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C# Polygon.CopyPoint2DataTo方法代码示例

本文整理汇总了C#中Polygon.CopyPoint2DataTo方法的典型用法代码示例。如果您正苦于以下问题:C# Polygon.CopyPoint2DataTo方法的具体用法?C# Polygon.CopyPoint2DataTo怎么用?C# Polygon.CopyPoint2DataTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Polygon的用法示例。


在下文中一共展示了Polygon.CopyPoint2DataTo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetOutlinedPolygon

    // retourne un nouveau polygone correspondant a un contour du polygone polygon
    // calcule a partir de quantity
    public static Polygon GetOutlinedPolygon(Polygon polygon, float quantity)
    {
        Point2Data [] pointsData = new Point2Data[polygon.GetPoints ().Count];
        polygon.CopyPoint2DataTo (pointsData);

        for (int pIndex = 0; pIndex < pointsData.Length; ++pIndex)
        {
            Point2 pt2 = polygon.GetPoints ()[pIndex];

            Vector2 position = pointsData[pIndex].position;
            position = position + pt2.GetCalculatedNormal () * quantity;

            pointsData[pIndex].position = position;
        }

        return new Polygon (pointsData);
    }
开发者ID:gviaud,项目名称:OS-unity-5,代码行数:19,代码来源:PolygonOperation.cs

示例2: Generate

    public IEnumerator Generate(Polygon polygon)
    {
        GameObject pool = _poolGen.GetParentGameObject ();

        if (_isLoading)
        {
            // lors de la copie, on attend le frame suivante
            // pour que la copie soit complete
            _isLoading = false;
            yield return new WaitForEndOfFrame();
        }

        // on conserve les donnees des Function_hideObject de la plage et du Function_PoolInitializer
        // avant de les detruire et de les reaffecter
        Function_hideObject [] hiders = pool.GetComponents<Function_hideObject> ();

        Function_hideObject hider = hiders[0].id == 0 ? hiders[0] : hiders[1];
        ArrayList hiderConfig = hider.getConfig ();

        if (hider != null)
        {
            Destroy (hider);
        }

        Function_hideObject rimHider = hiders[0].id == 1 ? hiders[0] : hiders[1];
        ArrayList rimHiderConfig = rimHider.getConfig ();

        if (rimHider != null)
        {
            Destroy (rimHider);
        }

        Function_PoolInitializer initializer = pool.GetComponent <Function_PoolInitializer> ();
        ArrayList initializerConfig = initializer.getConfig ();

        if (initializer != null)
        {
            if(pool.transform.FindChild ("muret"))
            {
                GameObject lowWall = pool.transform.FindChild ("muret").gameObject;

                if(lowWall)
                {
                    Destroy (lowWall);
                }
            }

            Transform sidewalk = pool.transform.FindChild ("plage");

            if(sidewalk)
            {
                Destroy (sidewalk.GetComponent<AABBOutlineResizer> ());
            }

            Destroy (initializer);
        }

        //	_polygon = polygon.GetMirrorX();
        _polygon = polygon;

        List<Point2Data> tpsList = new List<Point2Data>();

        foreach(Point2Data p2d in _polygon._pointsData)
        {
            tpsList.Add(p2d);
        }

        pointsData = new Point2Data[_polygon.GetPoints ().Count];

        _polygon.CopyPoint2DataTo (pointsData);

        _poolGen.Generate (_polygon);
        _rimCount = _poolGen.GetRimCount ();

        for(int i = 0; i < tpsList.Count; i++)
        {
            if(tpsList[i].bstairway)
            {
                pointsData[i].bstairway = true;
            }
        }

        // on attend la frame suivante que les Function soit prete pour les configurer
        // avec les valeurs sauvegardées
        // et que les script soit supprimés
        yield return new WaitForEndOfFrame();

        Function_hideObject addedHider = pool.AddComponent<Function_hideObject> ();
        addedHider._nameObjectToHide = "plage";
        addedHider._strObjectToHide = "plage";
        addedHider.setConfig (hiderConfig);

        Function_hideObject addedRimHider = gameObject.AddComponent<Function_hideObject> ();
        addedRimHider.id = 1;
        addedRimHider._nameObjectToHide = "margelle";
        addedRimHider._strObjectToHide = "margelle";
        addedRimHider.setConfig (rimHiderConfig);

        addedRimHider.SetObjectToHide (_poolGen.GetRimObjects ());

//.........这里部分代码省略.........
开发者ID:gviaud,项目名称:OS-unity-5,代码行数:101,代码来源:FunctionConf_PoolDesignerDesjoyaux.cs

示例3: Awake

    void Awake()
    {
        transform.parent = GameObject.Find ("MainNode").transform;

        transform.localScale = Vector3.one;

        goParent3DPosition = new GameObject();
        //goParent3DPosition.transform.parent = GameObject.Find ("MainNode").transform;
        goParent3DPosition.name = "3Dposition_" + name;

        goBloc = GameObject.Instantiate(Resources.Load("GRI181")) as GameObject;
        goBloc.transform.parent = goParent3DPosition.transform;
        goBloc.GetComponent<Renderer>().enabled = false;
        goBloc.name = "GRI181";

        foreach(Transform child in goBloc.transform)
        {
            child.gameObject.layer = 14;  // underwater

            if(child.GetComponent<Renderer>())
            {
                child.GetComponent<Renderer>().enabled = false;
            }
        }

        _poolGen = new PoolGenerator (gameObject);

        if (pointsData.Length > 0)
        {
        //	pointsData = MirrorX(pointsData);
            _polygon = new Polygon (pointsData);

            if (!_IsGenerated)
            {
                _IsGenerated = true;

                _pointsDataBackup = new Point2Data[pointsData.Length];
                _polygon.CopyPoint2DataTo (_pointsDataBackup);

                _poolGen.Generate (_polygon);
                _rimCount = _poolGen.GetRimCount ();

                DesignerDesjoyaux fb = gameObject.AddComponent<DesignerDesjoyaux> ();
                fb.gofiltrationBlock = goBloc;
                fb.poolDesigner = this;

                Function_hideObject sidewalkHider = gameObject.AddComponent<Function_hideObject> ();
                sidewalkHider._nameObjectToHide = "plage";
                sidewalkHider._strObjectToHide = "plage";

                Function_hideObject rimHider = gameObject.AddComponent<Function_hideObject> ();
                rimHider.id = 1;
                rimHider._nameObjectToHide = "margelle";
                rimHider._strObjectToHide = "margelle";
                rimHider._hide = false;
                rimHider.SetObjectToHide (_poolGen.GetRimObjects ());

                gameObject.AddComponent<Function_PoolInitializer> ();
                //StartCoroutine (Generate ());
            }
            else
            {
                // copie
                _isLoading = true;
                StartCoroutine (Generate (_polygon));
            }
        }
        else
        {
            _IsGenerated = true;
            _polygon = new Polygon ();

            DesignerDesjoyaux fb = gameObject.AddComponent<DesignerDesjoyaux> ();
            fb.gofiltrationBlock = goBloc;
            fb.poolDesigner = this;

            Function_hideObject sidewalkHide = gameObject.AddComponent<Function_hideObject> ();
            sidewalkHide._nameObjectToHide = "plage";
            sidewalkHide._strObjectToHide = "plage";

            Function_hideObject rimHider = gameObject.AddComponent<Function_hideObject> ();
            rimHider.id = 1;
            rimHider._nameObjectToHide = "margelle";
            rimHider._strObjectToHide = "margelle";
            rimHider._hide = false;
            rimHider.SetObjectToHide (_poolGen.GetRimObjects ());

            gameObject.AddComponent<Function_PoolInitializer> ();

            //StartCoroutine (WaitForGameobjectReadyToDoAction ());
        }

        init3DPoints();

        nextCurrentStairwayID(pointsData);

        savedPointsData = new Point2Data[pointsData.Length];
        for(int j = 0; j < pointsData.Length; j++)
        {
            savedPointsData[j] = pointsData[j];
//.........这里部分代码省略.........
开发者ID:gviaud,项目名称:OS-unity-5,代码行数:101,代码来源:FunctionConf_PoolDesignerDesjoyaux.cs

示例4: Awake

    void Awake()
    {
        transform.parent = GameObject.Find ("MainNode").transform;

        if(_uiName != null)
        {
            setUI ((FunctionUI_OS3D)GameObject.Find ("MainScene").GetComponent ("PoolUIv2"));
        //			setUI ((FunctionUI_OS3D)GameObject.Find ("MainScene").GetComponent ("PoolDesignerUI"));
        }

        transform.localScale = Vector3.one;

        _poolGen = new PoolGenerator (gameObject);

        if (pointsData.Length > 0)
        {
        //	pointsData = MirrorX(pointsData);
            _polygon = new Polygon (pointsData);

            if (!_IsGenerated)
            {
                _IsGenerated = true;

                _pointsDataBackup = new Point2Data[pointsData.Length];
                _polygon.CopyPoint2DataTo (_pointsDataBackup);

                _poolGen.Generate (_polygon);
                _rimCount = _poolGen.GetRimCount ();

                Function_hideObject sidewalkHider = gameObject.AddComponent<Function_hideObject> ();
                sidewalkHider._nameObjectToHide = "plage";
                sidewalkHider._strObjectToHide = "plage";

                Function_hideObject rimHider = gameObject.AddComponent<Function_hideObject> ();
                rimHider.id = 1;
                rimHider._nameObjectToHide = "margelle";
                rimHider._strObjectToHide = "margelle";
                rimHider._hide = false;
                rimHider.SetObjectToHide (_poolGen.GetRimObjects ());

                gameObject.AddComponent<Function_PoolInitializer> ();
                //StartCoroutine (Generate ());
            }
            else
            {
                // copie
                _isLoading = true;
                StartCoroutine (Generate (_polygon));
            }
        }
        else
        {
            _IsGenerated = true;
            _polygon = new Polygon ();

            Function_hideObject sidewalkHide = gameObject.AddComponent<Function_hideObject> ();
            sidewalkHide._nameObjectToHide = "plage";
            sidewalkHide._strObjectToHide = "plage";

            Function_hideObject rimHider = gameObject.AddComponent<Function_hideObject> ();
            rimHider.id = 1;
            rimHider._nameObjectToHide = "margelle";
            rimHider._strObjectToHide = "margelle";
            rimHider._hide = false;
            rimHider.SetObjectToHide (_poolGen.GetRimObjects ());

            gameObject.AddComponent<Function_PoolInitializer> ();

            StartCoroutine (WaitForGameobjectReadyToDoAction ());
        }

        //gameObject.GetComponent ("ObjData").SendMessage ("updateSpecFcns");
        //transform.localPosition = currentPosition;
    }
开发者ID:gviaud,项目名称:OS-unity-5,代码行数:74,代码来源:Function_PoolDesigner.cs


注:本文中的Polygon.CopyPoint2DataTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。