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C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist方法代码示例

本文整理汇总了C#中OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist方法的典型用法代码示例。如果您正苦于以下问题:C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist方法的具体用法?C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist怎么用?C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.ScriptEngine.Shared.LSL_Types.list的用法示例。


在下文中一共展示了OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: llListReplaceList

        /// <summary>
        /// illListReplaceList removes the sub-list defined by the inclusive indices
        /// start and end and inserts the src list in its place. The inclusive
        /// nature of the indices means that at least one element must be deleted
        /// if the indices are within the bounds of the existing list. I.e. 2,2
        /// will remove the element at index 2 and replace it with the source
        /// list. Both indices may be negative, with the usual interpretation. An
        /// interesting case is where end is lower than start. As these indices
        /// bound the list to be removed, then 0->end, and start->lim are removed
        /// and the source list is added as a suffix.
        /// </summary>

        public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end)
        {
            LSL_List pref = null;

            m_host.AddScriptLPS(1);

            // Note that although we have normalized, both
            // indices could still be negative.
            if (start < 0)
            {
                start = start+dest.Length;
            }

            if (end < 0)
            {
                end = end+dest.Length;
            }
            // The comventional case, remove a sequence starting with
            // start and ending with end. And then insert the source
            // list.
            if (start <= end)
            {
                // If greater than zero, then there is going to be a
                // surviving prefix. Otherwise the inclusive nature
                // of the indices mean that we're going to add the
                // source list as a prefix.
                if (start > 0)
                {
                    pref = dest.GetSublist(0,start-1);
                    // Only add a suffix if there is something
                    // beyond the end index (it's inclusive too).
                    if (end + 1 < dest.Length)
                    {
                        return pref + src + dest.GetSublist(end + 1, -1);
                    }
                    else
                    {
                        return pref + src;
                    }
                }
                // If start is less than or equal to zero, then
                // the new list is simply a prefix. We still need to
                // figure out any necessary surgery to the destination
                // based upon end. Note that if end exceeds the upper
                // bound in this case, the entire destination list
                // is removed.
                else
                {
                    if (end + 1 < dest.Length)
                    {
                        return src + dest.GetSublist(end + 1, -1);
                    }
                    else
                    {
                        return src;
                    }
                }
            }
            // Finally, if start > end, we strip away a prefix and
            // a suffix, to leave the list that sits <between> ens
            // and start, and then tag on the src list. AT least
            // that's my interpretation. We can get sublist to do
            // this for us. Note that one, or both of the indices
            // might have been negative.
            else
            {
                return dest.GetSublist(end + 1, start - 1) + src;
            }
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:81,代码来源:LSL_Api.cs

示例2: osGetLinkPrimitiveParams

        /// <summary>
        /// Get the primitive parameters of a linked prim.
        /// </summary>
        /// <remarks>
        /// Threat level is 'Low' because certain users could possibly be tricked into
        /// dropping an unverified script into one of their own objects, which could
        /// then gather the physical construction details of the object and transmit it
        /// to an unscrupulous third party, thus permitting unauthorized duplication of
        /// the object's form.
        /// </remarks>
        /// <param name="linknumber"></param>
        /// <param name="rules"></param>
        /// <returns></returns>
        public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
        {
            CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
            m_host.AddScriptLPS(1);
            InitLSL();
            // One needs to cast m_LSL_Api because we're using functions not
            // on the ILSL_Api interface.
            LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
            LSL_List retVal = new LSL_List();
            LSL_List remaining = new LSL_List();
            List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
            foreach (SceneObjectPart part in parts)
            {
                remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
            }

            while (remaining.Length > 2)
            {
                linknumber = remaining.GetLSLIntegerItem(0);
                rules = remaining.GetSublist(1, -1);
                parts = LSL_Api.GetLinkParts(linknumber);

                foreach (SceneObjectPart part in parts)
                    remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
            }
            return retVal;
        }
开发者ID:nebadon2025,项目名称:opensimulator,代码行数:40,代码来源:OSSL_Api.cs

示例3: llListInsertList

        /// <summary>
        /// Insert the list identified by <src> into the
        /// list designated by <dest> such that the first
        /// new element has the index specified by <index>
        /// </summary>

        public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
        {

            LSL_List pref = null;
            LSL_List suff = null;

            m_host.AddScriptLPS(1);

            if (index < 0)
            {
                index = index+dest.Length;
                if (index < 0)
                {
                    index = 0;
                }
            }

            if (index != 0)
            {
                pref = dest.GetSublist(0,index-1);
                if (index < dest.Length)
                {
                    suff = dest.GetSublist(index,-1);
                    return pref + src + suff;
                }
                else
                {
                    return pref + src;
                }
            }
            else
            {
                if (index < dest.Length)
                {
                    suff = dest.GetSublist(index,-1);
                    return src + suff;
                }
                else
                {
                    return src;
                }
            }

        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:50,代码来源:LSL_Api.cs

示例4: SetPrimParams


//.........这里部分代码省略.........

                         case (int)ScriptBaseClass.PRIM_PHYSICS:
                            if (remain < 1)
                                 return;
                             string phy = rules.Data[idx++].ToString();
                             bool physics;

                             if (phy.Equals("1"))
                                 physics = true;
                             else
                                 physics = false;

                             part.ScriptSetPhysicsStatus(physics);
                             break;

                        case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                            if (remain < 1)
                                return;
                            string temp = rules.Data[idx++].ToString();

                            m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));

                            break;

                        case (int)ScriptBaseClass.PRIM_TEXGEN:
                            if (remain < 2)
                                return;
                                //face,type
                            face = rules.GetLSLIntegerItem(idx++);
                            int style = rules.GetLSLIntegerItem(idx++);
                            SetTexGen(part, face, style);
                            break;
                        case (int)ScriptBaseClass.PRIM_TEXT:
                            if (remain < 3)
                                return;
                            string primText = rules.GetLSLStringItem(idx++);
                            LSL_Vector primTextColor = rules.GetVector3Item(idx++);
                            LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
                            Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
                                          Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
                                          Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
                            part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));

                            break;
                        case (int)ScriptBaseClass.PRIM_NAME:
                            if (remain < 1)
                                return;
                            string primName = rules.GetLSLStringItem(idx++);
                            part.Name = primName;
                            break;
                        case (int)ScriptBaseClass.PRIM_DESC:
                            if (remain < 1)
                                return;
                            string primDesc = rules.GetLSLStringItem(idx++);
                            part.Description = primDesc;
                            break;
                        case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
                            if (remain < 1)
                                return;
                            LSL_Rotation lr = rules.GetQuaternionItem(idx++);
                            SetRot(part, Rot2Quaternion(lr));
                            break;
                        case (int)ScriptBaseClass.PRIM_OMEGA:
                            if (remain < 3)
                                return;
                            LSL_Vector axis = rules.GetVector3Item(idx++);
                            LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
                            LSL_Float gain = rules.GetLSLFloatItem(idx++);
                            TargetOmega(part, axis, (double)spinrate, (double)gain);
                            break;
                        case (int)ScriptBaseClass.PRIM_LINK_TARGET:
                            if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
                                return;
                            LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
                            LSL_List new_rules = rules.GetSublist(idx, -1);
                            setLinkPrimParams((int)new_linknumber, new_rules);

                            return;
                    }
                }
            }
            finally
            {
                if (positionChanged)
                {
                    if (part.ParentGroup.RootPart == part)
                    {
                        SceneObjectGroup parent = part.ParentGroup;
                        parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
                    }
                    else
                    {
                        part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
                        SceneObjectGroup parent = part.ParentGroup;
                        parent.HasGroupChanged = true;
                        parent.ScheduleGroupForTerseUpdate();
                    }
                }
            }
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例5: GetPrimParams


//.........这里部分代码省略.........
                        if (face == ScriptBaseClass.ALL_SIDES)
                        {
                            for (face = 0; face < GetNumberOfSides(part); face++)
                            {
                                MappingType texgen = tex.GetFace((uint)face).TexMapType;
                                // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc.
                                res.Add(new LSL_Integer((uint)texgen >> 1));
                            }
                        }
                        else
                        {
                            if (face >= 0 && face < GetNumberOfSides(part))
                            {
                                MappingType texgen = tex.GetFace((uint)face).TexMapType;
                                res.Add(new LSL_Integer((uint)texgen >> 1));
                            }
                        }
                        break;

                    case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
                        shape = part.Shape;

                        if (shape.LightEntry)
                            res.Add(new LSL_Integer(1));              // active
                        else
                            res.Add(new LSL_Integer(0));
                        res.Add(new LSL_Vector(shape.LightColorR,       // color
                                               shape.LightColorG,
                                               shape.LightColorB));
                        res.Add(new LSL_Float(shape.LightIntensity)); // intensity
                        res.Add(new LSL_Float(shape.LightRadius));    // radius
                        res.Add(new LSL_Float(shape.LightFalloff));   // falloff
                        break;

                    case (int)ScriptBaseClass.PRIM_GLOW:
                        if (remain < 1)
                            return null;

                        face=(int)rules.GetLSLIntegerItem(idx++);

                        tex = part.Shape.Textures;
                        if (face == ScriptBaseClass.ALL_SIDES)
                        {
                            for (face = 0; face < GetNumberOfSides(part); face++)
                            {
                                Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
                                res.Add(new LSL_Float(texface.Glow));
                            }
                        }
                        else
                        {
                            if (face >= 0 && face < GetNumberOfSides(part))
                            {
                                Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
                                res.Add(new LSL_Float(texface.Glow));
                            }
                        }
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXT:
                        Color4 textColor = part.GetTextColor();
                        res.Add(new LSL_String(part.Text));
                        res.Add(new LSL_Vector(textColor.R,
                                               textColor.G,
                                               textColor.B));
                        res.Add(new LSL_Float(textColor.A));
                        break;
                    case (int)ScriptBaseClass.PRIM_NAME:
                        res.Add(new LSL_String(part.Name));
                        break;
                    case (int)ScriptBaseClass.PRIM_DESC:
                        res.Add(new LSL_String(part.Description));
                        break;
                    case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
                        res.Add(new LSL_Rotation(part.RotationOffset));
                        break;
                    case (int)ScriptBaseClass.PRIM_POS_LOCAL:
                        res.Add(new LSL_Vector(GetPartLocalPos(part)));
                        break;
                    case (int)ScriptBaseClass.PRIM_SLICE:
                        PrimType prim_type = part.GetPrimType();
                        bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING);
                        res.Add(new LSL_Vector(
                            (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0,
                            1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0,
                            0
                        ));
                        break;
                    case (int)ScriptBaseClass.PRIM_LINK_TARGET:

                        // TODO: Should be issuing a runtime script warning in this case.
                        if (remain < 2)
                            return null;

                        return rules.GetSublist(idx, -1);
                }
            }

            return null;
        }
开发者ID:Barosonix,项目名称:Barosonix-Core,代码行数:101,代码来源:LSL_Api.cs

示例6: llList2List

 public LSL_List llList2List(LSL_List src, int start, int end)
 {
     m_host.AddScriptLPS(1);
     return src.GetSublist(start, end);
 }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:5,代码来源:LSL_Api.cs

示例7: SetAgentParams

        protected LSL_List SetAgentParams(ScenePresence sp, LSL_List rules, string originFunc, ref uint rulesParsed)
        {
            int idx = 0;
            int idxStart = 0;

            try
            {
                while (idx < rules.Length)
                {
                    ++rulesParsed;
                    int code = rules.GetLSLIntegerItem(idx++);

                    int remain = rules.Length - idx;
                    idxStart = idx;

                    switch (code)
                    {
                        case ScriptBaseClass.PRIM_POSITION:
                        case ScriptBaseClass.PRIM_POS_LOCAL:
                            if (remain < 1)
                                return new LSL_List();

                            try
                            {
                                sp.OffsetPosition = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                if (code == ScriptBaseClass.PRIM_POSITION)
                                {
                                    Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POSITION: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
                                }
                                else
                                {
                                    Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
                                }
                                return new LSL_List();
                            }
                            break;

                        case ScriptBaseClass.PRIM_ROTATION:                       
                            if (remain < 1)
                                return new LSL_List();

                            Quaternion inRot;

                            try
                            {
                                inRot = rules.GetQuaternionItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROTATION: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }

                            SceneObjectPart parentPart = sp.ParentPart;

                            if (parentPart != null)
                                sp.Rotation = m_host.GetWorldRotation() * inRot;

                            break;

                        case ScriptBaseClass.PRIM_ROT_LOCAL:
                            if (remain < 1)
                                return new LSL_List();

                            try
                            {
                                sp.Rotation = rules.GetQuaternionItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROT_LOCAL: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }

                            break;

                        case ScriptBaseClass.PRIM_TYPE:
                            Error(originFunc, "PRIM_TYPE disallowed on agent");
                            return new LSL_List();

                        case ScriptBaseClass.PRIM_OMEGA:
                            Error(originFunc, "PRIM_OMEGA disallowed on agent");
                            return new LSL_List();

                        case ScriptBaseClass.PRIM_LINK_TARGET:
                            if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
                                return new LSL_List();

                            return rules.GetSublist(idx, -1);

                        default:
                            Error(originFunc,
                                string.Format("Error running rule #{0} on agent: arg #{1} - disallowed on agent", rulesParsed, idx - idxStart));
                            return new LSL_List();
                    }
                }
            }
//.........这里部分代码省略.........
开发者ID:Gitlab11,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例8: GetAgentParams


//.........这里部分代码省略.........
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        res.Add(new LSL_Float(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
                        res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
                        break;

                    case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(ScriptBaseClass.FALSE);
                        break;

                    case (int)ScriptBaseClass.PRIM_FLEXIBLE:
                        res.Add(ScriptBaseClass.FALSE);
                        res.Add(new LSL_Integer(0));
                        res.Add(new LSL_Float(0));
                        res.Add(new LSL_Float(0));
                        res.Add(new LSL_Float(0));
                        res.Add(new LSL_Float(0));
                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXGEN:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
                        break;

                    case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
                        res.Add(ScriptBaseClass.FALSE);
                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        break;

                    case (int)ScriptBaseClass.PRIM_GLOW:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(new LSL_Float(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXT:
                        res.Add(new LSL_String(""));
                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        res.Add(new LSL_Float(1));
                        break;

                    case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
                        res.Add(new LSL_Rotation(sp.Rotation));
                        break;

                    case (int)ScriptBaseClass.PRIM_POS_LOCAL:
                        res.Add(new LSL_Vector(sp.OffsetPosition));
                        break;

                    case (int)ScriptBaseClass.PRIM_SLICE:
                        res.Add(new LSL_Vector(0, 1, 0));
                        break;

                    case (int)ScriptBaseClass.PRIM_LINK_TARGET:
                        if(remain < 3)
                            return null;

                        return rules.GetSublist(idx, -1);
                }
            }

            return null;
        }
开发者ID:Barosonix,项目名称:Barosonix-Core,代码行数:101,代码来源:LSL_Api.cs

示例9: SetEntityParams

        protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
        {
            LSL_List remaining = new LSL_List();
            uint rulesParsed = 0;

            foreach (ISceneEntity entity in entities)
            {
                if (entity is SceneObjectPart)
                    remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed);
                else
                    remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed);
            }

            while (remaining.Length > 2)
            {
                int linknumber;
                try
                {
                    linknumber = remaining.GetLSLIntegerItem(0);
                }
                catch(InvalidCastException)
                {
                    Error(originFunc, string.Format("Error running rule #{0} -> PRIM_LINK_TARGET: parameter 2 must be integer", rulesParsed));
                    return;
                }

                rules = remaining.GetSublist(1, -1);
                entities = GetLinkEntities(linknumber);

                foreach (ISceneEntity entity in entities)
                {
                    if (entity is SceneObjectPart)
                        remaining = SetPrimParams((SceneObjectPart)entity, rules, originFunc, ref rulesParsed);
                    else
                        remaining = SetAgentParams((ScenePresence)entity, rules, originFunc, ref rulesParsed);
                }
            }
        }
开发者ID:Gitlab11,项目名称:opensim,代码行数:38,代码来源:LSL_Api.cs

示例10: SetPrimParams


//.........这里部分代码省略.........
                                rot = rules.GetQuaternionItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                               Error(originFunc, string.Format("Error running rule #{0} -> PRIM_ROT_LOCAL: arg #{1} - parameter 2 must be rotation", rulesParsed, idx - idxStart - 1));
                               return new LSL_List();
                            }
                            SetRot(part, rot);
                            break;

                        case ScriptBaseClass.PRIM_OMEGA:
                            if (remain < 3)
                                return new LSL_List();
                            LSL_Vector axis;
                            LSL_Float spinrate;
                            LSL_Float gain;

                            try
                            {
                                axis = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            try
                            {
                                spinrate = rules.GetLSLFloatItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 3 must be float", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            try
                            {
                                gain = rules.GetLSLFloatItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_OMEGA: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            TargetOmega(part, axis, (double)spinrate, (double)gain);
                            break;

                        case ScriptBaseClass.PRIM_SLICE:
                            if (remain < 1)
                                return new LSL_List();
                            LSL_Vector slice;
                            try
                            {
                                slice = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SLICE: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
                                return new LSL_List();
                            }
                            part.UpdateSlice((float)slice.x, (float)slice.y);
                            break;

                        case ScriptBaseClass.PRIM_LINK_TARGET:
                            if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
                                return new LSL_List();

                            return rules.GetSublist(idx, -1);

                        default:
                            Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - unsupported parameter", rulesParsed, idx - idxStart));
                            return new LSL_List();
                    }
                }
            }
            catch (InvalidCastException e)
            {
                Error(originFunc, string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message);
            }
            finally
            {
                if (positionChanged)
                {
                    if (part.ParentGroup.RootPart == part)
                    {
                        SceneObjectGroup parent = part.ParentGroup;
                        parent.UpdateGroupPosition(currentPosition);
                    }
                    else
                    {
                        part.OffsetPosition = currentPosition;
                        SceneObjectGroup parent = part.ParentGroup;
                        parent.HasGroupChanged = true;
                        parent.ScheduleGroupForTerseUpdate();
                    }
                }
            }

            return new LSL_List();
        }
开发者ID:Gitlab11,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例11: SetLinkPrimParams

        private void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
        {
            List<object> parts = new List<object>();
            List<SceneObjectPart> prims = GetLinkParts(linknumber);
            List<ScenePresence> avatars = GetLinkAvatars(linknumber);
            foreach (SceneObjectPart p in prims)
                parts.Add(p);
            foreach (ScenePresence p in avatars)
                parts.Add(p);

            LSL_List remaining = new LSL_List();
            uint rulesParsed = 0;

            if (parts.Count > 0)
            {
                foreach (object part in parts)
                {
                    if (part is SceneObjectPart)
                        remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
                    else
                        remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
                }

                while (remaining.Length > 2)
                {
                    linknumber = remaining.GetLSLIntegerItem(0);
                    rules = remaining.GetSublist(1, -1);
                    parts.Clear();
                    prims = GetLinkParts(linknumber);
                    avatars = GetLinkAvatars(linknumber);
                    foreach (SceneObjectPart p in prims)
                        parts.Add(p);
                    foreach (ScenePresence p in avatars)
                        parts.Add(p);

                    remaining = new LSL_List();
                    foreach (object part in parts)
                    {
                        if (part is SceneObjectPart)
                            remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
                        else
                            remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
                    }
                }
            }
        }
开发者ID:TomDataworks,项目名称:opensim,代码行数:46,代码来源:LSL_Api.cs

示例12: GetPrimParams


//.........这里部分代码省略.........
                                res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
                        }
                        break;

                    case (int)ScriptBaseClass.PRIM_FLEXIBLE:
                        res.Add(new LSL_Integer(0));
                        res.Add(new LSL_Integer(0));// softness
                        res.Add(new LSL_Float(0.0f));   // gravity
                        res.Add(new LSL_Float(0.0f));      // friction
                        res.Add(new LSL_Float(0.0f));      // wind
                        res.Add(new LSL_Float(0.0f));   // tension
                        res.Add(new LSL_Vector(0f,0f,0f));
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXGEN:
                        // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
                        if (remain < 1)
                            return new LSL_List();
                        face = (int)rules.GetLSLIntegerItem(idx++);

                        if (face == ScriptBaseClass.ALL_SIDES)
                        {
                            for (face = 0; face < 21; face++)
                            {
                                    res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
                            }
                        }
                        else
                        {
                                res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
                        }
                        break;

                    case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
                        res.Add(new LSL_Integer(0));
                        res.Add(new LSL_Vector(0f,0f,0f));
                        res.Add(new LSL_Float(0f)); // intensity
                        res.Add(new LSL_Float(0f));    // radius
                        res.Add(new LSL_Float(0f));   // falloff
                        break;

                    case (int)ScriptBaseClass.PRIM_GLOW:
                        if (remain < 1)
                            return new LSL_List();
                        face = (int)rules.GetLSLIntegerItem(idx++);

                        if (face == ScriptBaseClass.ALL_SIDES)
                        {
                            for (face = 0; face < 21; face++)
                            {
                                res.Add(new LSL_Float(0f));
                            }
                        }
                        else
                        {
                                res.Add(new LSL_Float(0f));
                        }
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXT:
                        res.Add(new LSL_String(""));
                        res.Add(new LSL_Vector(0f,0f,0f));
                        res.Add(new LSL_Float(1.0f));
                        break;

                    case (int)ScriptBaseClass.PRIM_NAME:
                        res.Add(new LSL_String(avatar.Name));
                        break;

                    case (int)ScriptBaseClass.PRIM_DESC:
                        res.Add(new LSL_String(""));
                        break;

                    case (int)ScriptBaseClass.PRIM_ROT_LOCAL:                      
                        Quaternion lrot = avatar.Rotation;
                        res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
                        break;

                    case (int)ScriptBaseClass.PRIM_POS_LOCAL:
                        Vector3 lpos = avatar.OffsetPosition;

                        if(!avatar.LegacySitOffsets)
                        {
                            Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
                            lpos -= lsitOffset;
                        }

                        res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
                        break;

                    case (int)ScriptBaseClass.PRIM_LINK_TARGET:
                        if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
                            return new LSL_List();

                        return rules.GetSublist(idx, -1);
                }
            }

            return new LSL_List();
        }
开发者ID:TomDataworks,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例13: SetPrimParams


//.........这里部分代码省略.........
                        case (int)ScriptBaseClass.PRIM_PHYSICS:
                        case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
                        case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                        case (int)ScriptBaseClass.PRIM_NAME:
                        case (int)ScriptBaseClass.PRIM_DESC:
                            if (remain < 1)
                                return new LSL_List();
                            idx++;
                            break;

                        case (int)ScriptBaseClass.PRIM_GLOW:
                        case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
                        case (int)ScriptBaseClass.PRIM_TEXGEN:
                            if (remain < 2)
                                return new LSL_List();
                            idx += 2;
                            break;

                        case (int)ScriptBaseClass.PRIM_TYPE:
                            if (remain < 3)
                                return new LSL_List();
                            code = (int)rules.GetLSLIntegerItem(idx++);
                            remain = rules.Length - idx;
                            switch (code)
                            {
                                case (int)ScriptBaseClass.PRIM_TYPE_BOX:
                                case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
                                case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
                                    if (remain < 6)
                                        return new LSL_List();
                                    idx += 6;
                                    break;

                                case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
                                    if (remain < 5)
                                        return new LSL_List();
                                    idx += 5;
                                    break;

                                case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
                                case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
                                case (int)ScriptBaseClass.PRIM_TYPE_RING:
                                    if (remain < 11)
                                        return new LSL_List();
                                    idx += 11;
                                    break;

                                case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
                                    if (remain < 2)
                                        return new LSL_List();
                                    idx += 2;
                                    break;
                            }
                            break;

                        case (int)ScriptBaseClass.PRIM_COLOR:
                        case (int)ScriptBaseClass.PRIM_TEXT:
                        case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
                        case (int)ScriptBaseClass.PRIM_OMEGA:
                            if (remain < 3)
                                return new LSL_List();
                            idx += 3;
                            break;

                        case (int)ScriptBaseClass.PRIM_TEXTURE:
                        case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
                        case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
                            if (remain < 5)
                                return new LSL_List();
                            idx += 5;
                            break;

                        case (int)ScriptBaseClass.PRIM_FLEXIBLE:
                            if (remain < 7)
                                return new LSL_List();

                            idx += 7;
                            break;

                        case (int)ScriptBaseClass.PRIM_LINK_TARGET:
                            if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
                                return new LSL_List();

                            return rules.GetSublist(idx, -1);
                    }
                }
            }
            catch (InvalidCastException e)
            {
                Error(originFunc,string.Format(
                        " error running rule #{1}: arg #{2} ",
                         rulesParsed, idx - idxStart) + e.Message);
            }
            finally
            {
                if (positionChanged)
                    av.SendTerseUpdateToAllClients();
            }
            return new LSL_List();
        }
开发者ID:TomDataworks,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例14: llGetLinkPrimitiveParams

        public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
        {
            m_host.AddScriptLPS(1);

            // acording to SL wiki this must indicate a single link number or link_root or link_this.
            // keep other options as before

            List<SceneObjectPart> parts;
            List<ScenePresence> avatars;
            
            LSL_List res = new LSL_List();
            LSL_List remaining = new LSL_List();

            while (rules.Length > 0)
            {
                parts = GetLinkParts(linknumber);
                avatars = GetLinkAvatars(linknumber);

                remaining = new LSL_List();
                foreach (SceneObjectPart part in parts)
                {
                    remaining = GetPrimParams(part, rules, ref res);
                }
                foreach (ScenePresence avatar in avatars)
                {
                    remaining = GetPrimParams(avatar, rules, ref res);
                }

                if (remaining.Length > 0)
                {
                    linknumber = remaining.GetLSLIntegerItem(0);
                    rules = remaining.GetSublist(1, -1);
                }
                else
                    break;
            }

            return res;
        }
开发者ID:TomDataworks,项目名称:opensim,代码行数:39,代码来源:LSL_Api.cs


注:本文中的OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetSublist方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。