本文整理汇总了C#中Rectangle.GetWidth方法的典型用法代码示例。如果您正苦于以下问题:C# Rectangle.GetWidth方法的具体用法?C# Rectangle.GetWidth怎么用?C# Rectangle.GetWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rectangle
的用法示例。
在下文中一共展示了Rectangle.GetWidth方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Area
public override double Area(Rectangle rect)
{
//From http://mathforum.org/library/drmath/view/63767.html
double lat1 = DistanceUtils.ToRadians(rect.GetMinY());
double lat2 = DistanceUtils.ToRadians(rect.GetMaxY());
return Math.PI / 180 * radius * radius *
Math.Abs(Math.Sin(lat1) - Math.Sin(lat2)) *
rect.GetWidth();
}
示例2: RelateRectangleCircleWrapsPole
private SpatialRelation RelateRectangleCircleWrapsPole(Rectangle r, SpatialContext ctx)
{
//This method handles the case where the circle wraps ONE pole, but not both. For both,
// there is the inverseCircle case handled before now. The only exception is for the case where
// the circle covers the entire globe, and we'll check that first.
if (radiusDEG == 180)//whole globe
return SpatialRelation.CONTAINS;
//Check if r is within the pole wrap region:
double yTop = GetCenter().GetY() + radiusDEG;
if (yTop > 90)
{
double yTopOverlap = yTop - 90;
Debug.Assert(yTopOverlap <= 90, "yTopOverlap: " + yTopOverlap);
if (r.GetMinY() >= 90 - yTopOverlap)
return SpatialRelation.CONTAINS;
}
else
{
double yBot = point.GetY() - radiusDEG;
if (yBot < -90)
{
double yBotOverlap = -90 - yBot;
Debug.Assert(yBotOverlap <= 90);
if (r.GetMaxY() <= -90 + yBotOverlap)
return SpatialRelation.CONTAINS;
}
else
{
//This point is probably not reachable ??
Debug.Assert(yTop == 90 || yBot == -90);//we simply touch a pole
//continue
}
}
//If there are no corners to check intersection because r wraps completely...
if (r.GetWidth() == 360)
return SpatialRelation.INTERSECTS;
//Check corners:
int cornersIntersect = NumCornersIntersect(r);
// (It might be possible to reduce contains() calls within nCI() to exactly two, but this intersection
// code is complicated enough as it is.)
double frontX = GetCenter().GetX();
if (cornersIntersect == 4)
{//all
double backX = frontX <= 0 ? frontX + 180 : frontX - 180;
if (r.RelateXRange(backX, backX).Intersects())
return SpatialRelation.INTERSECTS;
else
return SpatialRelation.CONTAINS;
}
else if (cornersIntersect == 0)
{//none
if (r.RelateXRange(frontX, frontX).Intersects())
return SpatialRelation.INTERSECTS;
else
return SpatialRelation.DISJOINT;
}
else//partial
return SpatialRelation.INTERSECTS;
}
示例3: RelateRectanglePhase2
/// <summary>
/// Called after bounding box is intersected.
/// </summary>
/// <param name="r"></param>
/// <param name="bboxSect">INTERSECTS or CONTAINS from enclosingBox's intersection</param>
/// <returns>DISJOINT, CONTAINS, or INTERSECTS (not WITHIN)</returns>
protected override SpatialRelation RelateRectanglePhase2(Rectangle r, SpatialRelation bboxSect)
{
//Rectangle wraps around the world longitudinally creating a solid band; there are no corners to test intersection
if (r.GetWidth() == 360)
{
return SpatialRelation.INTERSECTS;
}
if (inverseCircle != null)
{
return inverseCircle.Relate(r).Inverse();
}
//if a pole is wrapped, we have a separate algorithm
if (enclosingBox.GetWidth() == 360)
{
return RelateRectangleCircleWrapsPole(r, ctx);
}
//This is an optimization path for when there are no dateline or pole issues.
if (!enclosingBox.GetCrossesDateLine() && !r.GetCrossesDateLine())
{
return base.RelateRectanglePhase2(r, bboxSect);
}
//do quick check to see if all corners are within this circle for CONTAINS
int cornersIntersect = NumCornersIntersect(r);
if (cornersIntersect == 4)
{
//ensure r's x axis is within c's. If it doesn't, r sneaks around the globe to touch the other side (intersect).
SpatialRelation xIntersect = r.RelateXRange(enclosingBox.GetMinX(), enclosingBox.GetMaxX());
if (xIntersect == SpatialRelation.WITHIN)
return SpatialRelation.CONTAINS;
return SpatialRelation.INTERSECTS;
}
//INTERSECT or DISJOINT ?
if (cornersIntersect > 0)
return SpatialRelation.INTERSECTS;
//Now we check if one of the axis of the circle intersect with r. If so we have
// intersection.
/* x axis intersects */
if (r.RelateYRange(GetYAxis(), GetYAxis()).Intersects() // at y vertical
&& r.RelateXRange(enclosingBox.GetMinX(), enclosingBox.GetMaxX()).Intersects())
return SpatialRelation.INTERSECTS;
/* y axis intersects */
if (r.RelateXRange(GetXAxis(), GetXAxis()).Intersects())
{ // at x horizontal
double yTop = GetCenter().GetY() + radiusDEG;
Debug.Assert(yTop <= 90);
double yBot = GetCenter().GetY() - radiusDEG;
Debug.Assert(yBot >= -90);
if (r.RelateYRange(yBot, yTop).Intersects())//back bottom
return SpatialRelation.INTERSECTS;
}
return SpatialRelation.DISJOINT;
}
示例4: RandomPointWithin
private Point RandomPointWithin(Rectangle r)
{
double x = r.GetMinX() + random.NextDouble() * r.GetWidth();
double y = r.GetMinY() + random.NextDouble() * r.GetHeight();
Point p = ctx.MakePoint(x, y);
Assert.Equal(SpatialRelation.CONTAINS, r.Relate(p, ctx));
return p;
}