当前位置: 首页>>代码示例>>C#>>正文


C# Range.Size方法代码示例

本文整理汇总了C#中Range.Size方法的典型用法代码示例。如果您正苦于以下问题:C# Range.Size方法的具体用法?C# Range.Size怎么用?C# Range.Size使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Range的用法示例。


在下文中一共展示了Range.Size方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTick

        protected override void OnTick(float delta)
        {
            base.OnTick(delta);

            //NeedWorldDestroy
            if (GameWorld.Instance.NeedWorldDestroy)
            {
                EntitySystemWorld.Instance.Simulation = false;
                MapSystemWorld.MapDestroy();
                EntitySystemWorld.Instance.WorldDestroy();
                ScreenControlManager.Instance.Controls.Clear();
                ScreenControlManager.Instance.Controls.Add(new MainMenuWindow());
                return;
            }

            //If atop openly any window to not process
            if (Controls.Count != 1)
                return;

            if (ScreenControlManager.Instance != null &&
                ScreenControlManager.Instance.IsControlFocused())
                return;

            //update mouse relative mode
            {
                if (GetRealCameraType() == CameraType.Free && !FreeCameraMouseRotating)
                    EngineApp.Instance.MouseRelativeMode = false;

                if (EntitySystemWorld.Instance.Simulation && GetRealCameraType() != CameraType.Free)
                    EngineApp.Instance.MouseRelativeMode = true;

                if (DebugInformationWindow.Instance != null && !DebugInformationWindow.Instance.Background)
                    EngineApp.Instance.MouseRelativeMode = false;
            }

            if (GetRealCameraType() == CameraType.TPS && !IsCutSceneEnabled() &&
                !EngineConsole.Instance.Active)
            {
                Range distanceRange = new Range(2, 200);
                Range centerOffsetRange = new Range(0, 10);

                float cameraDistance;
                float cameraCenterOffset;

                if (IsPlayerUnitVehicle())
                {
                    cameraDistance = tpsVehicleCameraDistance;
                    cameraCenterOffset = tpsVehicleCameraCenterOffset;
                }
                else
                {
                    cameraDistance = tpsCameraDistance;
                    cameraCenterOffset = tpsCameraCenterOffset;
                }

                if (EngineApp.Instance.IsKeyPressed(EKeys.PageUp))
                {
                    cameraDistance -= delta * distanceRange.Size() / 20.0f;
                    if (cameraDistance < distanceRange[0])
                        cameraDistance = distanceRange[0];
                }

                if (EngineApp.Instance.IsKeyPressed(EKeys.PageDown))
                {
                    cameraDistance += delta * distanceRange.Size() / 20.0f;
                    if (cameraDistance > distanceRange[1])
                        cameraDistance = distanceRange[1];
                }

                if (EngineApp.Instance.IsKeyPressed(EKeys.Home))
                {
                    cameraCenterOffset += delta * centerOffsetRange.Size() / 4.0f;
                    if (cameraCenterOffset > centerOffsetRange[1])
                        cameraCenterOffset = centerOffsetRange[1];
                }

                if (EngineApp.Instance.IsKeyPressed(EKeys.End))
                {
                    cameraCenterOffset -= delta * centerOffsetRange.Size() / 4.0f;
                    if (cameraCenterOffset < centerOffsetRange[0])
                        cameraCenterOffset = centerOffsetRange[0];
                }

                if (IsPlayerUnitVehicle())
                {
                    tpsVehicleCameraDistance = cameraDistance;
                    tpsVehicleCameraCenterOffset = cameraCenterOffset;
                }
                else
                {
                    tpsCameraDistance = cameraDistance;
                    tpsCameraCenterOffset = cameraCenterOffset;
                }
            }

            //GameControlsManager
            if (EntitySystemWorld.Instance.Simulation)
            {
                if (GetRealCameraType() != CameraType.Free && !IsCutSceneEnabled())
                    GameControlsManager.Instance.DoTick(delta);
//.........这里部分代码省略.........
开发者ID:huytd,项目名称:fosproject,代码行数:101,代码来源:VHFOSGameWindows.cs

示例2: OnTick

        protected override void OnTick( float delta )
        {
            base.OnTick( delta );

            //NeedWorldDestroy
            if( GameWorld.Instance.NeedWorldDestroy )
            {
                if( EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle() )
                    EntitySystemWorld.Instance.Simulation = false;
                MapSystemWorld.MapDestroy();
                EntitySystemWorld.Instance.WorldDestroy();

                GameEngineApp.Instance.Server_DestroyServer( "The server has been destroyed" );
                GameEngineApp.Instance.Client_DisconnectFromServer();

                //close all windows
                foreach( EControl control in GameEngineApp.Instance.ControlManager.Controls )
                    control.SetShouldDetach();
                //create main menu
                GameEngineApp.Instance.ControlManager.Controls.Add( new MainMenuWindow() );
                return;
            }

            //If atop openly any window to not process
            if( Controls.Count != 1 )
                return;

            if( GameEngineApp.Instance.ControlManager != null &&
                GameEngineApp.Instance.ControlManager.IsControlFocused() )
                return;

            //update mouse relative mode
            {
                bool relative = EngineApp.Instance.MouseRelativeMode;

                if( GetRealCameraType() == CameraType.Free && !FreeCameraMouseRotating )
                    relative = false;

                if( EntitySystemWorld.Instance.Simulation && GetRealCameraType() != CameraType.Free )
                    relative = true;

                if( DebugInformationWindow.Instance != null && !DebugInformationWindow.Instance.Background )
                    relative = false;

                EngineApp.Instance.MouseRelativeMode = relative;
            }

            bool activeConsole = EngineConsole.Instance != null && EngineConsole.Instance.Active;

            if( GetRealCameraType() == CameraType.TPS && !IsCutSceneEnabled() && !activeConsole )
            {
                Range distanceRange = new Range( 2, 200 );
                Range centerOffsetRange = new Range( 0, 10 );

                float cameraDistance;
                float cameraCenterOffset;

                if( IsPlayerUnitVehicle() )
                {
                    cameraDistance = tpsVehicleCameraDistance;
                    cameraCenterOffset = tpsVehicleCameraCenterOffset;
                }
                else
                {
                    cameraDistance = tpsCameraDistance;
                    cameraCenterOffset = tpsCameraCenterOffset;
                }

                if( EngineApp.Instance.IsKeyPressed( EKeys.PageUp ) )
                {
                    cameraDistance -= delta * distanceRange.Size() / 20.0f;
                    if( cameraDistance < distanceRange[ 0 ] )
                        cameraDistance = distanceRange[ 0 ];
                }

                if( EngineApp.Instance.IsKeyPressed( EKeys.PageDown ) )
                {
                    cameraDistance += delta * distanceRange.Size() / 20.0f;
                    if( cameraDistance > distanceRange[ 1 ] )
                        cameraDistance = distanceRange[ 1 ];
                }

                if( EngineApp.Instance.IsKeyPressed( EKeys.Home ) )
                {
                    cameraCenterOffset += delta * centerOffsetRange.Size() / 4.0f;
                    if( cameraCenterOffset > centerOffsetRange[ 1 ] )
                        cameraCenterOffset = centerOffsetRange[ 1 ];
                }

                if( EngineApp.Instance.IsKeyPressed( EKeys.End ) )
                {
                    cameraCenterOffset -= delta * centerOffsetRange.Size() / 4.0f;
                    if( cameraCenterOffset < centerOffsetRange[ 0 ] )
                        cameraCenterOffset = centerOffsetRange[ 0 ];
                }

                if( IsPlayerUnitVehicle() )
                {
                    tpsVehicleCameraDistance = cameraDistance;
                    tpsVehicleCameraCenterOffset = cameraCenterOffset;
//.........这里部分代码省略.........
开发者ID:CITS4242B2010,项目名称:project2010,代码行数:101,代码来源:ActionGameWindow.cs

示例3: OnTick

        protected override void OnTick(float delta)
        {
            base.OnTick(delta);
            TickAKunitCamera(delta);

            //chatshit
            if (chatMessageEditBox != null)
            {
                chatMessageEditBox = hudControl.Controls["Game/ChatMessage"] as EditBox;
                chatMessageEditBox.PreKeyDown += ChatMessageEditBox_PreKeyDown;

                if (EntitySystemWorld.Instance.IsSingle())
                {
                    //hide chat edit box for single mode
                    if (hudControl.Controls["ChatText"] != null)
                        hudControl.Controls["ChatText"].Visible = false;

                    if (hudControl.Controls["Game/ChatMessage"] != null)
                        hudControl.Controls["Game/ChatMessage"].Visible = false;
                }

                if (!chatfirstclean && chatMessageEditBox.Text == "j")
                {
                    chatMessageEditBox.Text = "";
                    chatfirstclean = true;
                }
            }

            //NeedWorldDestroy
            if (GameWorld.Instance.NeedWorldDestroy)
            {
                if (EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle())
                    EntitySystemWorld.Instance.Simulation = false;
                MapSystemWorld.MapDestroy();
                EntitySystemWorld.Instance.WorldDestroy();

                GameEngineApp.Instance.Server_DestroyServer("The server has been destroyed");
                GameEngineApp.Instance.Client_DisconnectFromServer();

                //close all windows
                foreach (Control control in GameEngineApp.Instance.ControlManager.Controls)
                    control.SetShouldDetach();
                //create main menu
                GameEngineApp.Instance.ControlManager.Controls.Add(new MainMenuWindow());
                return;
            }

            //If atop openly any window to not process
            if (Controls.Count != 1)
                return;

            if (GameEngineApp.Instance.ControlManager.IsControlFocused())
                return;

            //update mouse relative mode
            {
                //!!!!!!mb not here
                if (GetRealCameraType() == CameraType.Free && !FreeCameraMouseRotating)
                    EngineApp.Instance.MouseRelativeMode = false;

                if (EntitySystemWorld.Instance.Simulation && GetRealCameraType() != CameraType.Free)
                    EngineApp.Instance.MouseRelativeMode = true;

                if (GameEngineApp.Instance.ControlManager != null &&
                GameEngineApp.Instance.ControlManager.IsControlFocused())
                    EngineApp.Instance.MouseRelativeMode = false;
            }

            if (GetRealCameraType() == CameraType.TPS && !IsCutSceneEnabled() &&
                !EngineConsole.Instance.Active)
            {
                Range distanceRange = new Range(2, 200);
                Range centerOffsetRange = new Range(0, 10);

                float cameraDistance;
                float cameraCenterOffset;

                if (IsPlayerUnitVehicle())
                {
                    cameraDistance = tpsVehicleCameraDistance;
                    cameraCenterOffset = tpsVehicleCameraCenterOffset;
                }
                else
                {
                    cameraDistance = tpsCameraDistance;
                    cameraCenterOffset = tpsCameraCenterOffset;
                }

                if (EngineApp.Instance.IsKeyPressed(EKeys.PageUp))
                {
                    cameraDistance -= delta * distanceRange.Size() / 20.0f;
                    if (cameraDistance < distanceRange[0])
                        cameraDistance = distanceRange[0];
                }

                if (EngineApp.Instance.IsKeyPressed(EKeys.PageDown))
                {
                    cameraDistance += delta * distanceRange.Size() / 20.0f;
                    if (cameraDistance > distanceRange[1])
                        cameraDistance = distanceRange[1];
//.........这里部分代码省略.........
开发者ID:AKNightHawk,项目名称:AssaultKnights2,代码行数:101,代码来源:AKGameWindow.cs


注:本文中的Range.Size方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。