本文整理汇总了C#中Rectangle.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Rectangle.SetPosition方法的具体用法?C# Rectangle.SetPosition怎么用?C# Rectangle.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rectangle
的用法示例。
在下文中一共展示了Rectangle.SetPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main()
{
ClutterRun.Init ();
Stage stage = Stage.Default;
stage.SetSize (200, 200);
stage.Color = stage_color;
stage.Title = "Override Test";
actor = new ScrollActor (actor_color, 20);
actor.SetSize (100, 100);
actor.AnchorPointFromGravity = Gravity.Center;
actor.SetPosition (100, 100);
stage.AddActor (actor);
stage.ShowAll ();
ClutterRun.Main ();
}
示例2: Main
static void Main()
{
ClutterRun.Init ();
Stage stage = Stage.Default;
stage.SetSize (200, 200);
template = new EffectTemplate (new Timeline (90, 120), Sine.Func);
rect = new Rectangle ();
Clutter.Color rect_bg_color = new Clutter.Color (0x33, 0x22, 0x22, 0xff);
rect.Color = rect_bg_color;
rect.BorderWidth = 10;
rect.Reactive = true;
rect.SetSize (100, 100);
rect.AnchorPointFromGravity = Gravity.Center;
rect.SetPosition (100, 100);
rect.ButtonPressEvent += delegate { ScaleRect (); };
stage.AddActor (rect);
stage.ShowAll ();
ClutterRun.Main ();
}
示例3: VideoApp
public VideoApp(string filename)
{
Stage stage = Stage.Default;
stage.Color = new Color (0x00, 0x00, 0x00, 0x00);
stage.SetSize (1200, 1024);
vtexture = new GstVideoTexture ();
vtexture.SyncSize = false;
// add size changed call back here
vtexture.SizeChange += HandleSizeChange;
vtexture.Filename = filename;
control = new Group ();
// panel
control_bg = new Texture ("vid-panel.png");
// play button
control_play = new Texture ("media-actions-start.png");
// pause button
control_pause = new Texture ("media-actions-pause.png");
control_seek1 = new Rectangle (new Color (73, 74, 77, 0xee));
control_seek2 = new Rectangle (new Color (0xcc, 0xcc, 0xcc, 0xff));
control_seekbar = new Rectangle (new Color (73, 74, 77, 0xee));
control_seekbar.Opacity = 0x99;
// label with name
string text = System.IO.Path.GetFileName (filename);
control_label = new Label ("Sans Bold 24", text);
control_label.Color = new Color (73, 74, 77, 0xee);
control.AddActor (control_bg);
control.AddActor (control_play);
control.AddActor (control_pause);
control.AddActor (control_seek1);
control.AddActor (control_seek2);
control.AddActor (control_seekbar);
control.AddActor (control_label);
control.Opacity = 0xee;
control_play.SetPosition (30, 30);
control_pause.SetPosition (30, 30);
control_seek1.SetSize (SEEK_W + 10, SEEK_H + 10);
control_seek1.SetPosition (200, 100);
control_seek2.SetSize (SEEK_W, SEEK_H);
control_seek2.SetPosition (205, 105);
control_seekbar.SetSize (0, SEEK_H);
control_seekbar.SetPosition (205, 105);
control_label.SetPosition (200, 40);
stage.AddActor (vtexture);
stage.AddActor (control);
int x = (int)((stage.Width - control.Width) / 2);
int y = (int)(stage.Height - (stage.Height / 3));
control.SetPosition (x, y);
controls_tl = new Timeline (10, 30);
controls_tl.NewFrame += HandleControlTlNewFrame;
controls_tl.Completed += HandleControlTimelineCompleted;
effect1_tl = new Timeline (30, 90);
effect1_tl.NewFrame += HandleEffect1TlNewFrame;
GLib.Timeout.Add (1000, new GLib.TimeoutHandler (Tick));
stage.MotionEvent += delegate { ShowControls (true); };
stage.ButtonPressEvent += HandleButtonPressEvent;
stage.KeyReleaseEvent += HandleKeyReleaseEvent;
vtexture.Playing = true;
stage.ShowAll ();
control_play.Hide ();
}