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C# QuadTree.FindNearest方法代码示例

本文整理汇总了C#中QuadTree.FindNearest方法的典型用法代码示例。如果您正苦于以下问题:C# QuadTree.FindNearest方法的具体用法?C# QuadTree.FindNearest怎么用?C# QuadTree.FindNearest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QuadTree的用法示例。


在下文中一共展示了QuadTree.FindNearest方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: QuadTreeTestOne

        public void QuadTreeTestOne()
        {
            GridVector2[] points = new GridVector2[] { new GridVector2(0,0),
                                                       new GridVector2(1,1),
                                                       new GridVector2(-10,-10),
                                                       new GridVector2(-7.5, 2.5),
                                                       new GridVector2(8.5, -1.5),
                                                       new GridVector2(3.5, -6.5),
                                                       new GridVector2(1.5, -8.5),
                                                       new GridVector2(10, 10)};
            int[] values = new int[] {0,1,2,3,4,5,6,7};
            GridRectangle border = GridVector2.Border(points);
            QuadTree<int> tree = new QuadTree<int>(points, values, border);

            //Start with a basic test ensuring we can find all the existing points
            for(int i = 0; i < points.Length; i++)
            {
                double distance;
                int RetValue;
                RetValue = tree.FindNearest(points[i], out distance);

                Debug.Assert(RetValue == i);
                Debug.Assert(distance == 0);
            }

            //Check to see if we can find nearby points
            GridVector2[] nearpoints = new GridVector2[] { new GridVector2(.25,.25),
                                                       new GridVector2(.5,.51),
                                                       new GridVector2(-7.5,-7.5),
                                                       new GridVector2(-7.5, -1.5),
                                                       new GridVector2(8.5, -5.5),
                                                       new GridVector2(4.5, -7.75),
                                                       new GridVector2(1, -8.75),
                                                       new GridVector2(11, 11)}; //Out of original boundaries

            for (int i = 0; i < nearpoints.Length; i++)
            {
                double distance;
                int RetValue;
                RetValue = tree.FindNearest(nearpoints[i], out distance);

                Debug.Assert(RetValue == i);
                Debug.Assert(distance == GridVector2.Distance(points[i], nearpoints[i]));
            }

            //Check to see if we can return all points in a rectangle
            GridRectangle gridRect = new GridRectangle(0,15, 0,15);
            List<GridVector2> intersectPoints;
            List<int> intersectValues;
            tree.Intersect(gridRect, out intersectPoints, out intersectValues);
            Debug.Assert(intersectValues.Contains(0));
            Debug.Assert(intersectValues.Contains(1));
            Debug.Assert(intersectValues.Contains(7));

            Debug.Assert(false == intersectValues.Contains(2));
            Debug.Assert(false == intersectValues.Contains(3));
            Debug.Assert(false == intersectValues.Contains(4));
            Debug.Assert(false == intersectValues.Contains(5));
            Debug.Assert(false == intersectValues.Contains(6));
        }
开发者ID:abordt,项目名称:Viking,代码行数:60,代码来源:QuadTreeTest.cs

示例2: QuadTreeTestTwo

        public void QuadTreeTestTwo()
        {
            int numPoints = 1000;
            double BoundarySize = 1000;
            int seed = 0;
            Random RandGen = new Random(seed);

            QuadTree<int> Tree = new QuadTree<int>(new GridRectangle(-BoundarySize, BoundarySize, -BoundarySize, BoundarySize));

            GridVector2[] points = new GridVector2[numPoints];

            //Create the QuadTree
            for (int i = 0; i < numPoints; i++)
            {
                points[i] = new GridVector2(RandGen.NextDouble() * BoundarySize, RandGen.NextDouble() * BoundarySize);
                Tree.Add(points[i], i);
            }

            double distance;

            //Check to see we can find every item in the quad tree
            for (int i = 0; i < numPoints; i++)
            {

                int iFound = Tree.FindNearest(points[i], out distance);
                Debug.Assert(iFound == i, "Could not find previously inserted point");
            }

            //Remove half the points
            for (int i = 0; i < numPoints / 2; i++)
            {
                Tree.Remove(i);

                //Make sure if we look for the removed point we get an index higher than the ones we've already removed
                int iFound = Tree.FindNearest(points[i], out distance);
                Debug.Assert(iFound > i, "Found previously deleted point");
            }

            //Look for the remaining points
            for (int i = numPoints / 2; i < numPoints; i++)
            {
                //Make sure if we look for the removed point we get an index higher than the ones we've already removed
                int iFound = Tree.FindNearest(points[i], out distance);
                Debug.Assert(iFound == i, "Could not find previously inserted point after deletes");
            }

            //Re-insert the removed points
            for (int i = 0; i < numPoints / 2; i++)
            {
                Tree.Add(points[i], i);

                //Make sure if we look for the removed point we get an index higher than the ones we've already removed
                int iFound = Tree.FindNearest(points[i], out distance);
                Debug.Assert(iFound == i, "Could not find newly inserted point after deletes");
            }

            //Look for the remaining points
            for (int i = numPoints / 2; i < numPoints; i++)
            {
                //Make sure if we look for the removed point we get an index higher than the ones we've already removed
                int iFound = Tree.FindNearest(points[i], out distance);
                Debug.Assert(iFound == i, "Could not find previously inserted point after delete and insert");
            }

            //Delete all the points
            for (int i = 0; i < numPoints; i++)
            {
                Tree.Remove(i);

                //Make sure if we look for the removed point we get an index higher than the ones we've already removed
                if (i < numPoints - 1)
                {
                    int iFound = Tree.FindNearest(points[i], out distance);
                    Debug.Assert(iFound > i, "Found previously deleted point");
                }
            }

            //Insert some points into the empty tree to make sure we still can
            for (int i = 0; i < numPoints; i++)
            {
                points[i] = new GridVector2(RandGen.NextDouble() * BoundarySize, RandGen.NextDouble() * BoundarySize);
                Tree.Add(points[i], i);
            }

            //Check to see we can find every item in the quad tree
            for (int i = 0; i < numPoints; i++)
            {

                int iFound = Tree.FindNearest(points[i], out distance);
                Debug.Assert(iFound == i, "Could not find previously inserted point");
            }

            //The end
        }
开发者ID:abordt,项目名称:Viking,代码行数:94,代码来源:QuadTreeTest.cs


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