本文整理汇总了C#中Rectangle2D.Validate方法的典型用法代码示例。如果您正苦于以下问题:C# Rectangle2D.Validate方法的具体用法?C# Rectangle2D.Validate怎么用?C# Rectangle2D.Validate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rectangle2D
的用法示例。
在下文中一共展示了Rectangle2D.Validate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnMouseMove
/// <summary>
/// Overridable that is called when the mouse cursor moves in the view
/// </summary>
/// <param name="e">Mouse event arguments directly passed through</param>
/// <param name="eKeyMod">Key modifier bitmask (Shift, Alt, ...)</param>
/// <param name="iOldX">Previous screen x position</param>
/// <param name="iOldY">Previous screen y position</param>
/// <returns>return true to redraw the view immediately</returns>
public override bool OnMouseMove(MouseEventArgs e, KeyModifier eKeyMod, int iOldX, int iOldY)
{
if (Dragmode == MOUSE_MODE.UI_AREA_SELECT)
{
View.RenderRectangle2D(m_MouseDownPoint.X, m_MouseDownPoint.Y, e.X, e.Y, VisionColors.RGBA(255, 255, 255, 255), 1.0f);
}
else if (eKeyMod == KeyModifier.Ctrl )
{
}
else
{
if (m_selectedShapeList.Count > 0 )
{
if (Dragmode == MOUSE_MODE.UI_MOVE || Dragmode == MOUSE_MODE.UI_COPY )
{
// this.MoveUIShape(m_selectedShape, e.X, e.Y);
foreach (UIShapeBase shape in m_selectedShapeList)
{
this.MoveUIShapeDelta(shape, e.X - iOldX, e.Y - iOldY);
}
}
else if (Dragmode == MOUSE_MODE.UI_SIZE)
{
foreach (UIShapeBase shape in m_selectedShapeList)
{
Rectangle2D newRect = new Rectangle2D();
float fDeltaX = (e.X - iOldX);
float fDeltaY = (e.Y - iOldY);
if (View.Cursor == Cursors.PanNW)
{
newRect.Add(shape.ScreenBound.X2, shape.ScreenBound.Y2);
newRect.Add(shape.ScreenBound.X1 + fDeltaX, shape.ScreenBound.Y1 + fDeltaY);
newRect.Validate();
shape.ScreenBound = newRect;
}
else if (View.Cursor == Cursors.PanSW)
{
newRect.Add(shape.ScreenBound.X2, shape.ScreenBound.Y1);
newRect.Add(shape.ScreenBound.X1 + fDeltaX, shape.ScreenBound.Y2 + fDeltaY);
newRect.Validate();
shape.ScreenBound = newRect;
}
else if (View.Cursor == Cursors.PanNE)
{
newRect.Add(shape.ScreenBound.X1, shape.ScreenBound.Y2);
newRect.Add(shape.ScreenBound.X2 + fDeltaX, shape.ScreenBound.Y1 + fDeltaY);
newRect.Validate();
shape.ScreenBound = newRect;
}
else if (View.Cursor == Cursors.PanSE)
{
newRect.Add(shape.ScreenBound.X1, shape.ScreenBound.Y1);
newRect.Add(shape.ScreenBound.X2 + fDeltaX, shape.ScreenBound.Y2 + fDeltaY);
newRect.Validate();
shape.ScreenBound = newRect;
}
}
}
}
else
{
}
if (Dragmode == MOUSE_MODE.UI_NONE)
{
UIShapeBase tempShape = this.GetUIShapeFromSelection(e.X, e.Y);
if (tempShape == null)
{
View.Cursor = Cursors.Default;
}
else
{
int margin = 15;
Rectangle2D mouseBound = new Rectangle2D();
mouseBound.Add(e.X - margin, e.Y - margin);
mouseBound.Add(e.X + margin, e.Y + margin);
float fX1 = tempShape.ScreenBound.X1;
float fY1 = tempShape.ScreenBound.Y1;
float fX2 = tempShape.ScreenBound.X2;
float fY2 = tempShape.ScreenBound.Y2;
//.........这里部分代码省略.........