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C# PlayerObject.ReceiveChat方法代码示例

本文整理汇总了C#中PlayerObject.ReceiveChat方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerObject.ReceiveChat方法的具体用法?C# PlayerObject.ReceiveChat怎么用?C# PlayerObject.ReceiveChat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerObject的用法示例。


在下文中一共展示了PlayerObject.ReceiveChat方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Attacked

        // Player attacking trainer.
        public override int Attacked(PlayerObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = false)
        {
            if (attacker == null) return 0;

            if (_currentAttacker != null && _currentAttacker != attacker)
            {
                OutputAverage();
                ResetStats();
            }
            damage += attacker.AttackBonus;
            _currentAttacker = attacker;
            _hitCount++;
            _totalDamage += damage;
            _lastAttackTime = Envir.Time;

            switch (type)
            {
                case DefenceType.ACAgility:
                    attacker.ReceiveChat(damage + " Physical Agility Damage inflicted on the trainer.", ChatType.Trainer);
                    break;
                case DefenceType.AC:
                    attacker.ReceiveChat(damage + " Physical Damage inflicted on the trainer.", ChatType.Trainer);
                    break;
                case DefenceType.MACAgility:
                    attacker.ReceiveChat(damage + " Magic Agility Damage inflicted on the trainer.", ChatType.Trainer);
                    break;
                case DefenceType.MAC:
                    attacker.ReceiveChat(damage + " Magic Damage inflicted on the trainer.", ChatType.Trainer);
                    break;
                case DefenceType.Agility:
                    attacker.ReceiveChat(damage + " Agility Damage inflicted on the trainer.", ChatType.Trainer);
                    break;
            }
            return 1;
        }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:36,代码来源:Trainer.cs

示例2: Harvest

        public override bool Harvest(PlayerObject player)
        {
            if (RemainingSkinCount == 0)
            {
                for (int i = _drops.Count - 1; i >= 0; i--)
                    if (player.CanGainItem(_drops[i]))
                    {
                        player.GainItem(_drops[i]);
                        _drops.RemoveAt(i);
                    }

                if (_drops.Count == 0)
                {
                    Harvested = true;
                    _drops = null;
                    Broadcast(new S.ObjectHarvested { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
                }
                else player.ReceiveChat("You cannot carry anymore.", ChatType.System);

                return true;
            }

            if (--RemainingSkinCount > 0) return true;

            _drops = new List<UserItem>();

            for (int i = 0; i < Info.Drops.Count; i++)
            {
                DropInfo drop = Info.Drops[i];

                int rate = (int)(drop.Chance / Settings.DropRate); if (rate < 1) rate = 1;
                if (drop.Gold > 0 || Envir.Random.Next(rate) != 0) continue;

                UserItem item = Envir.CreateDropItem(drop.Item);
                if (item == null) continue;
                if (item.Info.Type == ItemType.Meat)
                    item.CurrentDura = (ushort)Math.Max(0, item.CurrentDura + Quality);

                _drops.Add(item);
            }

            if (_drops.Count == 0)
            {
                player.ReceiveChat("Nothing was found.", ChatType.System);
                Harvested = true;
                _drops = null;
                Broadcast(new S.ObjectHarvested { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
            }

            return true;
        }
开发者ID:xiaofengzhiyu,项目名称:CSharpMir,代码行数:51,代码来源:HarvestMonster.cs

示例3: Attacked

 // Player attacking trainer.
 public override int Attacked(PlayerObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = false)
 {
     switch (type)
     {
         case DefenceType.ACAgility:
             attacker.ReceiveChat(damage + " AC Agility Damage inflicted on the trainer.", ChatType.Trainer);
             break;
         case DefenceType.AC:
             attacker.ReceiveChat(damage + " AC Damage inflicted on the trainer.", ChatType.Trainer);
             break;
         case DefenceType.MACAgility:
             attacker.ReceiveChat(damage + " MAC Agility Damage inflicted on the trainer.", ChatType.Trainer);
             break;
         case DefenceType.MAC:
             attacker.ReceiveChat(damage + " MAC Damage inflicted on the trainer.", ChatType.Trainer);
             break;
         case DefenceType.Agility:
             attacker.ReceiveChat(damage + " Agility Damage inflicted on the trainer.", ChatType.Trainer);
             break;
     }
     return 1;
 }
开发者ID:ufaith,项目名称:cmirosg,代码行数:23,代码来源:Trainer.cs

示例4: PoisonDamage

        public override void PoisonDamage(int damage, MapObject attacker)
        {
            damage = damage * (-1);
            if (attacker == null) return;

            if (_currentAttacker != null && _currentAttacker != attacker)
            {
                OutputAverage();
                ResetStats();
            }
            if (_currentAttacker == null)
                _StartTime = Envir.Time;
            _currentAttacker = (PlayerObject)attacker;
            _hitCount++;
            _totalDamage += damage;
            _lastAttackTime = Envir.Time;

            long timespend = Math.Max(1000, (Envir.Time - _StartTime));//avoid division by 0
            if (_StartTime == 0)
                timespend = 1000;
            double Dps = _totalDamage / (timespend * 0.001);
            _currentAttacker.ReceiveChat(string.Format("{1} inflicted {0} Damage, Dps: {2:#.00}.", damage, "Your poison", Dps), ChatType.Trainer);
            Poisoned = true;
        }
开发者ID:Pete107,项目名称:Mir2,代码行数:24,代码来源:Trainer.cs


注:本文中的PlayerObject.ReceiveChat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。