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C# PlayerInput.SetActionDown方法代码示例

本文整理汇总了C#中PlayerInput.SetActionDown方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerInput.SetActionDown方法的具体用法?C# PlayerInput.SetActionDown怎么用?C# PlayerInput.SetActionDown使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerInput的用法示例。


在下文中一共展示了PlayerInput.SetActionDown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetInput

    //save the left and right stick input axes to Vector2s and give them to 'input'
    public void GetInput(ref PlayerInput input)
    {
        Vector2 leftStickInput = new Vector2(Input.GetAxis("L_XAxis_" + myPlayer.playerNo), Input.GetAxis("L_YAxis_" + myPlayer.playerNo));
        Vector2 rightStickInput = new Vector2(Input.GetAxis("R_XAxis_" + myPlayer.playerNo), Input.GetAxis("R_YAxis_" + myPlayer.playerNo));

        if(leftStickInput.SqrMagnitude() > (ANALOGUE_STICK_THRESHOLD * ANALOGUE_STICK_THRESHOLD))
        {
            input.SetMovement(leftStickInput);
        }
        else
        {
            input.SetMovement(Vector2.zero);
        }

        if(rightStickInput.SqrMagnitude() > (ANALOGUE_STICK_THRESHOLD * ANALOGUE_STICK_THRESHOLD))
        {
            input.SetAim(rightStickInput);
        }
        else
        {
            input.SetAim(Vector2.zero);
        }

        //check if the right trigger is pressed
        bool action = Input.GetAxis("TriggersR_" + myPlayer.playerNo) > TRIGGERS_THRESHOLD ? true : false;

        //if action was false and is now true, set actionDown to true
        if(!input.GetAction() && action)
        {
            input.SetActionDown(true);
        }
        else
        {
            //otherwise actionDown is false
            input.SetActionDown(false);
        }

        //check if the left trigger is pressed
        bool secondaryAction = Input.GetAxis("TriggersL_" + myPlayer.playerNo) > TRIGGERS_THRESHOLD ? true : false;

        //if secondaryAction was false and is now true, set secondaryActionDown to true
        if (!input.GetSecondaryAction() && secondaryAction)
        {
            input.SetSecondaryActionDown(true);
        }
        else
        {
            //otherwise secondaryActionDown is false
            input.SetSecondaryActionDown(false);
        }

        input.SetAction(action);
        input.SetSecondaryAction(secondaryAction);
    }
开发者ID:dfineberg,项目名称:Project-Shoot-Ball,代码行数:55,代码来源:XboxControllerInput.cs


注:本文中的PlayerInput.SetActionDown方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。