSize = Settings.GetInt("ItemAlert.ShowText.FontSize");

            foreach (KeyValuePair<ExileBot.Entity, AlertDrawStyle> kv in this.currentAlerts)
            {
                if (!kv.Key.IsValid) continue;

                string text = GetItemName(kv);
                if( null == text ) continue;

                AlertDrawStyle drawStyle = kv.Value;
                int frameWidth = drawStyle.FrameWidth;
                Vec2 vPadding = new Vec2(frameWidth + 5, frameWidth);
                int frameMargin = frameWidth + 2;

                Vec2 textPos = new Vec2(rightTopAnchor.X - vPadding.X, y + vPadding.Y);

                var vTextFrame = rc.AddTextWithHeight(textPos, text, drawStyle.color, fontSize, DrawTextFormat.Right);
                int iconSize = vTextFrame.Y;
                bool hasIcon = drawStyle.IconIndex >= 0;

                int maxHeight = vTextFrame.Y + 2*vPadding.Y + frameMargin;
                int maxWidth = vTextFrame.X + 2 * vPadding.X + (hasIcon ? iconSize : 0);
                rc.AddBox(new Rect(rightTopAnchor.X - maxWidth, y, maxWidth, maxHeight), Color.FromArgb(180, 0, 0, 0));

                if (hasIcon)
                {
                    const float iconsInSprite = 4;

                    Rect iconPos = new Rect(textPos.X - iconSize - vTextFrame.X, textPos.Y, iconSize, iconSize);
                    RectUV uv = new RectUV(drawStyle.IconIndex / iconsInSprite, 0, (drawStyle.IconIndex + 1) / iconsInSprite, 1);
                    rc.AddSprite("item_icons.png", iconPos, uv);
                }
                if( frameWidth > 0) {
                    Rect frame = new Rect(rightTopAnchor.X - vTextFrame.X - 2*vPadding.X, y, vTextFrame.X + 2*vPadding.X, vTextFrame.Y + 2*vPadding.Y);
                    rc.AddFrame(frame, kv.Value.color, frameWidth);
                }
                y += vTextFrame.Y + 2 * vPadding.Y + frameMargin;
            }
        }
开发者ID:sbradno,项目名称:PoeHud,代码行数:49,代码来源:ItemAlerter.cs

示例4: drawElt

        private static void drawElt(RenderingContext rc, Element root, Vec2 parent, ref int x, ref int yPos, int[] path, int depth = 0)
        {
            if ( /* !root.IsVisibleLocal || */ depth > MAX_DEPTH)
            {
                return;
            }
            var scale = root.Scale;
            Vec2f position = new Vec2f(parent.X + root.X * scale, parent.Y + root.Y * scale);
            Vec2 size = new Vec2((int)(root.Width * scale), (int)(root.Height * scale));

            //			if (rC.W < 20) return;

            string sPath = path[0].ToString("X3") + "-" + String.Join("-", path.Skip(1).Take(depth-1));
            int ix = depth > 0 ? path[depth - 1] : 0;
            var c = Color.FromArgb(255, 255 - 25 * (ix % 10), 255 - 25 * ((ix % 100) / 10), 255);

            string msg = string.Format("[{2}] {1:X8} : {0} {3}", position, root.Address, sPath, size);

            var v = rc.AddTextWithHeight(new Vec2(x, yPos), msg, c, 9, DrawTextFormat.Left);
            rc.AddTextWithHeight(new Vec2f(position.X, position.Y + depth * 10 - 10), sPath, c, 8, DrawTextFormat.Left);
            // rc.AddTextWithHeightAndOutline(new Vec2(rC.X, rC.Y + depth * 10 - 10), sPath, c, Color.Black, 8, DrawTextFormat.Left);

            rc.AddFrame(new Rect(position, size), c);
            yPos += v.Y;

            if (yPos > 1100)
            {
                yPos = 80;
                x += 300;
            }
            position.Y += root.ScrollY * root.Scale;

            List<Element> children = root.Children;
            for (int i = 0; i < children.Count && i < MAX_CHILDREN; i++)
            {
                var elt = children[i];
                path[depth] = i;
                drawElt(rc, elt, position, ref x, ref yPos, path, depth + 1);
            }
        }
开发者ID:benjy3gg,项目名称:PoeHud,代码行数:40,代码来源:ShowUiHierarchy.cs

示例5: drawItem

        private static Vec2 drawItem(RenderingContext rc, AlertDrawStyle drawStyle, Vec2 delta, int x, int y, Vec2 vPadding, string text,
			int fontSize)
        {
            // collapse padding when there's a frame
            vPadding.X -= drawStyle.FrameWidth;
            vPadding.Y -= drawStyle.FrameWidth;
            // item will appear to have equal size

            double phi;
            var distance = delta.GetPolarCoordinates(out phi);

            //text = text + " @ " + (int)distance + " : " + (int)(phi / Math.PI * 180)  + " : " + xSprite;

            int compassOffset = fontSize + 8;
            Vec2 textPos = new Vec2(x - vPadding.X - compassOffset, y + vPadding.Y);
            Vec2 vTextSize = rc.AddTextWithHeight(textPos, text, drawStyle.color, fontSize, DrawTextFormat.Right);

            int iconSize =  drawStyle.IconIndex >= 0 ? vTextSize.Y : 0;

            int fullHeight = vTextSize.Y + 2 * vPadding.Y + 2 * drawStyle.FrameWidth;
            int fullWidth = vTextSize.X + 2 * vPadding.X + iconSize + 2 * drawStyle.FrameWidth + compassOffset;
            rc.AddBox(new Rect(x - fullWidth, y, fullWidth - compassOffset, fullHeight), Color.FromArgb(180, 0, 0, 0));

            var rectUV = GetDirectionsUv(phi, distance);
            rc.AddSprite("directions.png", new Rect(x - vPadding.X - compassOffset + 6, y + vPadding.Y, vTextSize.Y, vTextSize.Y), rectUV);

            if (iconSize > 0)
            {
                const float iconsInSprite = 6;

                Rect iconPos = new Rect(textPos.X - iconSize - vTextSize.X, textPos.Y, iconSize, iconSize);
                RectUV uv = new RectUV(drawStyle.IconIndex/iconsInSprite, 0, (drawStyle.IconIndex + 1)/iconsInSprite, 1);
                rc.AddSprite("item_icons.png", iconPos, uv);
            }
            if (drawStyle.FrameWidth > 0)
            {
                Rect frame = new Rect(x - fullWidth, y, fullWidth - compassOffset , fullHeight);
                rc.AddFrame(frame, drawStyle.color, drawStyle.FrameWidth);
            }
            return new Vec2(fullWidth, fullHeight);
        }
开发者ID:benjy3gg,项目名称:PoeHud,代码行数:41,代码来源:ItemAlerter.cs

示例6: Render

        public override void Render(RenderingContext rc, Dictionary<UiMountPoint, Vec2> mountPoints)
        {
            if (!Settings.ShowText && !Settings.ShowBorder) return;

            var playerPos = model.Player.GetComponent<Positioned>().GridPos;

            Vec2 rightTopAnchor = mountPoints[UiMountPoint.UnderMinimap];
            int y = rightTopAnchor.Y;
            int fontSize = Settings.TextFontSize;
            var itemsOnGroundLabels = model.Internal.IngameState.IngameUi.ItemsOnGroundLabels;

            const int VMargin = 2;
            foreach (KeyValuePair<EntityWrapper, AlertDrawStyle> kv in currentAlerts.Where(a => a.Key.IsValid))
            {
                string text = GetItemName(kv);
                if( null == text ) continue;

                if (Settings.ShowBorder)
                {
                    if (!groundItemLabels.Any(labeledItem => labeledItem.ItemOnGround.Address == kv.Key.Address))
                    {
                        ItemsOnGroundLabelElement labeledItem = model.Internal.IngameState.IngameUi.ItemsOnGroundLabels.FirstOrDefault(z => z.ItemOnGround.Address == kv.Key.Address);
                        if (labeledItem != null)
                        {
                            groundItemLabels.Add(labeledItem);
                        }
                    }
                    if (groundItemLabels.Any(labeledItem => labeledItem.ItemOnGround.Address == kv.Key.Address && labeledItem.Label.IsVisible))
                    {
                        var rect = groundItemLabels.First(labeledItem => labeledItem.ItemOnGround.Address == kv.Key.Address).Label.GetClientRect();
                        int thickness = Settings.ShowBorder.Thickness.Value;
                        Color color = Settings.ShowBorder.Color.Value;

                        if(Settings.ShowBorder.Customize.Enabled)
                        {
                            Entity e = kv.Key.GetComponent<WorldItem>().ItemEntity;
                            foreach(ShowBorderCustomizeSetting type in Settings.ShowBorder.Customize.GetSettings().Where(t => t.Enabled))
                            {
                                switch(type.BlockName)
                                {
                                    case "Uniques":
                                        if (!e.GetComponent<Mods>().ItemRarity.Equals(Game.Rarity.Unique))
                                            continue;
                                        break;
                                    case "Sockets":
                                        if (!new int[] { 0, 3, 4, 5 }.Contains(kv.Value.IconIndex))
                                            continue;
                                        break;
                                    case "RGB":
                                        if (!kv.Value.IconIndex.Equals(1))
                                            continue;
                                        break;
                                    case "CraftingBases":
                                        if (!kv.Value.IconIndex.Equals(2))
                                            continue;
                                        break;
                                    default:
                                        if (!e.Path.Contains(type.BlockName))
                                            continue;
                                        break;
                                }

                                thickness = type.Thickness.Value;
                                color = type.Color.Value;
                                break;
                            }
                        }

                        if (thickness > 0
                            && (model.Internal.IngameState.IngameUi.InventoryPanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.InventoryPanel.GetClientRect()) : true)
                            && (model.Internal.IngameState.IngameUi.CharacterPanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.CharacterPanel.GetClientRect()) : true)
                            && (model.Internal.IngameState.IngameUi.SocialPanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.SocialPanel.GetClientRect()) : true)
                            && (model.Internal.IngameState.IngameUi.TreePanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.TreePanel.GetClientRect()) : true)
                            && (model.Internal.IngameState.IngameUi.OptionsPanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.OptionsPanel.GetClientRect()) : true)
                            && (model.Internal.IngameState.IngameUi.AchievementsPanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.AchievementsPanel.GetClientRect()) : true)
                            && (model.Internal.IngameState.IngameUi.WorldPanel.IsVisible ? !rect.IntersectsWith(model.Internal.IngameState.IngameUi.WorldPanel.GetClientRect()) : true))
                        {
                            rc.AddFrame(rect, color, thickness);
                        }
                    }
                }

                if (Settings.ShowText)
                {
                    Vec2 itemPos = kv.Key.GetComponent<Positioned>().GridPos;
                    var delta = itemPos - playerPos;

                    Vec2 vPadding = new Vec2(5, 2);
                    Vec2 itemDrawnSize = drawItem(rc, kv.Value, delta, rightTopAnchor.X, y, vPadding, text, fontSize);
                    y += itemDrawnSize.Y + VMargin;
                }
            }
        }
开发者ID:benjy3gg,项目名称:PoeHud,代码行数:93,代码来源:ItemAlerter.cs


注:本文中的RenderingContext.AddFrame方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。