本文整理汇总了C#中Point.OrderBy方法的典型用法代码示例。如果您正苦于以下问题:C# Point.OrderBy方法的具体用法?C# Point.OrderBy怎么用?C# Point.OrderBy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Point
的用法示例。
在下文中一共展示了Point.OrderBy方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Reorder
public override void Reorder()
{
Point[] array = new Point[] { Start, Stop, StartI, StopI };
array = array.OrderBy (p => p.X).ThenBy (p => p.Y).ToArray ();
Start = array [0];
Stop = array [3];
}
示例2: Question9_Two_Dimension_Sort
public void Question9_Two_Dimension_Sort()
{
Point[] input = new Point[] {new Point(56, 90), new Point(60, 95), new Point(65, -10), new Point(68, 99),
new Point(69, 110), new Point(70, 100), new Point(75, 0), new Point(76, 180)};
// step 1, sort by X
input = input.OrderBy(p => p.X).ToArray();
// step 2, get the longest increasing subsequence (LIS) in the array, compare Y
int[] L = new int[input.Length]; // L[i] stores the LIS.length, from input[0] to input[i], LIS ends with input[i]
// L[0] = 1, L[i] = max(L[k] + 1, 1) when 0 <= k < i, input[k] < input[i]
L[0] = 1;
for (int i = 1; i < input.Length; i++)
{
L[i] = 1; // if before data[i], all the element is larger than data[i], the LIS ends with data[i]'s length is only 1
for (int j = 0; j < i; j++)
{
if (input[i].Y > input[j].Y)
{
L[i] = Math.Max(L[i], L[j] + 1);
}
}
}
// output: now we get a L[input.lenght] result, reverse enumerate
int max = L.Max();
for (int i = input.Length - 1; i >= 0; i--)
{
if (L[i] == max)
{
Console.WriteLine(input[i]);
max--;
}
}
}
示例3: phi
void phi()
{
Point[] points_in_new_coord_where_Q_center = new Point[n];
int qx = Q.Value.X, qy = Q.Value.Y;
for (int i = 0; i < n; ++i)
points_in_new_coord_where_Q_center[i] = new Point(points_arr[i].X - qx, points_arr[i].Y - qy);
double [] phi_arr = new double[n];
for (int i = 0; i < n; ++i)
{
int x = points_in_new_coord_where_Q_center[i].X, y = points_in_new_coord_where_Q_center[i].Y;
double r = Math.Sqrt(x*x + y*y);
phi_arr[i] = Math.Asin(y)/r;
}
IEnumerable<Point> sort_enum_phi_arr;//
Point [] sort_phi_arr = new Point[n];
sort_enum_phi_arr = points_in_new_coord_where_Q_center.OrderBy(p => acos((p.X)/Math.Sqrt(p.X * p.X + p.Y * p.Y), p));
sort_phi_arr = sort_enum_phi_arr.ToArray();
}
示例4: Point
private void Ендрю_Джавірса_Click(object sender, EventArgs e)
{
if (n < 2)
{
label1.Text = "Введіть більше точок";
return;
}
label1.Text = "";
Point[] x_arr = new Point[n];
IEnumerable<Point> x_sort_enum;
Point[] x_sort;
for (int i = 0; i < n; ++i)
x_arr[i] = new Point(points_arr[i].X, points_arr[i].Y);
x_sort_enum = x_arr.OrderBy(p => p.X);
x_sort = x_sort_enum.ToArray();
Point left = new Point(x_sort[0].X, x_sort[0].Y);
Point right = new Point(x_sort[n-1].X, x_sort[n-1].Y);
int n_up = 0, n_down = 0;
Point[] up = new Point[n];
Point[] down = new Point[n];
int iup = 0, idown = 0;
up[iup++] = new Point(left.X, left.Y);
down[idown++] = new Point(left.X, left.Y);
// верхний и нижний массивы
foreach (Point p in x_sort)
{
if(point_is_left_AB(left, right, p))
up[iup++] = new Point(p.X, p.Y);
else if(point_is_right_AB(left, right, p))
down[idown++] = new Point(p.X, p.Y);
}
up[iup++] = new Point(right.X, right.Y);
down[idown++] = new Point(right.X, right.Y);
bool[] in_ob_up = new bool[iup];
bool[] in_ob_down = new bool[idown];
in_ob_up.Initialize();
in_ob_down.Initialize();
in_ob_up[0] = true;
in_ob_up[iup - 1] = true;
in_ob_down[0] = true;
in_ob_down[idown - 1] = true;
// обработка верхнего
for (int i = 0; i < iup - 1;)
{
int index_of_max_angle = index_max_angle_up(iup, up, i);
in_ob_up[index_of_max_angle] = true;
i = index_of_max_angle;
}
//обработка нижнего массива
for (int i = 0; i < idown - 1;)
{
int index_of_max_angle = index_max_angle_down(idown, down, i);
in_ob_down[index_of_max_angle] = true;
i = index_of_max_angle;
}
// рисуем
Draw();
Gl.glPolygonMode(Gl.GL_FRONT_AND_BACK, Gl.GL_LINE);
Gl.glBegin(Gl.GL_POLYGON);
Gl.glColor3d(1, 0, 0);
for (int i = 0; i < iup; ++i)
{
if(in_ob_up[i])
Gl.glVertex2d(up[i].X, up[i].Y);
}
Gl.glColor3d(0, 0, 1);
for (int i = idown - 1; i >= 0; --i)
{
if (in_ob_down[i])
Gl.glVertex2d(down[i].X, down[i].Y);
}
Gl.glEnd();
AnT.Invalidate();
Gl.glFlush();
return;
}
示例5: button2_Click
// алгоритм Грехема
private void button2_Click(object sender, EventArgs e)
{
if (n < 2)
{
label1.Text = "Введіть більше точок";
return;
}
label1.Text = "";
if (!Q.HasValue)
{
label1.Text = "Задайте внутрішню точку (правою кнопкою миші)";
return;
}
//polar_sort
// сортировка по полярному углу относительно точки Q
Point[] points_in_new_coord_where_Q_center = new Point[n];
int qx = Q.Value.X, qy = Q.Value.Y;
for (int i = 0; i < n; ++i)
points_in_new_coord_where_Q_center[i] = new Point(points_arr[i].X - qx, points_arr[i].Y - qy);
double[] phi_arr = new double[n];
for (int i = 0; i < n; ++i)
{
int x = points_in_new_coord_where_Q_center[i].X, y = points_in_new_coord_where_Q_center[i].Y;
double r = Math.Sqrt(x*x + y*y);
phi_arr[i] = Math.Asin(y)/r;
}
IEnumerable<Point> sort_enum_phi_arr;//
Point[] sort_phi_arr = new Point[n];
sort_enum_phi_arr = points_in_new_coord_where_Q_center.OrderBy(p => acos((p.X)/Math.Sqrt(p.X * p.X + p.Y * p.Y), p));
sort_phi_arr = sort_enum_phi_arr.ToArray();
// end_polar_sort
Point[] sort_points_arr = new Point[n];
for (int i = 0; i < n; ++i)
sort_points_arr[i] = new Point(sort_phi_arr[i].X + qx, sort_phi_arr[i].Y + qy);
bool[] is_ob = new bool[n];
is_ob.Initialize();
is_ob[0] = true;
is_ob[1] = true;
bool for_exit = false;
for (int i = 2; i < n; ++i)
{
is_ob[i] = true;
for (int j = i - 1; j > 0; --j)
if (is_ob[j])
{
for (int k = j - 1; k >= 0; --k)
if (is_ob[k])
{
for_exit = false;
if (point_is_left_AB(sort_points_arr[k], sort_points_arr[i], sort_points_arr[j]))
{
is_ob[j] = false;
for_exit = false;
}
else
for_exit = true;
break;
}
if (for_exit)
break;
}
}
//для последней точки (замыкающей)
int last_in_ob = 0;
for (int i = n - 2; i > 0; --i)
{
if (is_ob[i])
{
if (point_is_left_AB(sort_points_arr[i], sort_points_arr[0], sort_points_arr[n-1]))
is_ob[n-1] = false;
last_in_ob = i;
break;
}
}
for (int i = 1; i < n; ++i)
{
{
if (is_ob[i])
if (point_is_left_AB(sort_points_arr[last_in_ob], sort_points_arr[i], sort_points_arr[0]))
is_ob[0] = false;
break;
}
}
Draw();
Gl.glColor3d(0, 0, 1);
Gl.glPolygonMode(Gl.GL_FRONT_AND_BACK, Gl.GL_LINE);
Gl.glBegin(Gl.GL_POLYGON);
for (int i = 0; i < n; ++i)
if (is_ob[i])
Gl.glVertex2d(sort_points_arr[i].X, sort_points_arr[i].Y);
Gl.glEnd();
for (int i = 0; i < n; ++i)
{
//.........这里部分代码省略.........