当前位置: 首页>>代码示例>>C#>>正文


C# PlayerObject.GatherElement方法代码示例

本文整理汇总了C#中PlayerObject.GatherElement方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerObject.GatherElement方法的具体用法?C# PlayerObject.GatherElement怎么用?C# PlayerObject.GatherElement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerObject的用法示例。


在下文中一共展示了PlayerObject.GatherElement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Attacked

        public override int Attacked(PlayerObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true)
        {
            int armour = 0;

            switch (type)
            {
                case DefenceType.ACAgility:
                    if (Envir.Random.Next(Agility + 1) > attacker.Accuracy) return 0;
                    armour = GetAttackPower(MinAC, MaxAC);
                    break;
                case DefenceType.AC:
                    armour = GetAttackPower(MinAC, MaxAC);
                    break;
                case DefenceType.MACAgility:
                    if (Envir.Random.Next(Agility + 1) > attacker.Accuracy) return 0;
                    armour = GetAttackPower(MinMAC, MaxMAC);
                    break;
                case DefenceType.MAC:
                    armour = GetAttackPower(MinAC, MaxAC);
                    break;
                case DefenceType.Agility:
                    if (Envir.Random.Next(Agility + 1) > attacker.Accuracy) return 0;
                    break;
            }

            if (armour >= damage) return 0;

            if (damageWeapon)
                attacker.DamageWeapon();

            ShockTime = 0;

            if (Master != null && Master != attacker)
                if (Envir.Time > Master.BrownTime && Master.PKPoints < 200)
                    attacker.BrownTime = Envir.Time + Settings.Minute;

            if (EXPOwner == null || EXPOwner.Dead)
                EXPOwner = attacker;

            if (EXPOwner == attacker)
                EXPOwnerTime = Envir.Time + EXPOwnerDelay;

            Broadcast(new S.ObjectStruck { ObjectID = ObjectID, AttackerID = attacker.ObjectID, Direction = Direction, Location = CurrentLocation });
            attacker.GatherElement();//ArcherSpells - Elemental system
            ChangeHP(-1);

            return 1;
        }
开发者ID:ufaith,项目名称:cmir2,代码行数:48,代码来源:Tree.cs

示例2: Attacked

        public override int Attacked(PlayerObject attacker, int damage, DefenceType type = DefenceType.ACAgility, bool damageWeapon = true)
        {
            int armour = 0;

            switch (type)
            {
                case DefenceType.ACAgility:
                    if (Envir.Random.Next(Agility + 1) > attacker.Accuracy) return 0;
                    armour = GetAttackPower(MinAC, MaxAC);
                    break;
                case DefenceType.AC:
                    armour = GetAttackPower(MinAC, MaxAC);
                    break;
                case DefenceType.MACAgility:
                    if (Envir.Random.Next(Agility + 1) > attacker.Accuracy) return 0;
                    armour = GetAttackPower(MinMAC, MaxMAC);
                    break;
                case DefenceType.MAC:
                    armour = GetAttackPower(MinAC, MaxAC);
                    break;
                case DefenceType.Agility:
                    if (Envir.Random.Next(Agility + 1) > attacker.Accuracy) return 0;
                    break;
            }

            if (armour >= damage) return 0;

            if (damageWeapon)
                attacker.DamageWeapon();

            ShockTime = 0;

            for (int i = PoisonList.Count - 1; i >= 0; i--)
            {
                if (PoisonList[i].PType != PoisonType.LRParalysis) continue;

                PoisonList.RemoveAt(i);
                OperateTime = 0;
            }

            if (Master != null && Master != attacker)
                if (Envir.Time > Master.BrownTime && Master.PKPoints < 200)
                    attacker.BrownTime = Envir.Time + Settings.Minute;

            if (EXPOwner == null || EXPOwner.Dead)
                EXPOwner = attacker;

            if (EXPOwner == attacker)
                EXPOwnerTime = Envir.Time + EXPOwnerDelay;

            Broadcast(new S.ObjectStruck { ObjectID = ObjectID, AttackerID = attacker.ObjectID, Direction = Direction, Location = CurrentLocation });
            attacker.GatherElement();
            ChangeHP(-1);

            return 1;
        }
开发者ID:Pete107,项目名称:Mir2,代码行数:56,代码来源:RedMoonEvil.cs


注:本文中的PlayerObject.GatherElement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。