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C# Position.Equals方法代码示例

本文整理汇总了C#中Position.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# Position.Equals方法的具体用法?C# Position.Equals怎么用?C# Position.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Position的用法示例。


在下文中一共展示了Position.Equals方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestInequality

        public static void TestInequality()
        {
            Position position1 = new Position(File.E, Rank.Two);
            Position position2 = new Position(File.B, Rank.Five);
            Assert.AreNotEqual(position1, position2, "position1 and position2 are equal");
            Assert.False(position1.Equals(position2), "position1.Equals(position2) should be false");
            Assert.False(position2.Equals(position1), "position2.Equals(position1) should be false");
            Assert.True(position1 != position2, "position1 != position2 should be true");
            Assert.True(position2 != position1, "position2 != position1 should be true");
            Assert.False(position1 == position2, "position1 == position2 should be false");
            Assert.False(position2 == position1, "position2 == position1 should be false");
            Assert.AreNotEqual(position1.GetHashCode(), position2.GetHashCode(), "Hash codes of position1 and position2 should be different");

            Position position3 = new Position(File.E, Rank.Two);
            Position position4 = new Position(File.E, Rank.Five);
            Assert.AreNotEqual(position3, position4, "position3 and position4 are equal");
            Assert.False(position3.Equals(position4), "position3.Equals(position4) should be false");
            Assert.False(position3.Equals(position4), "position4.Equals(position3) should be false");
            Assert.True(position3 != position4, "position3 != position4 should be true");
            Assert.True(position4 != position3, "position4 != position3 should be true");
            Assert.False(position3 == position4, "position3 == position4 should be false");
            Assert.False(position4 == position3, "position4 == position3 should be false");
            Assert.AreNotEqual(position3.GetHashCode(), position4.GetHashCode(), "Hash codes of position3 and position4 should be different");

            Position position5 = new Position(File.E, Rank.Two);
            Position position6 = new Position(File.B, Rank.Two);
            Assert.AreNotEqual(position5, position6, "position5 and position6 are equal");
            Assert.False(position5.Equals(position6), "position5.Equals(position6) should be false");
            Assert.False(position6.Equals(position5), "position6.Equals(position5) should be false");
            Assert.True(position5 != position6, "position5 != position6 should be true");
            Assert.True(position6 != position5, "position6 != position5 should be true");
            Assert.False(position5 == position6, "position5 == position6 should be false");
            Assert.False(position6 == position5, "position6 == position5 should be false");
            Assert.AreNotEqual(position5.GetHashCode(), position6.GetHashCode(), "Hash codes of position5 and position6 should be different");
        }
开发者ID:gunr2171,项目名称:Chess.NET,代码行数:35,代码来源:PositionTests.cs

示例2: Equals

		public void Equals ()
		{
			var position1 = new Position (78, 167);
			var position2 = new Position (78, 167);
			Assert.True (position1.Equals (position2));
			Assert.False (position2.Equals (null));
			Assert.True (position2.Equals (position2));
			Assert.False (position2.Equals ("position2"));
		}
开发者ID:Costo,项目名称:Xamarin.Forms,代码行数:9,代码来源:PositionTests.cs

示例3: MarketOrder

 public MarketOrder(Tick t, Position.PositionSide side, double orderSize)
 {
     Symbol = t.Symbol;
     Side = side;
     Price = (side.Equals(Position.PositionSide.Long)) ? t.AskClose : t.BidClose;
     Size = orderSize;
     OrderDate = t.Time;
 }
开发者ID:ifzz,项目名称:QuantSys,代码行数:8,代码来源:MarketOrder.cs

示例4: TestEquals_ObjectNotPosition

        public void TestEquals_ObjectNotPosition()
        {
            Position position = new Position(3, 5);

            object notPosition = new object();

            bool actual = position.Equals(notPosition);
            bool expected = false;

            Assert.AreEqual(expected, actual);
        }
开发者ID:Anubis-Black,项目名称:TeamIodine,代码行数:11,代码来源:TestPosition.cs

示例5: TestInequalityNull

 public static void TestInequalityNull()
 {
     Position position1 = new Position(File.E, Rank.One);
     Position position2 = null;
     Assert.AreNotEqual(position1, position2, "position1 and position2 should not be equal");
     Assert.False(position1.Equals(position2), "position1.Equals(position2) should be false");
     Assert.True(position1 != position2, "position1 != position2 should be true");
     Assert.True(position2 != position1, "position2 != position1 should be true");
     Assert.False(position1 == position2, "position1 == position2 should be false");
     Assert.False(position2 == position1, "position2 == position1 should be false");
 }
开发者ID:gunr2171,项目名称:Chess.NET,代码行数:11,代码来源:PositionTests.cs

示例6: TestEquality

 public static void TestEquality()
 {
     Position position1 = new Position(File.C, Rank.Six);
     Position position2 = new Position(File.C, Rank.Six);
     Assert.AreEqual(position1, position2, "position1 and position2 are not equal");
     Assert.True(position1.Equals(position2), "position1.Equals(position2) should be true");
     Assert.True(position2.Equals(position1), "position2.Equals(position1) should be true");
     Assert.True(position1 == position2, "position1 == position2 should be true");
     Assert.True(position2 == position1, "position2 == position1 should be true");
     Assert.False(position1 != position2, "position1 != position2 should be false");
     Assert.False(position2 != position1, "position2 != position1 should be false");
     Assert.AreEqual(position1.GetHashCode(), position2.GetHashCode(), "Hash codes should be equal");
 }
开发者ID:gunr2171,项目名称:Chess.NET,代码行数:13,代码来源:PositionTests.cs

示例7: Equals_WhenYIsDifferent_ShouldReturnFalse

        public void Equals_WhenYIsDifferent_ShouldReturnFalse()
        {
            // Arrange
            var x = fixture.Create<int>();
            var position1 = new Position(x, 0);
            var position2 = new Position(x, 1);

            // Act
            var result = position1.Equals(position2);

            // Assert
            Assert.That(result, Is.False);
        }
开发者ID:kenkam,项目名称:reversal,代码行数:13,代码来源:PositionTestFixture.cs

示例8: GenerateObstacle

 static void GenerateObstacle()
 {
     obstaclePosition = new Position(rand.Next(width), rand.Next(height));
     while (snakeElements.Contains(obstaclePosition) || obstaclePosition.Equals(foodPosition))
     {
         obstaclePosition = new Position(rand.Next(width), rand.Next(height));
     }
     Console.SetCursorPosition(obstaclePosition.col, obstaclePosition.row);
     Console.ForegroundColor = ConsoleColor.Red;
     Console.Write("#");
     Console.ForegroundColor = ConsoleColor.Green;
     obstacles.Add(obstaclePosition);
 }
开发者ID:hristodobrev,项目名称:Software-University,代码行数:13,代码来源:SnakeGame.cs

示例9: CanApply

        public bool CanApply(Position from, Position to, IGameState state)
        {
            if (to.Equals(((ChessState)state).EnPassant))
                if (Position.FileDistance(to, from) == 1)
                    switch (state[from].Player.Order)
                    {
                        case 1:
                            return to.Rank - from.Rank == 1;
                        case 2:
                            return from.Rank - to.Rank == 1;
                    }

            return false;
        }
开发者ID:Maniulo,项目名称:GameWarden,代码行数:14,代码来源:Pawn.cs

示例10: Equals_WhenMembersAreEqual_ShouldReturnTrue

        public void Equals_WhenMembersAreEqual_ShouldReturnTrue()
        {
            // Arrange
            var x = fixture.Create<int>();
            var y = fixture.Create<int>();
            var position1 = new Position(x, y);
            var position2 = new Position(x, y);

            // Act
            var result = position1.Equals(position2);

            // Assert
            Assert.That(result, Is.True);
        }
开发者ID:kenkam,项目名称:reversal,代码行数:14,代码来源:PositionTestFixture.cs

示例11: MoveCommandRun_ShouldMoveOneUnitInFacingDirection

        public void MoveCommandRun_ShouldMoveOneUnitInFacingDirection()
        {
            // Arrange
            Robot testRobot = new Robot();
            testRobot.Position = new Position(0, 0, Direction.North);
            MoveCommand moveCommand = new MoveCommand();
            Position expectedPosition = new Position(0,1,Direction.North);

            // Act
            bool success = moveCommand.Run(testRobot);

            // Assert
            Assert.IsTrue(expectedPosition.Equals(testRobot.Position));
        }
开发者ID:sajoans,项目名称:BauerRobotTest,代码行数:14,代码来源:MoveCommandTest.cs

示例12: RightCommandRun_ShouldChangeDirectionToRight

        public void RightCommandRun_ShouldChangeDirectionToRight()
        {
            // Arrange
            Robot testRobot = new Robot();
            testRobot.Position = new Position(0, 0, Direction.North);
            Position expectedPosition = new Position(0, 0, Direction.East);

            // Act
            RightCommand rightCommand = new RightCommand();
            bool success = rightCommand.Run(testRobot);

            // Assert
            Assert.IsTrue(expectedPosition.Equals(testRobot.Position));
        }
开发者ID:sajoans,项目名称:BauerRobotTest,代码行数:14,代码来源:RightCommandTest.cs

示例13: Main

    static void Main()
    {
        // Changing the console colors
        Console.BackgroundColor = ConsoleColor.DarkGreen;
        Console.ForegroundColor = ConsoleColor.Cyan;

        Console.BufferHeight = height;
        Console.BufferWidth = width;

        // Generating the initial snake elements positions
        for (int i = 0; i < 6; i++)
        {
            snakeElements.Enqueue(new Position(i, 3));
        }

        GenerateFood();

        // Starting game cycle
        while (!isDead)
        {
            // Clearing the last element of the snake after every move
            Console.SetCursorPosition(snakeElements.First().col, snakeElements.First().row);
            Console.Write(" ");

            // Checks for an available key and if there is so changing the snake direction
            if (Console.KeyAvailable)
            {
                ConsoleKeyInfo key = Console.ReadKey();
                if (key.Key == ConsoleKey.LeftArrow)
                {
                    if (direction != right)
                    {
                        direction = left;
                    }
                }
                if (key.Key == ConsoleKey.UpArrow)
                {
                    if (direction != down)
                    {
                        direction = up;
                    }
                }
                if (key.Key == ConsoleKey.RightArrow)
                {
                    if (direction != left)
                    {
                        direction = right;
                    }
                }
                if (key.Key == ConsoleKey.DownArrow)
                {
                    if (direction != up)
                    {
                        direction = down;
                    }
                }
            }

            // Getting the snake head position and next move position
            Position snakeHead = snakeElements.Last();
            Position snakeNextPosition = new Position(snakeHead.col + directions[direction].col, snakeHead.row + directions[direction].row);

            // getting the conditions wheather the snake is dead or no
            isDead =
                snakeElements.Contains(snakeNextPosition)
                || obstacles.Contains(snakeNextPosition)
                || snakeNextPosition.col > width - 1
                || snakeNextPosition.col < 0
                || snakeNextPosition.row > height - 1
                || snakeNextPosition.row < 0;

            // Checks whether the snake is dead
            if (isDead)
            {
                Console.SetCursorPosition(width / 2 - 5, height / 2);
                Console.WriteLine("Game Over");
                Environment.Exit(0);
            }

            // Checks whether the snake has eaten an apple
            if (!snakeNextPosition.Equals(foodPosition))
            {
                snakeElements.Dequeue();
            }
            else
            {
                GenerateFood();
                GenerateObstacle();
            }

            // Prints the snake next position
            snakeElements.Enqueue(snakeNextPosition);
            PrintSnake();
            Thread.Sleep(100);
        }
    }
开发者ID:hristodobrev,项目名称:Software-University,代码行数:96,代码来源:SnakeGame.cs

示例14: MoveFigure

        private void MoveFigure(Position oldPos, Position newPos)
        {
            //changing play window cursor
            playWindow.Cursor = Cursors.WaitCursor;

            //rock change implementation
            if (newPos.Equals(matrix.GetKing(runColor)) && !matrix.FigureAt(matrix.GetKing(runColor)).IsMoved)
            {

                int dx = oldPos.X - newPos.X;
                dx = (dx > 0) ? (1) : (-1);

                Position kingPos = new Position(newPos.X + dx * 2, newPos.Y);
                Position rockPos = new Position(newPos.X + dx, newPos.Y);

                matrix.MoveFigure(newPos, kingPos);
                matrix.FigureAt(kingPos).IncreaseSteps();
                playWindow.matrix.MoveImage(newPos, kingPos);

                matrix.MoveFigure(oldPos, rockPos);
                matrix.FigureAt(rockPos).IncreaseSteps();
                playWindow.matrix.MoveImage(oldPos, rockPos);

                //print message in system log console
                playWindow.PrintToConsole("System: ", System.Drawing.Color.Red);
                playWindow.PrintToConsoleLn("King-rock change", System.Drawing.Color.Green);

            }
            else
            { //simple figure move
                //print message in system log console

                if (runColor == FigureColor.WHITE)
                {
                    playWindow.PrintToConsole("System: ", System.Drawing.Color.Red);
                    playWindow.PrintToConsoleLn("Player1 moved " + matrix.FigureAt(oldPos).ToString() + " from " +
                        (char)('A' + oldPos.X) + Convert.ToString(8 - oldPos.Y) + " to " +
                        (char)('A' + newPos.X) + Convert.ToString(8 - newPos.Y), System.Drawing.Color.FromArgb(64, 128, 255));
                }
                else
                {
                    playWindow.PrintToConsole("System: ", System.Drawing.Color.Red);
                    playWindow.PrintToConsoleLn("Player2 moved " + matrix.FigureAt(oldPos).ToString() + " from " +
                        (char)('A' + oldPos.X) + Convert.ToString(8 - oldPos.Y) + " to " +
                        (char)('A' + newPos.X) + Convert.ToString(8 - newPos.Y), System.Drawing.Color.FromArgb(128, 64, 255));

                }
                Figure figure = matrix.FigureAt(oldPos);
                matrix.MoveFigure(oldPos, newPos);
                playWindow.matrix.MoveImage(oldPos, newPos);
                figure.IncreaseSteps();

                //checking pawn move gap
                if (figure is Pawn)
                {
                    ((Pawn)figure).TwoStepState = (Math.Abs(oldPos.Y - newPos.Y) == 2);

                    //Проверка на замену пешки другой фигурой
                    if ((runColor == FigureColor.WHITE && newPos.Y == 0) || (runColor == FigureColor.BLACK && newPos.Y == 7))
                    {
                        if ((network.type == NetWorkType.SERVER && runColor == FigureColor.WHITE) || (network.type == NetWorkType.CLIENT && runColor == FigureColor.BLACK))
                        {
                            FigureChoiceWindow w = new FigureChoiceWindow(playWindow.GetPosOnScreen(newPos), runColor);
                            w.ShowDialog(playWindow);
                            matrix.SetFigure(w.Result, newPos);
                            playWindow.matrix.SetImage(w.Result.image, newPos);
                            playWindow.ReDraw(true);
                        }
                    }
                    else
                    {
                        GetInPass(oldPos, newPos);
                        ((Pawn)matrix.FigureAt(newPos)).NeighborsFigures[1] = matrix.FigureAt(newPos.X + 1, newPos.Y);
                        ((Pawn)matrix.FigureAt(newPos)).NeighborsFigures[0] = matrix.FigureAt(newPos.X - 1, newPos.Y);
                    }
                }

            }
            //changing color changing
            runColor = (runColor == FigureColor.WHITE) ? (FigureColor.BLACK) : (FigureColor.WHITE);
            CheckForMate();
            playWindow.matrix.ResetAllAttribures();
            playWindow.Cursor = Cursors.Default;
            playWindow.ReDraw();
        }
开发者ID:Humple,项目名称:Chess,代码行数:85,代码来源:GameCore.cs

示例15: DigStairs

        /// <summary>
        ///     Each level requires at least one stair!
        /// </summary>
        private void DigStairs()
        {
            /* Dig stairs upwards. */

            /* Find a section. */
            Position s1 = GetRandomSection();

            Position sectionTopLeft1 = Sections[s1.X, s1.Y].TopLeft;
            StairsUp = new Position(
                (sectionTopLeft1.X + Terminal.RandByte((byte) (RoomWidth(s1) - 1)) + 1),
                (sectionTopLeft1.Y + Terminal.RandByte((byte) (RoomHeight(s1) - 1)) + 1)
                );

            /* Dig stairs downwards. */
            if (IsBottom) return;
            /* Find a section. */
            Position s2 = GetRandomSection();

            Position position;
            /* Find a good location. */
            do
            {
                Position sectionTopLeft2 = Sections[s2.X, s2.Y].TopLeft;
                position = new Position(
                    sectionTopLeft2.X + Terminal.RandByte((byte) (RoomWidth(s2) - 1)) + 1,
                    sectionTopLeft2.Y + Terminal.RandByte((byte) (RoomHeight(s2) - 1)) + 1);
            } while (!IsTop && position.Equals(StairsUp));

            /* Place the stairway. */
            StairsDown = position;
        }
开发者ID:sklivvz,项目名称:QHackSharp,代码行数:34,代码来源:Level.cs


注:本文中的Position.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。