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C# Part.AddResource方法代码示例

本文整理汇总了C#中Part.AddResource方法的典型用法代码示例。如果您正苦于以下问题:C# Part.AddResource方法的具体用法?C# Part.AddResource怎么用?C# Part.AddResource使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Part的用法示例。


在下文中一共展示了Part.AddResource方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setResourcesInPart

 public void setResourcesInPart(Part part, float volume, bool fill)
 {
     part.Resources.list.Clear ();
     PartResource[] resources = part.GetComponents<PartResource> ();
     int len = resources.Length;
     for (int i = 0; i < len; i++)
     {
         GameObject.Destroy(resources[i]);
     }
     int rawFuelUnits = (int)(volume * unitsPerCubicMeter);
     int units;
     ConfigNode resourceNode;
     foreach (SSTUFuelEntry entry in fuelEntries)
     {
         units = entry.ratio * rawFuelUnits;
         resourceNode = new ConfigNode("RESOURCE");
         resourceNode.AddValue("name", entry.resourceName);
         resourceNode.AddValue("maxAmount", units);
         resourceNode.AddValue("amount", fill? units : 0);
         part.AddResource(resourceNode);
     }
 }
开发者ID:Kerbas-ad-astra,项目名称:SSTULabs,代码行数:22,代码来源:SSTUFuelType.cs

示例2: setupTankInPart

        private void setupTankInPart(Part currentPart, bool calledByPlayer)
        {
            currentPart.Resources.list.Clear();
            PartResource[] partResources = currentPart.GetComponents<PartResource>();
            for (int i = 0; i < partResources.Length; i++)
            {
                DestroyImmediate(partResources[i]);
            }            

            for (int tankCount = 0; tankCount < tankList.Count; tankCount++)
            {
                if (selectedTankSetup == tankCount)
                {
                    for (int resourceCount = 0; resourceCount < tankList[tankCount].resources.Count; resourceCount++)
                    {
                        if (tankList[tankCount].resources[resourceCount].name != "Structural")
                        {
                            //Debug.Log("new node: " + tankList[i].resources[j].name);
                            ConfigNode newResourceNode = new ConfigNode("RESOURCE");
                            newResourceNode.AddValue("name", tankList[tankCount].resources[resourceCount].name);
                            newResourceNode.AddValue("maxAmount", tankList[tankCount].resources[resourceCount].maxAmount);
                            if (calledByPlayer && !HighLogic.LoadedSceneIsEditor)
                            {
                                newResourceNode.AddValue("amount", 0.0f);
                            } 
                            else
                            {
                                newResourceNode.AddValue("amount", tankList[tankCount].resources[resourceCount].amount);
                            }

                            //Debug.Log("add node to part");
                            currentPart.AddResource(newResourceNode);                          
                        }
                        else
                        {
                            //Debug.Log("Skipping structural fuel type");
                        }
                    }
                }
            }
            currentPart.Resources.UpdateList();
            updateWeight(currentPart, selectedTankSetup);
            updateCost();
        }
开发者ID:KevinMilcz,项目名称:Firespitter,代码行数:44,代码来源:FSfuelSwitch.cs

示例3: setResourcesToPart

 public void setResourcesToPart(Part part, bool fill)
 {
     part.Resources.list.Clear();
     PartResource[] resources = part.GetComponents<PartResource>();
     int len = resources.Length;
     for (int i = 0; i < len; i++)
     {
         GameObject.Destroy(resources[i]);
     }            
     ConfigNode resourceNode;
     float amt = 0;
     foreach (String name in resourceMap.Keys)
     {
         amt = resourceMap[name];
         resourceNode = new ConfigNode("RESOURCE");
         resourceNode.AddValue("name", name);
         resourceNode.AddValue("maxAmount", amt);
         resourceNode.AddValue("amount", fill ? amt : 0);
         part.AddResource(resourceNode);
     }
 }
开发者ID:SixDasher,项目名称:SSTULabs,代码行数:21,代码来源:FuelType.cs

示例4: AddResource

        private void AddResource(Part part, int id, string name, double rate, bool full)
        {
            try
            {
                if (!part.Resources.Contains(id))
                {
                    double max = part.CrewCapacity * rate * globalSettings.DefaultResourceAmount;
                    ConfigNode node = new ConfigNode("RESOURCE");
                    node.AddValue("name", name);
                    node.AddValue("maxAmount", max);

                    if (full)
                    {
                        node.AddValue("amount", max);
                    }
                    else
                    {
                        node.AddValue("amount", 0);
                    }

                    part.AddResource(node);
                }
            }
            catch (Exception ex)
            {
                this.LogError("Failed to add resource " + name + " to " + part.name + ": " + ex.Message + "\n" + ex.StackTrace);
            }
        }
开发者ID:xxApvxx,项目名称:TacLifeSupport,代码行数:28,代码来源:AddLifeSupport.cs

示例5: EvaAddResource

 private void EvaAddResource(Part part, double rate, string name, bool full)
 {
     try
     {
         double max = rate * TacStartOnce.Instance.globalSettings.EvaDefaultResourceAmount;
         ConfigNode resourceNode = new ConfigNode("RESOURCE");
         resourceNode.AddValue("name", name);
         resourceNode.AddValue("maxAmount", max);
         if (full)
         {
             resourceNode.AddValue("amount", max);
         }
         else
         {
             resourceNode.AddValue("amount", 0);
         }
         resourceNode.AddValue("isTweakable", false);
         PartResource resource = part.AddResource(resourceNode);
         resource.flowState = true;
         resource.flowMode = PartResource.FlowMode.Both;
     }
     catch (Exception ex)
     {
         if (!ex.Message.Contains("Object reference not set"))
         {
             this.LogError("Unexpected error while adding resource " + name + " to the EVA: " + ex.Message + "\n" + ex.StackTrace);
         }
     }
 }
开发者ID:KSP-RO,项目名称:TacLifeSupport,代码行数:29,代码来源:AddLifeSupport.cs

示例6: setResourcesToPart

 /// <summary>
 /// Actually set the resources from this list to the input part; if the current part resources match this list exactly they will be updated in-place,
 /// else all resources from the part will be cleared and the new list of resources added.
 /// </summary>
 /// <param name="part"></param>
 /// <param name="fill"></param>
 public void setResourcesToPart(Part part)
 {
     int len = part.Resources.Count;
     if (len == resourceList.Count)//potentially the same resources exist as we are trying to setup
     {
         bool foundAll = true;
         foreach (String name in resourceList.Keys)
         {
             ResourceListEntry entry = resourceList[name];
             if (part.Resources.Contains(name))//go ahead and set them as found; if not all are found we'll delete them anyway...
             {
                 PartResource pr = part.Resources[name];
                 pr.maxAmount = entry.max;
                 pr.amount = entry.fill;
             }
             else
             {
                 foundAll = false;
                 break;
             }
         }
         if (foundAll)
         {
             SSTUModInterop.updatePartResourceDisplay(part);
             return;
         }
     }
     part.Resources.dict.Clear();
     ConfigNode resourceNode;
     foreach (String name in resourceList.Keys)
     {
         ResourceListEntry entry = resourceList[name];
         resourceNode = new ConfigNode("RESOURCE");
         resourceNode.AddValue("name", name);
         resourceNode.AddValue("maxAmount", entry.max);
         resourceNode.AddValue("amount", entry.fill);
         part.AddResource(resourceNode);
     }
     SSTUModInterop.updatePartResourceDisplay(part);
 }
开发者ID:shadowmage45,项目名称:SSTULabs,代码行数:46,代码来源:FuelType.cs

示例7: setResourceMaxAmount

 public static PartResource setResourceMaxAmount(Part part, string name, double max)
 {
     PartResource res = getResource(part, name);
     if (res == null && max > 0)
     {
         ConfigNode node = new ConfigNode("RESOURCE");
         node.AddValue("name", name);
         node.AddValue("amount", 0);
         node.AddValue("maxAmount", max);
         res = part.AddResource(node);
     }
     else if (res != null && max > 0)
     {
         res.maxAmount = max;
     }
     else if (res != null && max <= 0)
     {
         part.Resources.list.Remove(res);
     }
     return res;
 }
开发者ID:N3h3miah,项目名称:OrbitalMaterialScience,代码行数:21,代码来源:ResourceHelper.cs

示例8: SetState

        public void SetState(Part thatPart, bool newstate, GameObject objectLocal)
        {
            if (inverted)
                newstate = !newstate;
            switch (type) {
            case ActuatorType.PartComponent:
            // Note to other people who want to use this:
            // If you want to control a JSIPartComponentToggle, this is how you do it!
                var eventData = new BaseEventData (BaseEventData.Sender.USER);
                eventData.Set ("moduleID", moduleID);
                eventData.Set ("state", newstate);
                eventData.Set ("objectLocal", objectLocal);
                thatPart.SendEvent ("JSIComponentToggle", eventData);
                break;
            case ActuatorType.PartComponentGroup:
                // Note to other people who want to use this:
                // If you want to control a JSIPartComponentToggle, this is how you do it!
                var eventgroupData = new BaseEventData (BaseEventData.Sender.USER);
                eventgroupData.Set ("groupID", moduleID);
                eventgroupData.Set ("state", newstate);
                eventgroupData.Set ("objectLocal", objectLocal);
                thatPart.SendEvent ("JSIGroupToggle", eventgroupData);
                break;
            case ActuatorType.PartModule:
                controlledModule.enabled = newstate;
                controlledModule.isEnabled = newstate;
                break;
            case ActuatorType.TransformTexture:
                Renderer mat = targetTransform.GetComponent<Renderer> ();
                mat.material.SetTexture (textureLayer, newstate ? GameDatabase.Instance.GetTexture (trueString, false) : GameDatabase.Instance.GetTexture (falseString, false));
                break;
            case ActuatorType.TransformShader:
                Renderer shm = targetTransform.GetComponent<Renderer> ();
                shm.material.shader = Shader.Find (newstate ? trueString : falseString);
                break;
            case ActuatorType.StraightParameter:
                if (newstate) {
                    SetParameter (nameOfParameter, thatPart, originalParameterValue + addToParameterWhenEnabled);
                } else {
                    SetParameter (nameOfParameter, thatPart, originalParameterValue);
                }
                break;
            case ActuatorType.CrewCapacity:
                var eventccData = new BaseEventData (BaseEventData.Sender.USER);
                eventccData.Set ("state", newstate);
                eventccData.Set ("objectLocal", objectLocal);
                thatPart.SendEvent ("JSISetCrewCapacity", eventccData);
                break;
            case ActuatorType.Resource:
                // We do not manipulate resource records out of the editor because fsckit.
                if (HighLogic.LoadedSceneIsEditor) {
                    if (!newstate) {
                        if (resourcePointer == null) {
                            resourcePointer = thatPart.Resources [resourceName];
                        }
                        // We can, hopefully, avoid deleting the tank that this particular actuator did not create.
                        if (resourcePointer != null && resourcePointer.maxAmount == maxAmount) {
                            thatPart.Resources.Remove (resourcePointer);
                            //UnityEngine.Object.Destroy (resourcePointer);
                            resourcePointer = null;
                        }
                    }
                    if (newstate && resourcePointer == null && thatPart.Resources [resourceName] == null) {
                        var node = new ConfigNode ("RESOURCE");
                        node.AddValue ("name", resourceName);
                        node.AddValue ("amount", maxAmount);
                        node.AddValue ("maxAmount", maxAmount);
                        resourcePointer = thatPart.AddResource (node);
                        resourcePointer.flowState = true;
                    }

                }
                break;
            case ActuatorType.AttachmentNode:
                if (HighLogic.LoadedSceneIsEditor && savedNodePosition != faraway) {
                    var foundNode = thatPart.FindAttachNode (nodeName);
                    if (foundNode.attachedPart == null) {
                        foundNode.position = newstate ? faraway : savedNodePosition;
                    }
                }
                break;
            }
            if (HighLogic.LoadedSceneIsEditor) {
                // We need to also notify the editor that we changed the part so that Engineers' Toolbox works.
                GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
            }
        }
开发者ID:Kerbas-ad-astra,项目名称:PartUtilities,代码行数:87,代码来源:Actuator.cs

示例9: AddResource

        private void AddResource(Part part, int id, string name, double rate, bool full)
        {
            try
            {
                if (!part.Resources.Contains(id))
                {
                    double max = part.CrewCapacity * rate * settings.DefaultResourceAmount;
                    ConfigNode node = new ConfigNode("RESOURCE");
                    node.AddValue("name", name);
                    node.AddValue("maxAmount", max);

                    if (full)
                    {
                        node.AddValue("amount", max);
                    }
                    else
                    {
                        node.AddValue("amount", 0);
                    }

                    part.AddResource(node);
                }
            }
            catch (Exception ex)
            {
                Debug.LogError("TAC Life Support (AddLifeSupport) [" + this.GetInstanceID().ToString("X") + "][" + Time.time
                    + "]: Failed to add resource " + name + " to " + part.name + ": " + ex.Message + "\n" + ex.StackTrace);
            }
        }
开发者ID:NathanKell,项目名称:TacLifeSupport,代码行数:29,代码来源:AddLifeSupport.cs


注:本文中的Part.AddResource方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。