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C# RemoteClient.SendPacket方法代码示例

本文整理汇总了C#中RemoteClient.SendPacket方法的典型用法代码示例。如果您正苦于以下问题:C# RemoteClient.SendPacket方法的具体用法?C# RemoteClient.SendPacket怎么用?C# RemoteClient.SendPacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RemoteClient的用法示例。


在下文中一共展示了RemoteClient.SendPacket方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handshake

 public static void Handshake(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (HandshakePacket)_packet;
     if (packet.ProtocolVersion < PacketReader.ProtocolVersion)
     {
         client.SendPacket(new DisconnectPacket("Outdated client!"));
         return;
     }
     if (packet.ProtocolVersion > PacketReader.ProtocolVersion)
     {
         client.SendPacket(new DisconnectPacket("Outdated server!"));
         return;
     }
     if (server.Clients.Any(c => c.Username == packet.Username))
     {
         client.SendPacket(new DisconnectPacket(""));
         return;
     }
     client.Username = packet.Username;
     client.Hostname = packet.ServerHostname + ":" + packet.ServerPort;
     if (server.Settings.OnlineMode)
         client.AuthenticationHash = CreateHash();
     else
         client.AuthenticationHash = "-";
     if (server.Settings.EnableEncryption)
         client.SendPacket(CreateEncryptionRequest(client, server));
     else
         server.LogInPlayer(client);
 }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:29,代码来源:LoginHandlers.cs

示例2: Handshake

 public static void Handshake(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (HandshakePacket)_packet;
     if (packet.ProtocolVersion < NetworkManager.ProtocolVersion)
     {
         client.SendPacket(new DisconnectPacket("Outdated client!"));
         return;
     }
     if (packet.ProtocolVersion > NetworkManager.ProtocolVersion)
     {
         client.SendPacket(new DisconnectPacket("Outdated server!"));
         return;
     }
     client.Hostname = packet.ServerHostname + ":" + packet.ServerPort;
 }
开发者ID:Bitterholz,项目名称:Craft.Net,代码行数:15,代码来源:LoginHandlers.cs

示例3: EncryptionKeyResponse

 public static void EncryptionKeyResponse(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (EncryptionKeyResponsePacket)_packet;
     var decryptedToken = server.CryptoServiceProvider.Decrypt(packet.VerificationToken, false);
     for (int i = 0; i < decryptedToken.Length; i++)
     {
         if (decryptedToken[i] != client.VerificationToken[i])
         {
             client.Disconnect("Unable to authenticate.");
             return;
         }
     }
     client.SharedKey = server.CryptoServiceProvider.Decrypt(packet.SharedSecret, false);
     client.SendPacket(new EncryptionKeyResponsePacket(new byte[0], new byte[0]));
 }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:15,代码来源:LoginHandlers.cs

示例4: LoginStart

 public static void LoginStart(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (LoginStartPacket)_packet;
     if (server.Clients.Any(c => c.IsLoggedIn && c.Username == packet.Username))
         client.Disconnect("You're already on this server!");
     else
     {
         client.Username = packet.Username;
         if (server.Settings.OnlineMode)
             client.ServerId = CreateId();
         else
         {
             client.ServerId = CreateId();
             client.UUID = Guid.NewGuid().ToJavaUUID();
         }
         if (server.Settings.EnableEncryption)
            client.SendPacket(CreateEncryptionRequest(client, server));
         else
             server.LogInPlayer(client);
     }
 }
开发者ID:Bitterholz,项目名称:Craft.Net,代码行数:21,代码来源:LoginHandlers.cs

示例5: ClientStatus

 public static void ClientStatus(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (ClientStatusPacket)_packet;
     if (packet.Change == ClientStatusPacket.StatusChange.Respawn)
     {
         var world = client.Entity.World;
         client.Entity.Position = new Vector3(
             client.Entity.SpawnPoint.X,
             // FIXME: This seems to drop the player camera from half the height of a login spawn
             client.Entity.SpawnPoint.Y,
             client.Entity.SpawnPoint.Z);
         client.Entity.Health = client.Entity.MaxHealth;
         client.Entity.Food = 20;
         client.Entity.FoodSaturation = 20;
         server.EntityManager.SpawnEntity(world, client.Entity);
         client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
         client.SendPacket(new RespawnPacket(Dimension.Overworld, server.Settings.Difficulty, client.GameMode, world.WorldGenerator.GeneratorName));
         client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y, client.Entity.Position.Z,
             client.Entity.Position.Y + PlayerEntity.Height, client.Entity.Yaw, client.Entity.Pitch, true));
     }
 }
开发者ID:Bitterholz,项目名称:Craft.Net,代码行数:21,代码来源:LoginHandlers.cs

示例6: ServerListPing

 public static void ServerListPing(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     client.SendPacket(new DisconnectPacket(GetPingValue(server)));
 }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:4,代码来源:PacketHandlers.cs

示例7: StatusPing

 public static void StatusPing(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     client.SendPacket(_packet);
 }
开发者ID:kaltinril,项目名称:Craft.Net,代码行数:4,代码来源:PacketHandlers.cs

示例8: StatusRequest

 public static void StatusRequest(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     client.SendPacket(new StatusResponsePacket(GetServerStatus(server)));
 }
开发者ID:kaltinril,项目名称:Craft.Net,代码行数:4,代码来源:PacketHandlers.cs

示例9: ClientStatus

        public static void ClientStatus(RemoteClient client, MinecraftServer server, IPacket _packet)
        {
            var packet = (ClientStatusPacket)_packet;
            if (packet.Status == ClientStatusPacket.ClientStatus.InitialSpawn)
            {
                // Create a hash for session verification
                AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
                byte[] shaData = Encoding.UTF8.GetBytes(client.AuthenticationHash)
                    .Concat(client.SharedKey)
                    .Concat(encodedKey.GetBytes()).ToArray();
                string hash = Cryptography.JavaHexDigest(shaData);

                // Talk to session.minecraft.net
                if (server.Settings.OnlineMode)
                {
                    var webClient = new WebClient();
                    var webReader = new StreamReader(webClient.OpenRead(
                        new Uri(string.Format(sessionCheckUri, client.Username, hash))));
                    string response = webReader.ReadToEnd();
                    webReader.Close();
                    if (response != "YES")
                    {
                        client.Disconnect("Failed to verify username!");
                        return;
                    }
                }

                var eventArgs = new ConnectionEstablishedEventArgs(client);
                server.OnConnectionEstablished(eventArgs);
                if (eventArgs.PermitConnection)
                    server.LogInPlayer(client);
                else
                    client.Disconnect(eventArgs.DisconnectReason);
            }
            else if (packet.Status == ClientStatusPacket.ClientStatus.Respawn)
            {
                var world = client.Entity.World;
                client.Entity.Position = new Vector3(
                    client.Entity.SpawnPoint.X,
                    // FIXME: This seems to drop the player camera from half the height of a login spawn
                    client.Entity.SpawnPoint.Y,
                    client.Entity.SpawnPoint.Z);
                client.Entity.Health = client.Entity.MaxHealth;
                client.Entity.Food = 20;
                client.Entity.FoodSaturation = 20;
                server.EntityManager.SpawnEntity(world, client.Entity);
                client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
                client.SendPacket(new RespawnPacket(Dimension.Overworld, server.Settings.Difficulty, client.GameMode, World.Height, world.WorldGenerator.GeneratorName));
                client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y, client.Entity.Position.Z,
                    client.Entity.Position.Y + PlayerEntity.Height, client.Entity.Yaw, client.Entity.Pitch, true));
            }
        }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:52,代码来源:LoginHandlers.cs

示例10: RightClick

 public static void RightClick(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (RightClickPacket)_packet;
     var slot = client.Entity.Inventory[client.Entity.SelectedSlot];
     var position = new Coordinates3D(packet.X, packet.Y, packet.Z);
     var cursorPosition = new Coordinates3D(packet.CursorX, packet.CursorY, packet.CursorZ);
     BlockInfo? block = null;
     if (position != -Coordinates3D.One)
     {
         if (position.DistanceTo((Coordinates3D)client.Entity.Position) > client.Reach)
             return;
         block = client.World.GetBlockInfo(position);
     }
     bool use = true;
     if (block != null)
         use = client.World.RightClickBlock(position, packet.Face, cursorPosition, slot.AsItem());
     if (!slot.Empty)
     {
         var item = slot.AsItem();
         if (use)
         {
             if (block != null)
             {
                 client.World.UseItemOnBlock(position, packet.Face, cursorPosition, item.Value);
                 if (item.Value.ItemId < 0x100)
                 {
                     client.SendPacket(new SoundEffectPacket(Block.GetPlacementSoundEffect(item.Value.ItemId),
                         position.X, position.Y, position.Z, SoundEffectPacket.DefaultVolume, SoundEffectPacket.DefaultPitch));
                 }
                 if (client.GameMode != GameMode.Creative)
                 {
                     slot.Count--; // TODO: This is probably a bad place to put this code
                     if (slot.Count == 0)
                         client.Entity.Inventory[client.Entity.SelectedSlot] = ItemStack.EmptyStack;
                     else
                         client.Entity.Inventory[client.Entity.SelectedSlot] = slot;
                 }
             }
             else
             {
                 client.World.UseItemOnBlock(position, packet.Face, cursorPosition, item.Value);
                 if (item.Value.ItemId < 0x100)
                 {
                     client.SendPacket(new SoundEffectPacket(Block.GetPlacementSoundEffect(item.Value.ItemId),
                         position.X, position.Y, position.Z, SoundEffectPacket.DefaultVolume, SoundEffectPacket.DefaultPitch));
                 }
             }
         }
     }
 }
开发者ID:Booser,项目名称:Craft.Net,代码行数:50,代码来源:InteractionHandlers.cs


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