当前位置: 首页>>代码示例>>C#>>正文


C# ParticleEffect.Init方法代码示例

本文整理汇总了C#中ParticleEffect.Init方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleEffect.Init方法的具体用法?C# ParticleEffect.Init怎么用?C# ParticleEffect.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleEffect的用法示例。


在下文中一共展示了ParticleEffect.Init方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Init

        void Init()
        {
            Effect = new ParticleEffect();

            Effect.OnEnding += new ParticleEffect.ParticleEffectEventHandler(Effect_OnEnding);

            Effect.Texture = Create.Texture("blurredbar");

            Effect.Position = Position;

            Effect.ParticleCount = 150;
            Effect.GenerationPeriod = .1D;
            Effect.GenerationCount = 20;

            Effect.Gravity = 0F;
            Effect.Mass = new Vector2f(10, 10);
            Effect.MinPosition = new Vector2f(-15F, -4F);
            Effect.MaxPosition = new Vector2f(15F, 4F);
            Effect.MinColor = Color.Green;
            Effect.MaxColor = Color.Green;
            Effect.Acceleration = new Vector2f(0f, 5f);
            Effect.AlphaLimit = new Vector2f(0.55f, .8f);
            Effect.Angle = new Vector2f(270f, 270f);
            Effect.DurationTime = new Vector2f(.5f, 1.2f);
            Effect.Rotation = new Vector2f(0, 0);
            Effect.MinScale = new Vector2f(.003f, .003f);
            Effect.MaxScale = new Vector2f(.02f, .02f);
            const float SV = .1F;
            Effect.MinScaleVariation = new Vector2f(SV, SV);
            Effect.MaxScaleVariation = new Vector2f(SV, SV);
            Effect.Velocity = new Vector2f(10F, 70F);

            Effect.Init();
        }
开发者ID:jpx,项目名称:blazera,代码行数:34,代码来源:ParticleMapEffect.cs

示例2: InitParticle

        private ParticleEffect InitParticle()
        {
            ParticleEffect pe = new ParticleEffect();
            pe.Texture = Create.Texture("Particle_drop");
            pe.Acceleration = new Vector2f(-60f, -60f);
            pe.AlphaLimit = new Vector2f(0.5f, 0.5f);
            pe.Angle = new Vector2f(0f, 360f);
            pe.MinColor = Color.Black;
            pe.MaxColor = Color.White;
            pe.DurationTime = new Vector2f(1f, 1.5f);
            pe.Position = new Vector2f(RandomHelper.Get(0F, Gui.Dimension.X), RandomHelper.Get(0F, Gui.Dimension.Y));
            pe.Rotation = new Vector2f(0, 0);
            pe.MinScale = new Vector2f(.03f, .03f);
            pe.MaxScale = new Vector2f(.03f, .03f);
            pe.Velocity = new Vector2f(10, 200);

            pe.Init();
            return pe;
        }
开发者ID:eickegao,项目名称:Blazera,代码行数:19,代码来源:MainTitleScreen.cs


注:本文中的ParticleEffect.Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。