本文整理汇总了C#中Position.flip方法的典型用法代码示例。如果您正苦于以下问题:C# Position.flip方法的具体用法?C# Position.flip怎么用?C# Position.flip使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Position
的用法示例。
在下文中一共展示了Position.flip方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: loop
/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
/// run 'bench', once the command is executed the function returns immediately.
/// In addition to the UCI ones, also some additional debug commands are supported.
internal static void loop(string args)
{
var pos = new Position(StartFEN, false, ThreadPool.main()); // The root position
string token = string.Empty;
do
{
try
{
string cmd;
if (args.Length > 0)
{
cmd = args;
}
else if (null == (cmd = Console.ReadLine())) // Block here waiting for input
{
cmd = "quit";
}
var stack = Position.CreateStack(cmd);
if (stack.Count == 0)
{
continue;
}
token = stack.Pop();
// The GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
if (token == "quit" || token == "stop" || (token == "ponderhit") && Search.Signals.stopOnPonderhit)
{
Search.Signals.stop = true;
ThreadPool.main().notify_one(); // Could be sleeping
}
else if (token == "ponderhit")
{
Search.Limits.ponder = false; // Switch to normal search
}
else if (token == "uci")
{
Output.Write("id name ");
Output.Write(Utils.engine_info(true));
Output.Write("\n");
Output.Write(OptionMap.Instance.ToString());
Output.WriteLine("\nuciok");
}
else if (token == "ucinewgame")
{
Search.reset();
TimeManagement.availableNodes = 0;
}
else if (token == "isready")
{
Output.WriteLine("readyok");
}
else if (token == "go")
{
go(pos, stack);
}
else if (token == "position")
{
position(pos, stack);
}
else if (token == "setoption")
{
setoption(stack);
}
// Additional custom non-UCI commands, useful for debugging
else if (token == "flip")
{
pos.flip();
}
else if (token == "eval")
{
Output.WriteLine(Eval.trace(pos));
}
else if (token == "bench")
{
Benchmark.benchmark(pos, stack);
}
else if (token == "d")
{
Output.Write(pos.displayString());
}
else if (token == "perft")
{
token = stack.Pop(); // Read depth
var ss =
Position.CreateStack(
$"{OptionMap.Instance["Hash"].v} {OptionMap.Instance["Threads"].v} {token} current perft");
Benchmark.benchmark(pos, ss);
//.........这里部分代码省略.........
示例2: flipTest
public void flipTest()
{
Bitboards.init();
Position.init();
var fen1 = "r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13";
var pos1 = new Position(fen1, false, null);
pos1.flip();
Assert.AreEqual("2kr1b1r/ppp2ppp/8/2nP1b2/1n4P1/2N5/PP3P1P/R1BBK1NR b KQ - 0 13", pos1.fen());
pos1.flip();
Assert.AreEqual(fen1, pos1.fen());
var fen2 = "2r3k1/1q1nbppp/r3p3/3pP3/pPpP4/P1Q2N2/2RN1PPP/2R4K b - b3 0 23";
var pos2 = new Position(fen2, false, null);
pos2.flip();
Assert.AreEqual("2r4k/2rn1ppp/p1q2n2/PpPp4/3Pp3/R3P3/1Q1NBPPP/2R3K1 w - b6 0 23", pos2.fen());
pos2.flip();
Assert.AreEqual(fen2, pos2.fen());
}