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C# ParameterCollection.ToString方法代码示例

本文整理汇总了C#中ParameterCollection.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# ParameterCollection.ToString方法的具体用法?C# ParameterCollection.ToString怎么用?C# ParameterCollection.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParameterCollection的用法示例。


在下文中一共展示了ParameterCollection.ToString方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetRoutingUrl

		public static string GetRoutingUrl(RoutingDefinition routingDefinition)
		{
			var parameters = new ParameterCollection();

			if (routingDefinition != null && routingDefinition.ParentId != null)
			{
				parameters.Add("parent", routingDefinition.ParentId.ToString());
			}
			if (routingDefinition != null && routingDefinition.RoutingId != null)
			{
				parameters.Add("routing", routingDefinition.RoutingId.ToString());
			}

			return parameters.ToString();
		}
开发者ID:cuulee,项目名称:ElasticsearchCRUD,代码行数:15,代码来源:RoutingDefinition.cs

示例2: ToString_PrintsCorrectly

        public void ToString_PrintsCorrectly(IDictionary<string, string> parameters, string expected)
        {
            // Arrange
            ParameterCollection collection = new ParameterCollection();
            foreach (var parameter in parameters)
            {
                collection.Add(parameter.Key, parameter.Value);
            }

            // Act
            string actual = collection.ToString();

            // Assert
            Assert.Equal(expected, actual);
        }
开发者ID:aspnet,项目名称:WebHooks,代码行数:15,代码来源:ParameterCollectionTests.cs

示例3: editStructureParam_console

        /// <summary>
        /// Edits a structure's parameter value, using the console input.
        /// </summary>
        /// <param name="parameters">The console input..</param>
        private void editStructureParam_console(ParameterCollection parameters)
        {
            if (parameters.Count < 4)
            {
                Game.Console.Print("usage: si_editparam <structure name> <element index> <param name> <new value>");
                return;
            }

            string structName = parameters.ToString(0);

            int index = 0;

            if (!int.TryParse(parameters.ToString(1), out index))
            {
                Game.Console.Print("Invalid index specified!");
                return;
            }

            CEditableStruct tempStruct = GlobalVars.Structures.Find(x => x.Name == structName);

            if (tempStruct == null)
            {
                Game.Console.Print("No struct found with name \"" + structName + "\"!");
                return;
            }

            string paramName = parameters.ToString(2);
            SParameter tempParam = new SParameter();

            if (tempStruct.GetGenericParamByName(paramName, ref tempParam) != 0)
            {
                Game.Console.Print("No parameter found with name \"" + paramName + "\"!");
                return;
            }

            if (tempParam.Type == typeof(int))
            {
                int newVal = parameters.ToInteger(3);
                int retVal = tempStruct.SetParamValue<int>(index, paramName, newVal);

                if (retVal == -1)
                {
                    Game.Console.Print("Invalid parameter index number");
                    return;
                }
                else
                {
                    Game.Console.Print("Parameter changed");
                }
            }
            else if (tempParam.Type == typeof(uint))
            {
                uint newVal = uint.Parse(parameters.ToString(3));
                int retVal = tempStruct.SetParamValue(index, paramName, newVal);

                if (retVal == -1)
                {
                    Game.Console.Print("Invalid parameter index number");
                    return;
                }
                else
                {
                    Game.Console.Print("Parameter changed");
                }
            }
            else if (tempParam.Type == typeof(string))
            {
                string newVal = parameters.ToString(3);
                int retVal = tempStruct.SetParamValue(index, paramName, newVal);

                if (retVal == -1)
                {
                    Game.Console.Print("Invalid parameter index number");
                    return;
                }
                else if (retVal == -3)
                {
                    Game.Console.Print("Input string too long! Max size: " + tempParam.StringSize.ToString() + ", your input: " + newVal.Length);
                    return;
                }
            }
            else if (tempParam.Type == typeof(char))
            {
                string newValString = parameters.ToString(3);
                char newVal = '\0';
                int retVal = 0;

                if (newValString != string.Empty)
                {
                    newVal = newValString[0];
                    if (retVal == -1)
                    {
                        Game.Console.Print("Invalid parameter index number");
                        return;
                    }
                    else
//.........这里部分代码省略.........
开发者ID:thaCURSEDpie,项目名称:StructEdit,代码行数:101,代码来源:GTAScript.cs

示例4: printStructureValues_console

        /// <summary>
        /// Prints a structure´s parameter values to the console.
        /// </summary>
        /// <param name="parameters">The console input.</param>
        private void printStructureValues_console(ParameterCollection parameters)
        {
            if (parameters.Count < 2)
            {
                Game.Console.Print("usage: si_printvalues <structure name> <element index>");
                return;
            }

            string structName = parameters.ToString(0);
            int index = 0;

            if (!int.TryParse(parameters.ToString(1), out index))
            {
                Game.Console.Print("Invalid index specified!");
                return;
            }

            CEditableStruct tempStruct = GlobalVars.Structures.Find(x => x.Name == structName);

            if (tempStruct == null)
            {
                Game.Console.Print("No struct found with name \"" + structName + "\"!");
                return;
            }

            SParameter tempParam = new SParameter();

            for (int i = 0; i < tempStruct.NumParams; i++)
            {
                tempStruct.GetGenericParamByIndex(i, out tempParam);

                if (tempParam.Type == typeof(float))
                {
                    float value = 0f;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
                else if (tempParam.Type == typeof(uint))
                {
                    uint value = 0;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
                else if (tempParam.Type == typeof(string))
                {
                    string value = string.Empty;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value);
                }
                else if (tempParam.Type == typeof(char))
                {
                    char value = '\0';
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value);
                }
                else if (tempParam.Type == typeof(int))
                {
                    int value = 0;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
                else if (tempParam.Type == typeof(short))
                {
                    short value = 0;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
                else if (tempParam.Type == typeof(double))
                {
                    double value = 0f;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
                else if (tempParam.Type == typeof(long))
                {
                    long value = 0;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
                else if (tempParam.Type == typeof(char[]))
                {
                    int value = 0;
                    tempStruct.GetParamValue(index, i, ref value);
                    Game.Console.Print(tempParam.ParamName + " " + value.ToString());
                }
            }
        }
开发者ID:thaCURSEDpie,项目名称:StructEdit,代码行数:91,代码来源:GTAScript.cs

示例5: printStructureParams_console

        /// <summary>
        /// Prints a structure´s parameters to the console.
        /// </summary>
        /// <param name="parameters">The console input.</param>
        private void printStructureParams_console(ParameterCollection parameters)
        {
            if (parameters.Count == 0)
            {
                Game.Console.Print("usage: si_printparams <structure name>");
                return;
            }

            string structName = parameters.ToString(0);

            CEditableStruct tempStruct = GlobalVars.Structures.Find(x => x.Name == structName);

            if (tempStruct == null)
            {
                Game.Console.Print("No struct found with name \"" + structName + "\"!");
                return;
            }

            Game.Console.Print("Listing parameters for structure \"" + structName + "\":");

            SParameter tempParameter = new SParameter();

            for (int i = 0; i < tempStruct.NumParams; i++)
            {
                tempStruct.GetGenericParamByIndex(i, out tempParameter);
                Game.Console.Print(tempParameter.ParamName.ToString() + "  " + "0x" + String.Format("{0:X}", tempParameter.Offset) + "  " + tempParameter.Type.ToString() + "  " + tempParameter.MinVal.ToString() + "  " + tempParameter.MaxVal.ToString());
            }
        }
开发者ID:thaCURSEDpie,项目名称:StructEdit,代码行数:32,代码来源:GTAScript.cs

示例6: GetUrlParameters

        public string GetUrlParameters()
        {
            var parameters = new ParameterCollection();
            parameters.Add("routing", _routing, _routingSet);
            parameters.Add("pretty", "true", _prettySet);
            parameters.Add("search_type", _seachType.ToString(), _seachTypeSet);
            parameters.Add("query_cache", _queryCache.ToString().ToLower(), _queryCacheSet);

            return parameters.ToString();
        }
开发者ID:jnus,项目名称:ElasticsearchCRUD,代码行数:10,代码来源:SearchUrlParameters.cs


注:本文中的ParameterCollection.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。