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C# RemoteClient.Disconnect方法代码示例

本文整理汇总了C#中RemoteClient.Disconnect方法的典型用法代码示例。如果您正苦于以下问题:C# RemoteClient.Disconnect方法的具体用法?C# RemoteClient.Disconnect怎么用?C# RemoteClient.Disconnect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RemoteClient的用法示例。


在下文中一共展示了RemoteClient.Disconnect方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EncryptionKeyResponse

 public static void EncryptionKeyResponse(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (EncryptionKeyResponsePacket)_packet;
     var decryptedToken = server.CryptoServiceProvider.Decrypt(packet.VerificationToken, false);
     for (int i = 0; i < decryptedToken.Length; i++)
     {
         if (decryptedToken[i] != client.VerificationToken[i])
         {
             client.Disconnect("Unable to authenticate.");
             return;
         }
     }
     client.SharedKey = server.CryptoServiceProvider.Decrypt(packet.SharedSecret, false);
     client.SendPacket(new EncryptionKeyResponsePacket(new byte[0], new byte[0]));
 }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:15,代码来源:LoginHandlers.cs

示例2: EncryptionKeyResponse

        public static void EncryptionKeyResponse(RemoteClient client, MinecraftServer server, IPacket _packet)
        {
            var packet = (EncryptionKeyResponsePacket)_packet;
            var decryptedToken = server.CryptoServiceProvider.Decrypt(packet.VerificationToken, false);
            for (int i = 0; i < decryptedToken.Length; i++)
            {
                if (decryptedToken[i] != client.VerificationToken[i])
                {
                    client.Disconnect("Unable to authenticate.");
                    return;
                }
            }
            client.SharedKey = server.CryptoServiceProvider.Decrypt(packet.SharedSecret, false);
            // Create a hash for session verification
            AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
            byte[] shaData = Encoding.UTF8.GetBytes(client.ServerId)
                .Concat(client.SharedKey)
                .Concat(encodedKey.GetBytes()).ToArray();
            string hash = Cryptography.JavaHexDigest(shaData);

            // Talk to sessionserver.minecraft.net
            if (server.Settings.OnlineMode)
            {
                var webClient = new WebClient();
                var webReader = new StreamReader(webClient.OpenRead(
                    new Uri(string.Format(sessionCheckUri, client.Username, hash))));
                string response = webReader.ReadToEnd();
                webReader.Close();
                var json = JToken.Parse(response);
                if (string.IsNullOrEmpty(response))
                {
                    client.Disconnect("Failed to verify username!");
                    return;
                }
                client.UUID = json["id"].Value<string>();
            }
            client.NetworkStream = new AesStream(client.NetworkClient.GetStream(), client.SharedKey);
            client.NetworkManager.BaseStream = client.NetworkStream;
            client.EncryptionEnabled = true;
            var eventArgs = new ConnectionEstablishedEventArgs(client);
            server.OnConnectionEstablished(eventArgs);
            if (eventArgs.PermitConnection)
                server.LogInPlayer(client);
            else
                client.Disconnect(eventArgs.DisconnectReason);
        }
开发者ID:Bitterholz,项目名称:Craft.Net,代码行数:46,代码来源:LoginHandlers.cs

示例3: LoginStart

 public static void LoginStart(RemoteClient client, MinecraftServer server, IPacket _packet)
 {
     var packet = (LoginStartPacket)_packet;
     if (server.Clients.Any(c => c.IsLoggedIn && c.Username == packet.Username))
         client.Disconnect("You're already on this server!");
     else
     {
         client.Username = packet.Username;
         if (server.Settings.OnlineMode)
             client.ServerId = CreateId();
         else
         {
             client.ServerId = CreateId();
             client.UUID = Guid.NewGuid().ToJavaUUID();
         }
         if (server.Settings.EnableEncryption)
            client.SendPacket(CreateEncryptionRequest(client, server));
         else
             server.LogInPlayer(client);
     }
 }
开发者ID:Bitterholz,项目名称:Craft.Net,代码行数:21,代码来源:LoginHandlers.cs

示例4: ClientStatus

        public static void ClientStatus(RemoteClient client, MinecraftServer server, IPacket _packet)
        {
            var packet = (ClientStatusPacket)_packet;
            if (packet.Status == ClientStatusPacket.ClientStatus.InitialSpawn)
            {
                // Create a hash for session verification
                AsnKeyBuilder.AsnMessage encodedKey = AsnKeyBuilder.PublicKeyToX509(server.ServerKey);
                byte[] shaData = Encoding.UTF8.GetBytes(client.AuthenticationHash)
                    .Concat(client.SharedKey)
                    .Concat(encodedKey.GetBytes()).ToArray();
                string hash = Cryptography.JavaHexDigest(shaData);

                // Talk to session.minecraft.net
                if (server.Settings.OnlineMode)
                {
                    var webClient = new WebClient();
                    var webReader = new StreamReader(webClient.OpenRead(
                        new Uri(string.Format(sessionCheckUri, client.Username, hash))));
                    string response = webReader.ReadToEnd();
                    webReader.Close();
                    if (response != "YES")
                    {
                        client.Disconnect("Failed to verify username!");
                        return;
                    }
                }

                var eventArgs = new ConnectionEstablishedEventArgs(client);
                server.OnConnectionEstablished(eventArgs);
                if (eventArgs.PermitConnection)
                    server.LogInPlayer(client);
                else
                    client.Disconnect(eventArgs.DisconnectReason);
            }
            else if (packet.Status == ClientStatusPacket.ClientStatus.Respawn)
            {
                var world = client.Entity.World;
                client.Entity.Position = new Vector3(
                    client.Entity.SpawnPoint.X,
                    // FIXME: This seems to drop the player camera from half the height of a login spawn
                    client.Entity.SpawnPoint.Y,
                    client.Entity.SpawnPoint.Z);
                client.Entity.Health = client.Entity.MaxHealth;
                client.Entity.Food = 20;
                client.Entity.FoodSaturation = 20;
                server.EntityManager.SpawnEntity(world, client.Entity);
                client.SendPacket(new UpdateHealthPacket(client.Entity.Health, client.Entity.Food, client.Entity.FoodSaturation));
                client.SendPacket(new RespawnPacket(Dimension.Overworld, server.Settings.Difficulty, client.GameMode, World.Height, world.WorldGenerator.GeneratorName));
                client.SendPacket(new PlayerPositionAndLookPacket(client.Entity.Position.X, client.Entity.Position.Y, client.Entity.Position.Z,
                    client.Entity.Position.Y + PlayerEntity.Height, client.Entity.Yaw, client.Entity.Pitch, true));
            }
        }
开发者ID:nevercast,项目名称:Craft.Net,代码行数:52,代码来源:LoginHandlers.cs


注:本文中的RemoteClient.Disconnect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。