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C# Point.Add方法代码示例

本文整理汇总了C#中Point.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Point.Add方法的具体用法?C# Point.Add怎么用?C# Point.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Point的用法示例。


在下文中一共展示了Point.Add方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: getDistance

 private int getDistance(int floor, Point fromLoc, Direction direction)
 {
     var toLoc = fromLoc.Add(direction.DirectionAsPoint());
     return PlayingField.CanMoveHere(ref floor, fromLoc, toLoc, true)
         ? Distance[floor, toLoc.Y, toLoc.X]
         : int.MaxValue;
 }
开发者ID:danbystrom,项目名称:VisionQuest,代码行数:7,代码来源:PathFinder.cs

示例2: Realign

 public void Realign()
 {
     for (; Fraction > 1; Fraction -= 1)
         Location = NextLocation;
     for (; Fraction < 0; Fraction += 1)
         Location = Location.Add(Direction.Opposite.DirectionAsPoint());
 }
开发者ID:danbystrom,项目名称:VisionQuest,代码行数:7,代码来源:Whereabouts.cs

示例3: AddsVector

        public void AddsVector()
        {
            var point = new Point(0, 0);
            var vector = new Vector(1, 2);

            var newPoint = point.Add(vector);
            Assert.Equal(1, newPoint.X);
            Assert.Equal(2, newPoint.Y);
        }
开发者ID:jasonmitchell,项目名称:robot-wars,代码行数:9,代码来源:PointFacts.cs

示例4: Main

    static void Main(string[] args)
    {
        Point pt1 = new Point(1, 1);
        Point pt2 = new Point(2, 2);
        Point pt3;

        pt3 = pt1.Add(pt2);

        Console.WriteLine("pt3: {0}:{1}", pt3.x, pt3.y);
    }
开发者ID:JeremiahZhang,项目名称:AKA,代码行数:10,代码来源:StructExample.cs

示例5: Explore

        public void Explore(int floor, Point fromLoc, int distance, Direction direction)
        {
            var toLoc = fromLoc.Add(direction.DirectionAsPoint());
            if (!PlayingField.CanMoveHere(ref floor, fromLoc, toLoc, true))
                return;

            var here = Distance[floor, toLoc.Y, toLoc.X];
            if (here != 0 && here < distance)
                return; // already know shorter path

            Distance[floor, toLoc.Y, toLoc.X] = distance;

            foreach (var newDirection in Direction.AllDirections)
                Explore(floor, toLoc, distance + 1, newDirection);
        }
开发者ID:danbystrom,项目名称:VisionQuest,代码行数:15,代码来源:PathFinder.cs

示例6: ToOriginCenteredLine

 public static Line ToOriginCenteredLine(Point origin, Vector axis)
 {
     return Line.ByStartPointEndPoint(origin.Add(axis.Scale(-axisScaleFactor)),
         origin.Add(axis.Scale(axisScaleFactor)));
 }
开发者ID:venusdharan,项目名称:Dynamo,代码行数:5,代码来源:NodeManipulator.cs

示例7: FindTileNeighborDirections

 /// <summary>
 /// Finds the neighbor directions in relation to x,y.
 /// </summary>
 /// <returns>
 /// The neighbor directions.
 /// </returns>
 /// <param name='x'>
 /// X.
 /// </param>
 /// <param name='y'>
 /// Y.
 /// </param>
 /// <param name='index'>
 /// Index.
 /// </param>
 public Facing[] FindTileNeighborDirections(Point p, int index)
 {
     List<Facing> answer = new List<Facing> ();
     List<Point> neighbors = GetNeighboringPoints (p.X, p.Y);
     Facing f;
     foreach (Point n in neighbors)
         if (_tiles [n.X, n.Y].Index == index) {
             if(n == p.Add(Assets.FacingDirection(Facing.North))) answer.Add (Facing.North);
             else if(n == p.Add(Assets.FacingDirection(Facing.South))) answer.Add (Facing.South);
             else if(n == p.Add(Assets.FacingDirection(Facing.East))) answer.Add (Facing.East);
             else if(n == p.Add (Assets.FacingDirection(Facing.West))) answer.Add (Facing.West);
         }
     return answer.ToArray();;
 }
开发者ID:redcodefinal,项目名称:Isometric-City-Generator-V3,代码行数:29,代码来源:IsometricFactory.cs

示例8: ReadNmeaToKmlPoint

        /// <summary>
        /// Pointクラスのテスト
        /// <para>NMEAファイルから測位点情報を読み出し、KMLへPoint情報として出力します。</para>
        /// </summary>
        public static void ReadNmeaToKmlPoint()
        {
            NmeaReader reader = new NmeaReader();
            reader.OpenWithDialog();                                // NMEAファイル読み出し
            if (reader.IsOpen)
            {
                Blh[] pos = reader.GetPositions();                      // 測位情報のうちから位置座標のみを取得
                DateTime[] times = reader.GetDateTimes();               // 測位情報から時刻情報のみを取得

                if (pos.Length != 0 && times.Length != 0)
                {
                    Point point = new Point(pos[0], Icon.shaded_dot);
                    point.description = reader.FileName;
                    point.AddDescription("0");
                    point.AddDescription(pos[0].ToString());
                    point.AddDescription(times[0].ToString());
                    point.Time = new KML.Time.TimeStamp(times[0]);

                    if (pos.Length >= 1 && times.Length >= 1)
                    {
                        for (int i = 1; i < pos.Length && i < times.Length; i++)
                        {
                            if (!(pos[i].B == 0.0 && pos[i].L == 0.0))  // 未測位分は除く…最初の奴は例外(対処しようとすると結構長くなる)
                            {
                                Point p = new Point(pos[i]);
                                p.description = i.ToString();
                                p.AddDescription(pos[i].ToString());
                                p.AddDescription(times[i].ToString());
                                p.Time = new KML.Time.TimeStamp(times[i]);
                                point.Add(p);
                            }
                        }
                    }

                    // ファイル出力
                    // KML出力はUTF8で出力してください。
                    using (System.IO.StreamWriter fwriter = new System.IO.StreamWriter("NMEAtoPoint.kml", false, Encoding.UTF8))
                    {
                        try
                        {
                            fwriter.Write(point.GetKmlCode());
                        }
                        catch
                        {
                            // エラー処理があれば記述
                        }
                    }
                }
            }
            return;
        }
开发者ID:KatsuhiroMorishita,项目名称:GIS,代码行数:55,代码来源:GisTest.cs

示例9: Intersect


//.........这里部分代码省略.........
					{
						current = t;
						facehits[0] = MINY;
						delta.Set(0.0f, -Threshold, 0.0f);
					}
				}
				else if(t == current)
				{
					facehits[1] = MINY;
					delta.SetY(-Threshold);
				}
			}
		}
		if(ray.GetDirection().GetZ() != 0.0)
		{
			t = -(ray.GetOrigin().GetZ() - OctFaces[MAXZ].GetVert(0).GetZ()) / ray.GetDirection().GetZ();
			if(t > Threshold)
			{
				if(t > current)
				{
					intersect.Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, t);
					if((intersect.GetX() <= MAXXF.GetVert(0).GetX()) && (intersect.GetX() >= MINXF.GetVert(0).GetX()) &&
						(intersect.GetY() <= MAXYF.GetVert(0).GetY()) && (intersect.GetY() >= MINYF.GetVert(0).GetY()))
					{
						current = t;
						facehits[0] = MAXZ;
						delta.Set(0.0f, 0.0f, Threshold);
					}
				}
				else if(t == current)
				{
					if(facehits[1] < 0)
					{
						facehits[1] = MAXZ;
					}
					else
					{
						facehits[2] = MAXZ;
					}
					delta.SetZ(Threshold);
				}
			}
			t = -(ray.GetOrigin().GetZ() - OctFaces[MINZ].GetVert(0).GetZ()) / ray.GetDirection().GetZ();
			if(t > Threshold)
			{
				if(t > current)
				{
					intersect.Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, t);
					if((intersect.GetX() <= MAXXF.GetVert(0).GetX()) && (intersect.GetX() >= MINXF.GetVert(0).GetX()) &&
						(intersect.GetY() <= MAXYF.GetVert(0).GetY()) && (intersect.GetY() >= MINYF.GetVert(0).GetY()))
					{
						current = t;
						facehits[0] = MINZ;
						delta.Set(0.0f, 0.0f, -Threshold);
					}
				}
				else if(t == current)
				{
					if(facehits[1] < 0)
					{
						facehits[1] = MINZ;
					}
					else
					{
						facehits[2] = MINZ;
					}
					delta.SetZ(-Threshold);
				}
			}
		}
		if(facehits[0] >= MAXX)
		{
			intersect.Combine(ray.GetOrigin(), ray.GetDirection(), 1.0f, current);
			intersect.Add(delta);
			adjacent = Adjacent[facehits[0]];
			if(facehits[1] >= MAXX)
			{
				if(adjacent != null)
				{
					adjacent = adjacent.GetAdjacent(facehits[1]);
					if(facehits[2] >= MAXX)
					{
						if(adjacent != null)
						{
							adjacent = adjacent.GetAdjacent(facehits[2]);
						}
						else
						{
							adjacent = null;
						}
					}
				}
				else
				{
					adjacent = null;
				}
			}
		}
		return (adjacent);
	}
开发者ID:lewurm,项目名称:benchmarker,代码行数:101,代码来源:OctNode.cs

示例10: RenderScene

	/**
	 * RenderScene
	 */
	public void RenderScene(Canvas canvas, int width, int section, int nsections)
	{
		Vector view = camera.GetViewDir();
		Vector up = camera.GetOrthoUp();
		Vector plane = new Vector();
		Vector horIncr = new Vector();
		Vector vertIncr = new Vector();
		double ylen = camera.GetFocalDist() * (double)Math.Tan(0.5f * camera.GetFOV());
		double xlen = ylen * canvas.GetWidth() / canvas.GetHeight();
		Point upleft = new Point();
		Point upright = new Point();
		Point lowleft = new Point();
		Point basepoint = new Point();
		Point current;
		Ray eyeRay = new Ray();
		int ypixel, xpixel;

		RayID = 1;
		plane.Cross(view, up);
		view.Scale(camera.GetFocalDist());
		up.Scale(ylen);
		plane.Scale(-xlen);
		upleft.FindCorner(view, up, plane, camera.GetPosition());
		plane.Negate();
		upright.FindCorner(view, up, plane, camera.GetPosition());
		up.Negate();
		plane.Negate();
		lowleft.FindCorner(view, up, plane, camera.GetPosition());
		horIncr.Sub(upright, upleft);
		horIncr.Scale(horIncr.Length() / ((double)canvas.GetWidth()));
		vertIncr.Sub(lowleft, upleft);
		vertIncr.Scale(vertIncr.Length() / ((double)canvas.GetHeight()));
		basepoint.Set(upleft.GetX() + 0.5f * (horIncr.GetX() + vertIncr.GetX()), upleft.GetY() + 0.5f * (horIncr.GetY() + vertIncr.GetY()),
			upleft.GetZ() + 0.5f * (horIncr.GetZ() + vertIncr.GetZ()));
		eyeRay.SetOrigin(camera.GetPosition());

		int xstart = section * width / nsections;
		int xend = xstart + width / nsections;

		Console.WriteLine("+" + xstart + " to " + (xend - 1) + " by " + canvas.GetHeight());

		for(ypixel = 0; ypixel < canvas.GetHeight(); ypixel++)
		{
			current = new Point(basepoint);
			for(xpixel = 0; xpixel < canvas.GetWidth(); xpixel++)
			{
				if(xpixel >= xstart && xpixel < xend)
				{
					Color color = new Color(0.0f, 0.0f, 0.0f);
					eyeRay.GetDirection().Sub(current, eyeRay.GetOrigin());
					eyeRay.GetDirection().Normalize();
					eyeRay.SetID(RayID);
					this.RayID = this.RayID + 1;
					Shade(octree, eyeRay, color, 1.0f, 0, 0);
					canvas.Write(Brightness, xpixel, ypixel, color);
				}
				current.Add(horIncr);
			}
			basepoint.Add(vertIncr);
		}
		Console.WriteLine("-" + xstart + " to " + (xend - 1) + " by " + canvas.GetHeight());
	}
开发者ID:lewurm,项目名称:benchmarker,代码行数:65,代码来源:Scene.cs


注:本文中的Point.Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。