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C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add方法代码示例

本文整理汇总了C#中OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add方法的典型用法代码示例。如果您正苦于以下问题:C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add方法的具体用法?C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add怎么用?C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.ScriptEngine.Shared.LSL_Types.list的用法示例。


在下文中一共展示了OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetAgentParams

        /// <summary>
        /// Gets params for a seated avatar in a linkset.
        /// </summary>
        /// <returns></returns>
        /// <param name='sp'></param>
        /// <param name='rules'></param>
        /// <param name='res'></param>
        public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
        {
            int idx = 0;
            while (idx < rules.Length)
            {
                int code = (int)rules.GetLSLIntegerItem(idx++);
                int remain = rules.Length-idx;

                switch (code)
                {
                    case (int)ScriptBaseClass.PRIM_MATERIAL:
                        res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH));
                        break;

                    case (int)ScriptBaseClass.PRIM_PHYSICS:
                        res.Add(ScriptBaseClass.FALSE);
                        break;

                    case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                        res.Add(ScriptBaseClass.FALSE);
                        break;

                    case (int)ScriptBaseClass.PRIM_PHANTOM:
                        res.Add(ScriptBaseClass.FALSE);
                        break;

                    case (int)ScriptBaseClass.PRIM_POSITION:
                        res.Add(new LSL_Vector(sp.AbsolutePosition));
                        break;

                    case (int)ScriptBaseClass.PRIM_SIZE:
                        res.Add(GetAgentSize(sp));
                        break;

                    case (int)ScriptBaseClass.PRIM_ROTATION:
                        res.Add(sp.GetWorldRotation());
                        break;

                    case (int)ScriptBaseClass.PRIM_TYPE:
                        res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
                        res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
                        res.Add(new LSL_Vector(0, 1, 0));
                        res.Add(new LSL_Float(0));
                        res.Add(new LSL_Vector(0, 0, 0));
                        res.Add(new LSL_Vector(1, 1, 0));
                        res.Add(new LSL_Vector(0, 0, 0));
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXTURE:
                        if (remain < 1)
                            return null;

                        int face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(new LSL_String(""));
                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        res.Add(new LSL_Float(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_COLOR:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(ScriptBaseClass.ZERO_VECTOR);
                        res.Add(new LSL_Float(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;

                        res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
                        res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
                        break;

                    case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
                        if (remain < 1)
                            return null;

                        face = (int)rules.GetLSLIntegerItem(idx++);
                        if (face > 21)
                            break;
//.........这里部分代码省略.........
开发者ID:Barosonix,项目名称:Barosonix-Core,代码行数:101,代码来源:LSL_Api.cs

示例2: osMatchString

        public LSL_List osMatchString(string src, string pattern, int start)
        {
            CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString");
            m_host.AddScriptLPS(1);

            LSL_List result = new LSL_List();

            // Normalize indices (if negative).
            // After normlaization they may still be
            // negative, but that is now relative to
            // the start, rather than the end, of the
            // sequence.
            if (start < 0)
            {
                start = src.Length + start;
            }

            if (start < 0 || start >= src.Length)
            {
                return result;  // empty list
            }

            // Find matches beginning at start position
            Regex matcher = new Regex(pattern);
            Match match = matcher.Match(src, start);
            while (match.Success)
            {
                foreach (System.Text.RegularExpressions.Group g in match.Groups)
                {
                    if (g.Success)
                    {
                        result.Add(new LSL_String(g.Value));
                        result.Add(new LSL_Integer(g.Index));
                    }
                }

                match = match.NextMatch();
            }

            return result;
        }
开发者ID:nebadon2025,项目名称:opensimulator,代码行数:41,代码来源:OSSL_Api.cs

示例3: osGetAvatarList

        /// <summary>
        /// Like osGetAgents but returns enough info for a radar
        /// </summary>
        /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
        public LSL_List osGetAvatarList()
        {
            CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
            m_host.AddScriptLPS(1);

            LSL_List result = new LSL_List();
            World.ForEachRootScenePresence(delegate (ScenePresence avatar)
            {
                if (avatar != null && avatar.UUID != m_host.OwnerID)
                {
                    result.Add(new LSL_String(avatar.UUID.ToString()));
                    result.Add(new LSL_Vector(avatar.AbsolutePosition));
                    result.Add(new LSL_String(avatar.Name));
                }
            });

            return result;
        }
开发者ID:nebadon2025,项目名称:opensimulator,代码行数:22,代码来源:OSSL_Api.cs

示例4: llParseString2List

 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
 {
     m_host.AddScriptLPS(1);
     LSL_List ret = new LSL_List();
     LSL_List spacers = new LSL_List();
     if (in_spacers.Length > 0 && separators.Length > 0)
     {
         for (int i = 0; i < in_spacers.Length; i++)
         {
             object s = in_spacers.Data[i];
             for (int j = 0; j < separators.Length; j++)
             {
                 if (separators.Data[j].ToString() == s.ToString())
                 {
                     s = null;
                     break;
                 }
             }
             if (s != null)
             {
                 spacers.Add(s);
             }
         }
     }
     object[] delimiters = new object[separators.Length + spacers.Length];
     separators.Data.CopyTo(delimiters, 0);
     spacers.Data.CopyTo(delimiters, separators.Length);
     bool dfound = false;
     do
     {
         dfound = false;
         int cindex = -1;
         string cdeli = "";
         for (int i = 0; i < delimiters.Length; i++)
         {
             int index = str.IndexOf(delimiters[i].ToString());
             bool found = index != -1;
             if (found && String.Empty != delimiters[i].ToString())
             {
                 if ((cindex > index) || (cindex == -1))
                 {
                     cindex = index;
                     cdeli = delimiters[i].ToString();
                 }
                 dfound = dfound || found;
             }
         }
         if (cindex != -1)
         {
             if (cindex > 0)
             {
                 ret.Add(new LSL_String(str.Substring(0, cindex)));
             }
             // Cannot use spacers.Contains() because spacers may be either type String or LSLString
             for (int j = 0; j < spacers.Length; j++)
             {
                 if (spacers.Data[j].ToString() == cdeli)
                 {
                     ret.Add(new LSL_String(cdeli));
                     break;
                 }
             }
             str = str.Substring(cindex + cdeli.Length);
         }
     } while (dfound);
     if (str != "")
     {
         ret.Add(new LSL_String(str));
     }
     return ret;
 }
开发者ID:mcortez,项目名称:opensim,代码行数:71,代码来源:LSL_Api.cs

示例5: llGetParcelPrimOwners

 public LSL_List llGetParcelPrimOwners(LSL_Vector pos)
 {
     m_host.AddScriptLPS(1);
     LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
     LSL_List ret = new LSL_List();
     if (land != null)
     {
         foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners())
         {
             ret.Add(new LSL_String(detectedParams.Key.ToString()));
             ret.Add(new LSL_Integer(detectedParams.Value));
         }
     }
     ScriptSleep(2000);
     return ret;
 }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:16,代码来源:LSL_Api.cs

示例6: GetPrimMediaParams

        private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules)
        {
            // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid
            // TODO: Need to correctly handle case where a face has no media (which gives back an empty list).
            // Assuming silently fail means give back an empty list.  Ideally, need to check this.
            if (face < 0 || face > part.GetNumberOfSides() - 1)
                return new LSL_List();

            IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
            if (null == module)
                return new LSL_List();

            MediaEntry me = module.GetMediaEntry(part, face);

            // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
            if (null == me)
                return new LSL_List();

            LSL_List res = new LSL_List();

            for (int i = 0; i < rules.Length; i++)
            {
                int code = (int)rules.GetLSLIntegerItem(i);

                switch (code)
                {
                    case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE:
                        // Not implemented
                        res.Add(new LSL_Integer(0));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CONTROLS:
                        if (me.Controls == MediaControls.Standard)
                            res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD));
                        else
                            res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL:
                        res.Add(new LSL_String(me.CurrentURL));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HOME_URL:
                        res.Add(new LSL_String(me.HomeURL));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP:
                        res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY:
                        res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE:
                        res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM:
                        res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT:
                        res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS:
                        res.Add(new LSL_Integer(me.Width));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS:
                        res.Add(new LSL_Integer(me.Height));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE:
                        res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST:
                        string[] urls = (string[])me.WhiteList.Clone();

                        for (int j = 0; j < urls.Length; j++)
                            urls[j] = Uri.EscapeDataString(urls[j]);

                        res.Add(new LSL_String(string.Join(", ", urls)));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT:
                        res.Add(new LSL_Integer((int)me.InteractPermissions));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
                        res.Add(new LSL_Integer((int)me.ControlPermissions));
                        break;

                    default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
                }
            }

            return res;
//.........这里部分代码省略.........
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例7: llParcelMediaQuery

        public LSL_List llParcelMediaQuery(LSL_List aList)
        {
            m_host.AddScriptLPS(1);
            LSL_List list = new LSL_List();
            //TO DO: make the implementation for the missing commands
            //PARCEL_MEDIA_COMMAND_LOOP_SET    float loop      Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
            for (int i = 0; i < aList.Data.Length; i++)
            {

                if (aList.Data[i] != null)
                {
                    switch ((ParcelMediaCommandEnum) aList.Data[i])
                    {
                        case ParcelMediaCommandEnum.Url:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
                            break;
                        case ParcelMediaCommandEnum.Desc:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
                            break;
                        case ParcelMediaCommandEnum.Texture:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
                            break;
                        case ParcelMediaCommandEnum.Type:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
                            break;
                        case ParcelMediaCommandEnum.Size:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth));
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight));
                            break;
                        default:
                            ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
                            NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
                            break;
                    }

                }
            }
            ScriptSleep(2000);
            return list;
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:40,代码来源:LSL_Api.cs

示例8: llGetAgentList

        /// <summary>
        /// http://wiki.secondlife.com/wiki/LlGetAgentList
        /// The list of options is currently not used in SL
        /// scope is one of:-
        /// AGENT_LIST_REGION - all in the region
        /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object
        /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the
        /// current parcel.
        /// </summary>
        public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
        {
            m_host.AddScriptLPS(1);

            // the constants are 1, 2 and 4 so bits are being set, but you
            // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4
            bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION;
            bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER;
            bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL;

            LSL_List result = new LSL_List();

            if (!regionWide && !parcelOwned && !parcel)
            {
                result.Add("INVALID_SCOPE");
                return result;
            }

            ILandObject land;
            Vector3 pos;
            UUID id = UUID.Zero;
            if (parcel || parcelOwned)
            {
                pos = m_host.ParentGroup.RootPart.GetWorldPosition();
                land = World.LandChannel.GetLandObject(pos.X, pos.Y);
                if (land == null)
                {
                    id = UUID.Zero;
                }
                else
                {
                    if (parcelOwned)
                    {
                        id = land.LandData.OwnerID;
                    }
                    else
                    {
                        id = land.LandData.GlobalID;
                    }
                }
            }
            List<UUID> presenceIds = new List<UUID>();

            World.ForEachRootScenePresence(
                delegate (ScenePresence ssp)
                {
                    // Gods are not listed in SL
                    if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent)
                    {
                        if (!regionWide)
                        {
                            pos = ssp.AbsolutePosition;
                            land = World.LandChannel.GetLandObject(pos.X, pos.Y);
                            if (land != null)
                            {
                                if (parcelOwned && land.LandData.OwnerID == id ||
                                    parcel && land.LandData.GlobalID == id)
                                {
                                    result.Add(ssp.UUID.ToString());
                                }
                            }
                        }
                        else
                        {
                            result.Add(ssp.UUID.ToString());
                        }
                    }
                    // Maximum of 100 results
                    if (result.Length > 99)
                    {
                        return;
                    }
                }
            );
            return result;
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:85,代码来源:LSL_Api.cs

示例9: llGetBoundingBox

        /// <summary>
        /// A partial implementation.
        /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox
        /// So far only valid for standing/flying/ground sitting avatars and single prim objects.
        /// If the object has multiple prims and/or a sitting avatar then the bounding
        /// box is for the root prim only.
        /// </summary>
        public LSL_List llGetBoundingBox(string obj)
        {
            m_host.AddScriptLPS(1);
            UUID objID = UUID.Zero;
            LSL_List result = new LSL_List();
            if (!UUID.TryParse(obj, out objID))
            {
                result.Add(new LSL_Vector());
                result.Add(new LSL_Vector());
                return result;
            }
            ScenePresence presence = World.GetScenePresence(objID);
            if (presence != null)
            {
                if (presence.ParentID == 0) // not sat on an object
                {
                    LSL_Vector lower;
                    LSL_Vector upper;
                    if (presence.Animator.Animations.DefaultAnimation.AnimID
                        == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
                    {
                        // This is for ground sitting avatars
                        float height = presence.Appearance.AvatarHeight / 2.66666667f;
                        lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
                        upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
                    }
                    else
                    {
                        // This is for standing/flying avatars
                        float height = presence.Appearance.AvatarHeight / 2.0f;
                        lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
                        upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
                    }
                    result.Add(lower);
                    result.Add(upper);
                    return result;
                }
                else
                {
                    // sitting on an object so we need the bounding box of that
                    // which should include the avatar so set the UUID to the
                    // UUID of the object the avatar is sat on and allow it to fall through
                    // to processing an object
                    SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
                    objID = p.UUID;
                }
            }
            SceneObjectPart part = World.GetSceneObjectPart(objID);
            // Currently only works for single prims without a sitting avatar
            if (part != null)
            {
                Vector3 halfSize = part.Scale / 2.0f;
                LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f);
                LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z);
                result.Add(lower);
                result.Add(upper);
                return result;
            }

            // Not found so return empty values
            result.Add(new LSL_Vector());
            result.Add(new LSL_Vector());
            return result;
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:71,代码来源:LSL_Api.cs

示例10: GetPrimMediaParams

        private LSL_List GetPrimMediaParams(int face, LSL_List rules)
        {
            IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
            if (null == module)
                throw new Exception("Media on a prim functions not available");

            MediaEntry me = module.GetMediaEntry(m_host, face);

            // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
            if (null == me)
                return new LSL_List();

            LSL_List res = new LSL_List();

            for (int i = 0; i < rules.Length; i++)
            {
                int code = (int)rules.GetLSLIntegerItem(i);

                switch (code)
                {
                    case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE:
                        // Not implemented
                        res.Add(new LSL_Integer(0));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CONTROLS:
                        if (me.Controls == MediaControls.Standard)
                            res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD));
                        else
                            res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL:
                        res.Add(new LSL_String(me.CurrentURL));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HOME_URL:
                        res.Add(new LSL_String(me.HomeURL));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP:
                        res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY:
                        res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE:
                        res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM:
                        res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT:
                        res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS:
                        res.Add(new LSL_Integer(me.Width));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS:
                        res.Add(new LSL_Integer(me.Height));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE:
                        res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST:
                        string[] urls = (string[])me.WhiteList.Clone();

                        for (int j = 0; j < urls.Length; j++)
                            urls[j] = Uri.EscapeDataString(urls[j]);

                        res.Add(new LSL_String(string.Join(", ", urls)));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT:
                        res.Add(new LSL_Integer((int)me.InteractPermissions));
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
                        res.Add(new LSL_Integer((int)me.ControlPermissions));
                        break;
                }
            }

            return res;
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:93,代码来源:LSL_Api.cs

示例11: llGetObjectDetails

        public LSL_List llGetObjectDetails(string id, LSL_List args)
        {
            m_host.AddScriptLPS(1);
            LSL_List ret = new LSL_List();
            UUID key = new UUID();
            if (UUID.TryParse(id, out key))
            {
                ScenePresence av = World.GetScenePresence(key);

                if (av != null)
                {
                    foreach (object o in args.Data)
                    {
                        switch (o.ToString())
                        {
                            case "1":
                                ret.Add(av.Firstname + " " + av.Lastname);
                                break;
                            case "2":
                                ret.Add("");
                                break;
                            case "3":
                                ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
                                break;
                            case "4":
                                ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W));
                                break;
                            case "5":
                                ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
                                break;
                            case "6":
                                ret.Add(id);
                                break;
                            case "7":
                                ret.Add(UUID.Zero.ToString());
                                break;
                            case "8":
                                ret.Add(UUID.Zero.ToString());
                                break;
                        }
                    }
                    return ret;
                }
                SceneObjectPart obj = World.GetSceneObjectPart(key);
                if (obj != null)
                {
                    foreach (object o in args.Data)
                    {
                        switch (o.ToString())
                        {
                            case "1":
                                ret.Add(obj.Name);
                                break;
                            case "2":
                                ret.Add(obj.Description);
                                break;
                            case "3":
                                ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
                                break;
                            case "4":
                                ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
                                break;
                            case "5":
                                ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
                                break;
                            case "6":
                                ret.Add(obj.OwnerID.ToString());
                                break;
                            case "7":
                                ret.Add(obj.GroupID.ToString());
                                break;
                            case "8":
                                ret.Add(obj.CreatorID.ToString());
                                break;
                        }
                    }
                    return ret;
                }
            }
            return new LSL_List();
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:81,代码来源:LSL_Api.cs

示例12: GetLinkPrimitiveParams

        public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
        {
            LSL_List res = new LSL_List();
            int idx=0;
            while (idx < rules.Length)
            {
                int code=(int)rules.GetLSLIntegerItem(idx++);
                int remain=rules.Length-idx;

                switch (code)
                {
                    case (int)ScriptBaseClass.PRIM_MATERIAL:
                        res.Add(new LSL_Integer(part.Material));
                        break;

                    case (int)ScriptBaseClass.PRIM_PHYSICS:
                        if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0)
                            res.Add(new LSL_Integer(1));
                        else
                            res.Add(new LSL_Integer(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                        if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0)
                            res.Add(new LSL_Integer(1));
                        else
                            res.Add(new LSL_Integer(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_PHANTOM:
                        if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
                            res.Add(new LSL_Integer(1));
                        else
                            res.Add(new LSL_Integer(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_POSITION:
                        LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
                                                      part.AbsolutePosition.Y,
                                                      part.AbsolutePosition.Z);
                        // For some reason, the part.AbsolutePosition.* values do not change if the
                        // linkset is rotated; they always reflect the child prim's world position
                        // as though the linkset is unrotated. This is incompatible behavior with SL's
                        // implementation, so will break scripts imported from there (not to mention it
                        // makes it more difficult to determine a child prim's actual inworld position).
                        if (part.ParentID != 0)
                            v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
                        res.Add(v);
                        break;

                    case (int)ScriptBaseClass.PRIM_SIZE:
                        res.Add(new LSL_Vector(part.Scale.X,
                                                      part.Scale.Y,
                                                      part.Scale.Z));
                        break;

                    case (int)ScriptBaseClass.PRIM_ROTATION:
                        res.Add(GetPartRot(part));
                        break;

                    case (int)ScriptBaseClass.PRIM_TYPE:
                        // implementing box
                        PrimitiveBaseShape Shape = part.Shape;
                        int primType = (int)part.GetPrimType();
                        res.Add(new LSL_Integer(primType));
                        double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
                        double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
                        switch (primType)
                        {
                            case ScriptBaseClass.PRIM_TYPE_BOX:
                            case ScriptBaseClass.PRIM_TYPE_CYLINDER:
                            case ScriptBaseClass.PRIM_TYPE_PRISM:
                                res.Add(new LSL_Integer(Shape.ProfileCurve));
                                res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
                                res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
                                res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
                                res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
                                res.Add(new LSL_Vector(topshearx, topsheary, 0));
                                break;

                            case ScriptBaseClass.PRIM_TYPE_SPHERE:
                                res.Add(new LSL_Integer(Shape.ProfileCurve));
                                res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
                                res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
                                res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
                                res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
                                break;

                            case ScriptBaseClass.PRIM_TYPE_SCULPT:
                                res.Add(Shape.SculptTexture.ToString());
                                res.Add(new LSL_Integer(Shape.SculptType));
                                break;

                            case ScriptBaseClass.PRIM_TYPE_RING:
                            case ScriptBaseClass.PRIM_TYPE_TUBE:
                            case ScriptBaseClass.PRIM_TYPE_TORUS:
                                // holeshape
                                res.Add(new LSL_Integer(Shape.ProfileCurve));

                                // cut
//.........这里部分代码省略.........
开发者ID:mcortez,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例13: llParcelMediaQuery

        public LSL_List llParcelMediaQuery(LSL_List aList)
        {
            m_host.AddScriptLPS(1);
            LSL_List list = new LSL_List();
            //TO DO: make the implementation for the missing commands
            //PARCEL_MEDIA_COMMAND_TEXTURE     key uuid        Use this to get or set the parcel's media texture.
            //PARCEL_MEDIA_COMMAND_URL         string url      Used to get or set the parcel's media url.
            //PARCEL_MEDIA_COMMAND_TYPE        string mime_type        Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
            //PARCEL_MEDIA_COMMAND_SIZE        integer x, integer y    Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
            //PARCEL_MEDIA_COMMAND_DESC        string desc     Use this to get or set the parcel media description. (1.19.1 RC0 or later)
            //PARCEL_MEDIA_COMMAND_LOOP_SET    float loop      Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
            for (int i = 0; i < aList.Data.Length; i++)
            {

                if (aList.Data[i] != null)
                {
                    switch ((ParcelMediaCommandEnum) aList.Data[i])
                    {
                        case ParcelMediaCommandEnum.Url:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
                            break;
                        case ParcelMediaCommandEnum.Desc:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
                            break;
                        case ParcelMediaCommandEnum.Texture:
                            list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
                            break;
                        default:
                            ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
                            NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
                            break;
                    }

                }
            }
            ConditionalScriptSleep(2000);
            return list;
        }
开发者ID:Ideia-Boa,项目名称:diva-distribution,代码行数:38,代码来源:LSL_Api.cs

示例14: GetLinkPrimitiveParams

        public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
        {

            LSL_List res = new LSL_List();
            int idx=0;
            while (idx < rules.Length)
            {
                int code=(int)rules.GetLSLIntegerItem(idx++);
                int remain=rules.Length-idx;

                switch (code)
                {
                    case (int)ScriptBaseClass.PRIM_MATERIAL:
                        res.Add(new LSL_Integer(part.Material));
                        break;

                    case (int)ScriptBaseClass.PRIM_PHYSICS:
                        if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0)
                            res.Add(new LSL_Integer(1));
                        else
                            res.Add(new LSL_Integer(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                        if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0)
                            res.Add(new LSL_Integer(1));
                        else
                            res.Add(new LSL_Integer(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_PHANTOM:
                        if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
                            res.Add(new LSL_Integer(1));
                        else
                            res.Add(new LSL_Integer(0));
                        break;

                    case (int)ScriptBaseClass.PRIM_POSITION:
                        res.Add(new LSL_Vector(part.AbsolutePosition.X,
                                                      part.AbsolutePosition.Y,
                                                      part.AbsolutePosition.Z));
                        break;

                    case (int)ScriptBaseClass.PRIM_SIZE:
                        res.Add(new LSL_Vector(part.Scale.X,
                                                      part.Scale.Y,
                                                      part.Scale.Z));
                        break;

                    case (int)ScriptBaseClass.PRIM_ROTATION:
                        res.Add(GetPartRot(part));
                        break;

                    case (int)ScriptBaseClass.PRIM_TYPE:
                        // implementing box
                        PrimitiveBaseShape Shape = part.Shape;
                        int primType = getScriptPrimType(part.Shape);
                        res.Add(new LSL_Integer(primType));
                        switch (primType)
                        {
                            case ScriptBaseClass.PRIM_TYPE_BOX:
                            case ScriptBaseClass.PRIM_TYPE_CYLINDER:
                            case ScriptBaseClass.PRIM_TYPE_PRISM:
                                res.Add(new LSL_Integer(Shape.ProfileCurve));
                                res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
                                res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
                                res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
                                res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
                                res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
                                break;

                            case ScriptBaseClass.PRIM_TYPE_SPHERE:
                                res.Add(new LSL_Integer(Shape.ProfileCurve));
                                res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
                                res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
                                res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
                                res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
                                break;

                            case ScriptBaseClass.PRIM_TYPE_SCULPT:
                                res.Add(Shape.SculptTexture.ToString());
                                res.Add(new LSL_Integer(Shape.SculptType));
                                break;

                            case ScriptBaseClass.PRIM_TYPE_RING:
                            case ScriptBaseClass.PRIM_TYPE_TUBE:
                            case ScriptBaseClass.PRIM_TYPE_TORUS:
                                // holeshape
                                res.Add(new LSL_Integer(Shape.ProfileCurve));

                                // cut
                                res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));

                                // hollow
                                res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));

                                // twist
                                res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));

                                // vector holesize
//.........这里部分代码省略.........
开发者ID:Ideia-Boa,项目名称:diva-distribution,代码行数:101,代码来源:LSL_Api.cs

示例15: osGetAgents

        // Get a list of all the avatars/agents in the region
        public LSL_List osGetAgents()
        {
            // threat level is None as we could get this information with an
            // in-world script as well, just not as efficient
            CheckThreatLevel(ThreatLevel.None, "osGetAgents");

            LSL_List result = new LSL_List();
            foreach (ScenePresence avatar in World.GetAvatars())
            {
                result.Add(avatar.Name);
            }
            return result;
        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:14,代码来源:OSSL_Api.cs


注:本文中的OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.Add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。