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C# PlayerObject.CheckNeedQuestItem方法代码示例

本文整理汇总了C#中PlayerObject.CheckNeedQuestItem方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerObject.CheckNeedQuestItem方法的具体用法?C# PlayerObject.CheckNeedQuestItem怎么用?C# PlayerObject.CheckNeedQuestItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerObject的用法示例。


在下文中一共展示了PlayerObject.CheckNeedQuestItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Harvest

        public override bool Harvest(PlayerObject player)
        {
            if (RemainingSkinCount == 0)
            {
                for (int i = _drops.Count - 1; i >= 0; i--)
                {
                    if (player.CheckNeedQuestItem(_drops[i]))
                    {
                        _drops.RemoveAt(i);
                    }
                    else
                    {
                        if (player.CanGainItem(_drops[i]))
                        {
                            player.GainItem(_drops[i]);
                            _drops.RemoveAt(i);
                        }
                    }
                }

                if (_drops.Count == 0)
                {
                    Harvested = true;
                    _drops = null;
                    Broadcast(new S.ObjectHarvested { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
                }
                else player.ReceiveChat("You cannot carry anymore.", ChatType.System);

                return true;
            }

            if (--RemainingSkinCount > 0) return true;

            _drops = new List<UserItem>();

            for (int i = 0; i < Info.Drops.Count; i++)
            {
                DropInfo drop = Info.Drops[i];

                int rate = (int)(drop.Chance / Settings.DropRate); if (rate < 1) rate = 1;
                if (drop.Gold > 0 || Envir.Random.Next(rate) != 0) continue;

                UserItem item = Envir.CreateDropItem(drop.Item);
                if (item == null) continue;

                if (drop.QuestRequired)
                {
                    if(!player.CheckNeedQuestItem(item, false)) continue;
                }

                if (item.Info.Type == ItemType.Meat)
                    item.CurrentDura = (ushort)Math.Max(0, item.CurrentDura + Quality);

                _drops.Add(item);
            }

            if (_drops.Count == 0)
            {
                player.ReceiveChat("Nothing was found.", ChatType.System);
                Harvested = true;
                _drops = null;
                Broadcast(new S.ObjectHarvested { ObjectID = ObjectID, Direction = Direction, Location = CurrentLocation });
            }

            return true;
        }
开发者ID:ufaith,项目名称:cmir2,代码行数:66,代码来源:HarvestMonster.cs


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