本文整理汇总了C#中Range类的典型用法代码示例。如果您正苦于以下问题:C# Range类的具体用法?C# Range怎么用?C# Range使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Range类属于命名空间,在下文中一共展示了Range类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TryGetRequestedRange
private bool TryGetRequestedRange( HttpRequestBase request, out Range range )
{
var rangeHeader = request.Headers[ "Range" ];
if ( string.IsNullOrEmpty( rangeHeader ) )
{
range = null;
return false;
}
if ( !rangeHeader.StartsWith( RangeByteHeaderStart ) )
{
range = null;
return false;
}
var parts = rangeHeader.Substring( RangeByteHeaderStart.Length ).Split( '-' );
if ( parts.Length != 2 )
{
range = null;
return false;
}
range = new Range
{
Start = string.IsNullOrEmpty( parts[ 0 ] ) ? (long?) null : long.Parse( parts[ 0 ] ),
End = string.IsNullOrEmpty( parts[ 1 ] ) ? (long?) null : long.Parse( parts[ 1 ] )
};
return true;
}
示例2: IsOverlappingTest
public void IsOverlappingTest( float min1, float max1, float min2, float max2, bool expectedResult )
{
Range range1 = new Range( min1, max1 );
Range range2 = new Range( min2, max2 );
Assert.AreEqual( expectedResult, range1.IsOverlapping( range2 ) );
}
示例3: MakePage
void MakePage(Document doc, Range range)
{
var table = doc.Tables.Add(range, (int)m_numberOfRows, 2);
table.Rows.SetHeight(136.1F, WdRowHeightRule.wdRowHeightExactly);
table.Columns.SetWidth(295.65F, WdRulerStyle.wdAdjustNone); // 297.65F
table.LeftPadding = 0.75F;
table.RightPadding = 0.75F;
table.TopPadding = 5F;
for (int row = 1; row <= m_numberOfRows; ++row)
for (int col = 1; col <= 2; ++col)
{
string code = m_tr.ReadLine();
if (code == null) return;
Console.WriteLine("Row:{0}, Col:{1}", row, col);
var cell = table.Cell(row, col);
cell.Range.Delete();
cell.VerticalAlignment = WdCellVerticalAlignment.wdCellAlignVerticalCenter;
PopCell(cell.Range, "Horsell Jubilation Balloon Race", isBold:true, fontSize:12, first:true);
PopCell(cell.Range, "", fontSize:12);
PopCell(cell.Range, "Notice to the finder of this balloon:", isBold:true);
PopCell(cell.Range, "Please go to the website www.diamondballoons.info to register your details and the location of the balloon. By doing so you will be entered into a draw for a £25 Amazon Gift Voucher. Good luck and thank you!");
PopCell(cell.Range, code, false, 12, centre: true);
PopCell(cell.Range, "", fontSize: 12);
++m_count;
}
}
示例4: EqualsShouldFailIfObjectIsNotRange
public void EqualsShouldFailIfObjectIsNotRange()
{
var a = new Range<int>(1, 3);
const int b = 1;
Assert.False(a.Equals(b));
}
示例5: ConstraintsExpectation
/// <summary>
/// Creates a new <see cref="ConstraintsExpectation"/> instance.
/// </summary>
/// <param name="invocation">Invocation for this expectation</param>
/// <param name="constraints">Constraints.</param>
/// <param name="expectedRange">Number of method calls for this expectations</param>
public ConstraintsExpectation(IInvocation invocation,AbstractConstraint[] constraints, Range expectedRange)
: base(invocation, expectedRange)
{
Validate.IsNotNull(()=>constraints);
this.constraints = constraints;
ConstraintsMatchMethod();
}
示例6: SentimentIndex
public SentimentIndex()
: base("Sentiment Index")
{
numberOfTrainingItems = Variable.New<int>();
var rangeOfTrainingItems = new Range(numberOfTrainingItems);
trainingInputs = Variable.Array<Vector>(rangeOfTrainingItems);
trainingOutputs = Variable.Array<bool>(rangeOfTrainingItems);
weights = Variable.Random(new VectorGaussian(Vector.Zero(numberOfFeatures), PositiveDefiniteMatrix.Identity(numberOfFeatures)));
using (Variable.ForEach(rangeOfTrainingItems))
{
trainingOutputs[rangeOfTrainingItems] = Variable.IsPositive(Variable.GaussianFromMeanAndVariance(Variable.InnerProduct(weights, trainingInputs[rangeOfTrainingItems]), noise));
}
trainingEngine = new InferenceEngine();
trainingEngine.ShowProgress = false;
numberOfTestingItems = Variable.New<int>();
var rangeOfTestingItems = new Range(numberOfTestingItems);
testingInputs = Variable.Array<Vector>(rangeOfTestingItems);
testingOutputs = Variable.Array<bool>(rangeOfTestingItems);
weightsPosteriorDistribution = Variable.New<VectorGaussian>();
var testWeights = Variable<Vector>.Random(weightsPosteriorDistribution);
using (Variable.ForEach(rangeOfTestingItems))
{
testingOutputs[rangeOfTestingItems] = Variable.IsPositive(Variable.GaussianFromMeanAndVariance(Variable.InnerProduct(testWeights, testingInputs[rangeOfTestingItems]), noise));
}
testingEngine = new InferenceEngine();
testingEngine.ShowProgress = false;
}
示例7: GetHtml
public string GetHtml(FastColoredTextBox tb)
{
this.tb = tb;
Range sel = new Range(tb);
sel.SelectAll();
return GetHtml(sel);
}
示例8: Overlaps_should_return_correct_value
public void Overlaps_should_return_correct_value(int a1, int a2, int b1, int b2, bool expected)
{
var subject = new Range<int>(a1, a2);
var comparand = new Range<int>(b1, b2);
subject.Overlaps(comparand).Should().Be(expected);
}
示例9: GetEventInfos
protected override IEnumerable<IEventInfo> GetEventInfos(TimeLineVisualizationState state, HierarchicalItem hierarchicalWrapper)
{
if (!(hierarchicalWrapper.SourceItem is CustomRecurrenceTask))
{
foreach (var info in base.GetEventInfos(state, hierarchicalWrapper))
{
yield return info;
}
}
var dateRange = hierarchicalWrapper.SourceItem as IDateRange;
var roundedRange = state.Rounder.Round(dateRange);
var taskRange = new Range<long>(roundedRange.Start.Ticks, roundedRange.End.Ticks);
var task = hierarchicalWrapper.SourceItem as CustomRecurrenceTask;
Range<long> range = null;
if (task != null && task.RecurrenceRule != null)
{
for (int i = 0; i < task.RecurrenceRule.OcurrenceCount; i++)
{
var recurrence = state.Rounder.Round(this.GetRecurrence(task, i));
range = new Range<long>(recurrence.Start.Ticks, recurrence.End.Ticks);
yield return new TimeLineRecurrenceEventInfo(range, hierarchicalWrapper.Index)
{
OriginalEvent = recurrence
};
}
}
}
示例10: UnitFormat
public UnitFormat(double unit, string name, Range potRange, bool factored, bool decimalExtend, double weight)
: base(factored, decimalExtend, weight)
{
_unit = unit;
_name = name;
_potRange = potRange;
}
示例11: StorePurchaseDialog
public StorePurchaseDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
: base(registrationHandler, unregistrationHandler)
{
Height = Purchase_Dialog_Height;
TopYWhenActive = Definitions.Back_Buffer_Height - (Purchase_Dialog_Height + Bopscotch.Scenes.NonGame.StoreScene.Dialog_Margin);
CarouselCenter = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
CarouselRadii = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
_itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
_itemScales = new Range(Minimum_Item_Scale, Maximum_Item_Scale);
AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 175), Button.ButtonIcon.Previous, Color.DodgerBlue);
AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 175), Button.ButtonIcon.Next, Color.DodgerBlue);
AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 400), Button.ButtonIcon.Back, Color.DodgerBlue, 0.7f);
AddButton("Buy", new Vector2(Definitions.Right_Button_Column_X, 400), Button.ButtonIcon.Tick, Color.Orange, 0.7f);
_nonSpinButtonCaptions.Add("Buy");
ActionButtonPressHandler = HandleActionButtonPress;
TopYWhenInactive = Definitions.Back_Buffer_Height;
SetupButtonLinkagesAndDefaultValues();
registrationHandler(this);
_textTransitionTimer = new Timer("");
GlobalTimerController.GlobalTimer.RegisterUpdateCallback(_textTransitionTimer.Tick);
_textTransitionTimer.NextActionDuration = 1;
_textTint = Color.White;
_font = Game1.Instance.Content.Load<SpriteFont>("Fonts\\arial");
}
示例12: Join
private void Join(Range range1, Range range2)
{
Range result = Range.GetBounds(range1, range2);
m_ranges.Remove(range1);
m_ranges.Remove(range2);
m_ranges.Add(result);
}
示例13: CalculateResult
public override object CalculateResult()
{
var digitRepresentations = new Range(0, 9, true)
.Select(n => PrimeGenerator.Instance.GetPrimeAtIndex(n))
.ToArray();
return new Range(1, int.MaxValue)
.Select(numDigits =>
{
long num = MathUtilities.Pow(10L, numDigits - 1);
long maximum = num * 10;
return new Range((int)Math.Pow(num, 1.0 / 3.0), int.MaxValue)
.Select(n => (long)n)
.Select(n => n * n * n)
.SkipWhile(n => n < num)
.TakeWhile(n => n < maximum)
.GroupBy(n => MathUtilities.ToDigits(n)
.Select(d => digitRepresentations[d])
.Product())
.Where(g => g.Count() == 5)
.SelectMany(x => x)
.Select(x => (long?)x)
.DefaultIfEmpty()
.Min();
})
.WhereNotNull()
.First();
}
示例14: QuotesRangeSingleIterator
/// <summary>
/// Creates a new iterator instance.
/// </summary>
/// <param name="sequence">An existing sequence instance.</param>
/// <exception cref="System.ArgumentNullException">if sequence is null.</exception>
public QuotesRangeSingleIterator(QuotesRangeSingleSequence sequence)
{
if (sequence == null)
throw new ArgumentNullException(nameof(sequence), "Sequence parameter can not be null.");
this.Sequence = sequence;
this.iterator = new QuotesSingleIterator(sequence.Storage, sequence.Symbol, sequence.StartTime, sequence.EndTime, sequence.Depth);
var range = new Range<Quote>(sequence.LowerBound, sequence.UpperBound);
var index = sequence.LowerBound;
for (; (index < sequence.UpperBound) && this.iterator.Continue; ++index)
{
range[index] = this.iterator.Current;
this.iterator.NextTick();
}
if (index == sequence.UpperBound)
{
this.Current = range;
this.Continue = true;
}
else
{
this.Continue = false;
}
}
示例15: ComponentSetSelectionCarouselDialog
public ComponentSetSelectionCarouselDialog(Scene.ObjectRegistrationHandler registrationHandler, Scene.ObjectUnregistrationHandler unregistrationHandler)
: base(registrationHandler, unregistrationHandler)
{
_selectableComponentSets = new List<AvatarComponentSet>();
Height = Dialog_Height;
TopYWhenActive = Definitions.Back_Buffer_Height - Dialog_Height;
CarouselCenter = new Vector2(Definitions.Back_Buffer_Center.X, Carousel_Center_Y);
CarouselRadii = new Vector2(Carousel_Horizontal_Radius, Carousel_Vertical_Radius);
_itemRenderDepths = new Range(Minimum_Item_Render_Depth, Maximum_Item_Render_Depth);
_itemScales = new Range(Minimum_Item_Scale, Maximum_Item_Scale);
AddIconButton("previous", new Vector2(Definitions.Back_Buffer_Center.X - 450, 175), Button.ButtonIcon.Previous, Color.DodgerBlue);
AddIconButton("next", new Vector2(Definitions.Back_Buffer_Center.X + 450, 175), Button.ButtonIcon.Next, Color.DodgerBlue);
AddButton("Back", new Vector2(Definitions.Left_Button_Column_X, 325), Button.ButtonIcon.Back, Color.Red, 0.7f);
AddButton("Change", new Vector2(Definitions.Right_Button_Column_X, 325), Button.ButtonIcon.Options, Color.LawnGreen, 0.7f);
ActionButtonPressHandler = HandleActionButtonPress;
TopYWhenInactive = Definitions.Back_Buffer_Height;
SetupButtonLinkagesAndDefaultValues();
registrationHandler(this);
}