本文整理汇总了C#中RenderContext.Add方法的典型用法代码示例。如果您正苦于以下问题:C# RenderContext.Add方法的具体用法?C# RenderContext.Add怎么用?C# RenderContext.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderContext
的用法示例。
在下文中一共展示了RenderContext.Add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
/// <summary>
/// Export the mesh to PNG format.
/// </summary>
/// <param name="mesh">The current mesh.</param>
/// <param name="width">The desired width (pixel) of the image.</param>
/// <returns>The bitmap.</returns>
/// <remarks>
/// The width has to be at least 2 * sqrt(n), n the number of vertices.
/// Otherwise, an empty bitmap
/// </remarks>
public Bitmap Render(Mesh mesh, int width = 800)
{
Bitmap bitmap;
// Check if the specified width is reasonable
if (width < 2 * Math.Sqrt(mesh.Vertices.Count))
{
return new Bitmap(1, 1);
}
var bounds = mesh.Bounds;
// World margin on each side
float margin = (float)bounds.Height * 0.05f;
float scale = width / ((float)bounds.Width + 2 * margin);
var target = new Rectangle(0, 0, width, (int)((bounds.Height + 2 * margin) * scale));
bitmap = new Bitmap(width, target.Height, PixelFormat.Format32bppPArgb);
using (var g = Graphics.FromImage(bitmap))
{
g.Clear(colors.Background);
g.SmoothingMode = SmoothingMode.HighQuality;
var context = new RenderContext(new Projection(target), colors);
context.Add(mesh, true);
if (EnableRegions)
{
context.Add(GetRegions(mesh));
}
if (!EnablePoints)
{
context.Enable(3, false);
}
var renderer = new LayerRenderer();
renderer.Context = context;
renderer.RenderTarget = g;
renderer.Render();
}
return bitmap;
}