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C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem方法代码示例

本文整理汇总了C#中OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem方法的典型用法代码示例。如果您正苦于以下问题:C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem方法的具体用法?C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem怎么用?C# OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.ScriptEngine.Shared.LSL_Types.list的用法示例。


在下文中一共展示了OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetParcelDetails

        private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName)
        {
            m_host.AddScriptLPS(1);

            // Get a reference to the land data and make sure the owner of the script
            // can modify it

            ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
            if (startLandObject == null)
            {
                OSSLShoutError("There is no land at that location");
                return;
            }

            if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false))
            {
                OSSLShoutError("You do not have permission to modify the parcel");
                return;
            }

            // Create a new land data object we can modify
            LandData newLand = startLandObject.LandData.Copy();
            UUID uuid;

            // Process the rules, not sure what the impact would be of changing owner or group
            for (int idx = 0; idx < rules.Length;)
            {
                int code = rules.GetLSLIntegerItem(idx++);
                string arg = rules.GetLSLStringItem(idx++);
                switch (code)
                {
                    case ScriptBaseClass.PARCEL_DETAILS_NAME:
                        newLand.Name = arg;
                        break;

                    case ScriptBaseClass.PARCEL_DETAILS_DESC:
                        newLand.Description = arg;
                        break;

                    case ScriptBaseClass.PARCEL_DETAILS_OWNER:
                        CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
                        if (UUID.TryParse(arg, out uuid))
                            newLand.OwnerID = uuid;
                        break;

                    case ScriptBaseClass.PARCEL_DETAILS_GROUP:
                        CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
                        if (UUID.TryParse(arg, out uuid))
                            newLand.GroupID = uuid;
                        break;

                    case ScriptBaseClass.PARCEL_DETAILS_CLAIMDATE:
                        CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
                        newLand.ClaimDate = Convert.ToInt32(arg);
                        if (newLand.ClaimDate == 0)
                            newLand.ClaimDate = Util.UnixTimeSinceEpoch();
                        break;
                 }
             }

            World.LandChannel.UpdateLandObject(newLand.LocalID,newLand);
        }
开发者ID:nebadon2025,项目名称:opensimulator,代码行数:62,代码来源:OSSL_Api.cs

示例2: SetPrimMediaParams

        private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules)
        {
            // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid
            // Assuming silently fail means sending back LSL_STATUS_OK.  Ideally, need to check this.
            // Don't perform the media check directly
            if (face < 0 || face > part.GetNumberOfSides() - 1)
                return ScriptBaseClass.LSL_STATUS_NOT_FOUND;

            IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
            if (null == module)
                return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;

            MediaEntry me = module.GetMediaEntry(part, face);
            if (null == me)
                me = new MediaEntry();

            int i = 0;

            while (i < rules.Length - 1)
            {
                int code = rules.GetLSLIntegerItem(i++);

                switch (code)
                {
                    case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE:
                        me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CONTROLS:
                        int v = rules.GetLSLIntegerItem(i++);
                        if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v)
                            me.Controls = MediaControls.Standard;
                        else
                            me.Controls = MediaControls.Mini;
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL:
                        me.CurrentURL = rules.GetLSLStringItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HOME_URL:
                        me.HomeURL = rules.GetLSLStringItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP:
                        me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY:
                        me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE:
                        me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM:
                        me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT:
                        me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS:
                        me.Width = (int)rules.GetLSLIntegerItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS:
                        me.Height = (int)rules.GetLSLIntegerItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE:
                        me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST:
                        string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' });
                        List<string> whiteListUrls = new List<string>();
                        Array.ForEach(
                            rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); });
                        me.WhiteList = whiteListUrls.ToArray();
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT:
                        me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
                        me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
                        break;

                    default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
                }
            }

            module.SetMediaEntry(part, face, me);

            return ScriptBaseClass.LSL_STATUS_OK;
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:100,代码来源:LSL_Api.cs

示例3: osDrawPolygon

        public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
        {
            CheckThreatLevel(ThreatLevel.None, "osDrawPolygon");

            m_host.AddScriptLPS(1);

            if (x.Length != y.Length || x.Length < 3)
            {
                return "";
            }
            drawList += "Polygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
            for (int i = 1; i < x.Length; i++)
            {
                drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
            }
            drawList += "; ";
            return drawList;
        }
开发者ID:nebadon2025,项目名称:opensimulator,代码行数:18,代码来源:OSSL_Api.cs

示例4: SetParticleSystem

        private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {


            if (rules.Length == 0)
            {
                part.RemoveParticleSystem();
                part.ParentGroup.HasGroupChanged = true;
            }
            else
            {
                Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
                LSL_Vector tempv = new LSL_Vector();

                float tempf = 0;

                for (int i = 0; i < rules.Length; i += 2)
                {
                    switch (rules.GetLSLIntegerItem(i))
                    {
                        case (int)ScriptBaseClass.PSYS_PART_FLAGS:
                            prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartColor.R = (float)tempv.x;
                            prules.PartStartColor.G = (float)tempv.y;
                            prules.PartStartColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartStartColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndColor.R = (float)tempv.x;
                            prules.PartEndColor.G = (float)tempv.y;
                            prules.PartEndColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartEndColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartScaleX = (float)tempv.x;
                            prules.PartStartScaleY = (float)tempv.y;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndScaleX = (float)tempv.x;
                            prules.PartEndScaleY = (float)tempv.y;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartMaxAge = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartAcceleration.X = (float)tempv.x;
                            prules.PartAcceleration.Y = (float)tempv.y;
                            prules.PartAcceleration.Z = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
                            int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
                            prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
                            break;

                        // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
                        // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
                        // client tells the difference between the two by looking at the 0x02 bit in
                        // the PartFlags variable.
                        case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.InnerAngle = (float)tempf;
                            prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.OuterAngle = (float)tempf;
                            prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
                            prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.BurstRate = (float)tempf;
                            break;
//.........这里部分代码省略.........
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例5: SetPrimParams


//.........这里部分代码省略.........

                         case (int)ScriptBaseClass.PRIM_PHYSICS:
                            if (remain < 1)
                                 return;
                             string phy = rules.Data[idx++].ToString();
                             bool physics;

                             if (phy.Equals("1"))
                                 physics = true;
                             else
                                 physics = false;

                             part.ScriptSetPhysicsStatus(physics);
                             break;

                        case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                            if (remain < 1)
                                return;
                            string temp = rules.Data[idx++].ToString();

                            m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));

                            break;

                        case (int)ScriptBaseClass.PRIM_TEXGEN:
                            if (remain < 2)
                                return;
                                //face,type
                            face = rules.GetLSLIntegerItem(idx++);
                            int style = rules.GetLSLIntegerItem(idx++);
                            SetTexGen(part, face, style);
                            break;
                        case (int)ScriptBaseClass.PRIM_TEXT:
                            if (remain < 3)
                                return;
                            string primText = rules.GetLSLStringItem(idx++);
                            LSL_Vector primTextColor = rules.GetVector3Item(idx++);
                            LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
                            Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
                                          Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
                                          Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
                            part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));

                            break;
                        case (int)ScriptBaseClass.PRIM_NAME:
                            if (remain < 1)
                                return;
                            string primName = rules.GetLSLStringItem(idx++);
                            part.Name = primName;
                            break;
                        case (int)ScriptBaseClass.PRIM_DESC:
                            if (remain < 1)
                                return;
                            string primDesc = rules.GetLSLStringItem(idx++);
                            part.Description = primDesc;
                            break;
                        case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
                            if (remain < 1)
                                return;
                            LSL_Rotation lr = rules.GetQuaternionItem(idx++);
                            SetRot(part, Rot2Quaternion(lr));
                            break;
                        case (int)ScriptBaseClass.PRIM_OMEGA:
                            if (remain < 3)
                                return;
                            LSL_Vector axis = rules.GetVector3Item(idx++);
                            LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
                            LSL_Float gain = rules.GetLSLFloatItem(idx++);
                            TargetOmega(part, axis, (double)spinrate, (double)gain);
                            break;
                        case (int)ScriptBaseClass.PRIM_LINK_TARGET:
                            if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
                                return;
                            LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
                            LSL_List new_rules = rules.GetSublist(idx, -1);
                            setLinkPrimParams((int)new_linknumber, new_rules);

                            return;
                    }
                }
            }
            finally
            {
                if (positionChanged)
                {
                    if (part.ParentGroup.RootPart == part)
                    {
                        SceneObjectGroup parent = part.ParentGroup;
                        parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
                    }
                    else
                    {
                        part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
                        SceneObjectGroup parent = part.ParentGroup;
                        parent.HasGroupChanged = true;
                        parent.ScheduleGroupForTerseUpdate();
                    }
                }
            }
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例6: SetPrimParams


//.........这里部分代码省略.........
                             return;
                         face = rules.GetLSLIntegerItem(idx++);
                         bool st = rules.GetLSLIntegerItem(idx++);
                         SetFullBright(part, face , st);
                         break;

                     case (int)ScriptBaseClass.PRIM_MATERIAL:
                         if (remain < 1)
                             return;
                         int mat = rules.GetLSLIntegerItem(idx++);
                         if (mat < 0 || mat > 7)
                             return;

                         part.Material = Convert.ToByte(mat);
                         break;

                     case (int)ScriptBaseClass.PRIM_PHANTOM:
                        if (remain < 1)
                             return;

                         string ph = rules.Data[idx++].ToString();
                         bool phantom;

                         if (ph.Equals("1"))
                             phantom = true;
                         else
                             phantom = false;

                         part.ScriptSetPhantomStatus(phantom);
                         break;

                     case (int)ScriptBaseClass.PRIM_PHYSICS:
                        if (remain < 1)
                             return;
                         string phy = rules.Data[idx++].ToString();
                         bool physics;

                         if (phy.Equals("1"))
                             physics = true;
                         else
                             physics = false;

                         part.ScriptSetPhysicsStatus(physics);
                         break;

                    case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
                        if (remain < 1)
                            return;
                        string temp = rules.Data[idx++].ToString();
                        bool tempOnRez;

                        if (temp.Equals("1"))
                            tempOnRez = true;
                        else
                            tempOnRez = false;

                        part.ScriptSetTemporaryStatus(tempOnRez);
                        break;

                    case (int)ScriptBaseClass.PRIM_TEXGEN:
                        if (remain < 2)
                            return;
                            //face,type
                        face = rules.GetLSLIntegerItem(idx++);
                        int style = rules.GetLSLIntegerItem(idx++);
                        SetTexGen(part, face, style);
                        break;
                    case (int)ScriptBaseClass.PRIM_TEXT:
                        if (remain < 3)
                            return;
                        string primText = rules.GetLSLStringItem(idx++);
                        LSL_Vector primTextColor = rules.GetVector3Item(idx++);
                        LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
                        Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
                                      Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
                                      Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
                        part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));

                        break;
                    case (int)ScriptBaseClass.PRIM_NAME:
                        if (remain < 1)
                            return;
                        string primName = rules.GetLSLStringItem(idx++);
                        part.Name = primName;
                        break;
                    case (int)ScriptBaseClass.PRIM_DESC:
                        if (remain < 1)
                            return;
                        string primDesc = rules.GetLSLStringItem(idx++);
                        part.Description = primDesc;
                        break;
                    case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
                        if (remain < 1)
                            return;
                        LSL_Rotation lr = rules.GetQuaternionItem(idx++);
                        SetRot(part, Rot2Quaternion(lr));
                        break;
                }
            }
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:101,代码来源:LSL_Api.cs

示例7: SetPrimMediaParams

        private LSL_Integer SetPrimMediaParams(int face, LSL_List rules)
        {
            IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
            if (null == module)
                throw new Exception("Media on a prim functions not available");

            MediaEntry me = module.GetMediaEntry(m_host, face);
            if (null == me)
                me = new MediaEntry();

            int i = 0;

            while (i < rules.Length - 1)
            {
                int code = rules.GetLSLIntegerItem(i++);

                switch (code)
                {
                    case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE:
                        me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CONTROLS:
                        int v = rules.GetLSLIntegerItem(i++);
                        if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v)
                            me.Controls = MediaControls.Standard;
                        else
                            me.Controls = MediaControls.Mini;
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL:
                        me.CurrentURL = rules.GetLSLStringItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HOME_URL:
                        me.HomeURL = rules.GetLSLStringItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP:
                        me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY:
                        me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE:
                        me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM:
                        me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT:
                        me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS:
                        me.Width = (int)rules.GetLSLIntegerItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS:
                        me.Height = (int)rules.GetLSLIntegerItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE:
                        me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_WHITELIST:
                        string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' });
                        List<string> whiteListUrls = new List<string>();
                        Array.ForEach(
                            rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); });
                        me.WhiteList = whiteListUrls.ToArray();
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT:
                        me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
                        break;

                    case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
                        me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
                        break;
                }
            }

            module.SetMediaEntry(m_host, face, me);

            return ScriptBaseClass.LSL_STATUS_OK;
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:92,代码来源:LSL_Api.cs

示例8: getWindlightProfileFromRules


//.........这里部分代码省略.........
                        catch (InvalidCastException)
                        {
                            throw new InvalidCastException(string.Format("Error running rule WL_HORIZON: arg #{0} - parameter 1 must be rotation", idx));
                        }
                        wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
                        break;
                    case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
                        idx++;
                        try
                        {
                            iV = rules.GetVector3Item(idx);
                        }
                        catch (InvalidCastException)
                        {
                            throw new InvalidCastException(string.Format("Error running rule WL_LITTLE_WAVE_DIRECTION: arg #{0} - parameter 1 must be vector", idx));
                        }
                        wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
                        break;
                    case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
                        idx++;
                        try
                        {
                            wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
                        }
                        catch (InvalidCastException)
                        {
                            throw new InvalidCastException(string.Format("Error running rule WL_MAX_ALTITUDE: arg #{0} - parameter 1 must be integer", idx));
                        }
                        break;
                    case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
                        idx++;
                        try
                        {
                            wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
                        }
                        catch (ArgumentException)
                        {
                            throw new InvalidCastException(string.Format("Error running rule WL_NORMAL_MAP_TEXTURE: arg #{0} - parameter 1 must be key", idx));
                        }
                        break;
                    case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
                        idx++;
                        try
                        {
                            iV = rules.GetVector3Item(idx);
                        }
                        catch (InvalidCastException)
                        {
                            throw new InvalidCastException(string.Format("Error running rule WL_REFLECTION_WAVELET_SCALE: arg #{0} - parameter 1 must be vector", idx));
                        }
                        wl.reflectionWaveletScale = iV;
                        break;
                    case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
                        idx++;
                        try
                        {
                            wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
                        }
                        catch (InvalidCastException)
                        {
                            throw new InvalidCastException(string.Format("Error running rule WL_REFRACT_SCALE_ABOVE: arg #{0} - parameter 1 must be float", idx));
                        }
                        break;
                    case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
                        idx++;
                        try
开发者ID:CassieEllen,项目名称:opensim,代码行数:67,代码来源:LS_Api.cs

示例9: llParticleSystem

        public void llParticleSystem(LSL_List rules)
        {
            m_host.AddScriptLPS(1);
            if (rules.Length == 0)
            {
                m_host.RemoveParticleSystem();
                m_host.ParentGroup.HasGroupChanged = true;
            }
            else
            {
                Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
                LSL_Vector tempv = new LSL_Vector();

                float tempf = 0;

                for (int i = 0; i < rules.Length; i += 2)
                {
                    switch ((int)rules.Data[i])
                    {
                        case (int)ScriptBaseClass.PSYS_PART_FLAGS:
                            prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartColor.R = (float)tempv.x;
                            prules.PartStartColor.G = (float)tempv.y;
                            prules.PartStartColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartStartColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndColor.R = (float)tempv.x;
                            prules.PartEndColor.G = (float)tempv.y;
                            prules.PartEndColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartEndColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartScaleX = (float)tempv.x;
                            prules.PartStartScaleY = (float)tempv.y;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndScaleX = (float)tempv.x;
                            prules.PartEndScaleY = (float)tempv.y;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartMaxAge = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartAcceleration.X = (float)tempv.x;
                            prules.PartAcceleration.Y = (float)tempv.y;
                            prules.PartAcceleration.Z = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
                            int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
                            prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
                            prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.BurstRate = (float)tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT:
                            prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1);
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.BurstRadius = (float)tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.BurstSpeedMin = (float)tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX:
//.........这里部分代码省略.........
开发者ID:Ideia-Boa,项目名称:diva-distribution,代码行数:101,代码来源:LSL_Api.cs

示例10: SetPrimParams


//.........这里部分代码省略.........
                                return new LSL_List();
                                //face,type
                            int style;

                            try
                            {
                                face = rules.GetLSLIntegerItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                               Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXGEN: arg #{1} - parameter 2 must be integer", rulesParsed, idx - idxStart - 1));
                               return new LSL_List();
                            }
                            try
                            {
                                style = rules.GetLSLIntegerItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                               Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXGEN: arg #{1} - parameter 3 must be integer", rulesParsed, idx - idxStart - 1));
                               return new LSL_List();
                            }
                            SetTexGen(part, face, style);
                            break;
                        case ScriptBaseClass.PRIM_TEXT:
                            if (remain < 3)
                                return new LSL_List();
                            string primText;
                            LSL_Vector primTextColor;
                            LSL_Float primTextAlpha;

                            try
                            {
                                primText = rules.GetLSLStringItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                               Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 2 must be string", rulesParsed, idx - idxStart - 1));
                               return new LSL_List();
                            }
                            try
                            {
                                primTextColor = rules.GetVector3Item(idx++);
                            }
                            catch(InvalidCastException)
                            {
                               Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 3 must be vector", rulesParsed, idx - idxStart - 1));
                               return new LSL_List();
                            }
                            try
                            {
                                primTextAlpha = rules.GetLSLFloatItem(idx++);
                            }
                            catch(InvalidCastException)
                            {
                               Error(originFunc, string.Format("Error running rule #{0} -> PRIM_TEXT: arg #{1} - parameter 4 must be float", rulesParsed, idx - idxStart - 1));
                               return new LSL_List();
                            }
                            Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f);
                            part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));

                            break;

                        case ScriptBaseClass.PRIM_NAME:
                            if (remain < 1)
                                return new LSL_List();
开发者ID:Gitlab11,项目名称:opensim,代码行数:67,代码来源:LSL_Api.cs

示例11: SetParticleSystem


//.........这里部分代码省略.........
                            }
                            prules.BlendFuncDest = (byte)tmpi;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_GLOW:
                            try
                            {
                                tempf = (float)rules.GetLSLFloatItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_START_GLOW: arg #{0} - parameter 1 must be float", i + 1));
                                return;
                            }
                            prules.PartStartGlow = (float)tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_GLOW:
                            try
                            {
                                tempf = (float)rules.GetLSLFloatItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_END_GLOW: arg #{0} - parameter 1 must be float", i + 1));
                                return;
                            }
                            prules.PartEndGlow = (float)tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
                            try
                            {
                                prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_SRC_TEXTURE: arg #{0} - parameter 1 must be string or key", i + 1));
                                return;
                            }
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
                            try
                            {
                                tempf = (float)rules.GetLSLFloatItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_RATE: arg #{0} - parameter 1 must be float", i + 1));
                                return;
                            }
                            prules.BurstRate = (float)tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT:
                            try
                            {
                                prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_SRC_BURST_PART_COUNT: arg #{0} - parameter 1 must be integer", i + 1));
                                return;
                            }
                            break;
开发者ID:Gitlab11,项目名称:opensim,代码行数:67,代码来源:LSL_Api.cs

示例12: osParcelSetDetails

        public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
        {
            CheckThreatLevel(ThreatLevel.High, "osParcelSetDetails");
            m_host.AddScriptLPS(1);

            // Get a reference to the land data and make sure the owner of the script
            // can modify it

            ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
            if (startLandObject == null)
            {
                OSSLShoutError("There is no land at that location");
                return;
            }

            if (! World.Permissions.CanEditParcel(m_host.OwnerID, startLandObject))
            {
                OSSLShoutError("You do not have permission to modify the parcel");
                return;
            }

            // Create a new land data object we can modify
            LandData newLand = startLandObject.LandData.Copy();
            UUID uuid;

            // Process the rules, not sure what the impact would be of changing owner or group
            for (int idx = 0; idx < rules.Length;)
            {
                int code = rules.GetLSLIntegerItem(idx++);
                string arg = rules.GetLSLStringItem(idx++);
                switch (code)
                {
                    case 0:
                      newLand.Name = arg;
                      break;

                    case 1:
                      newLand.Description = arg;
                      break;

                    case 2:
                      CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
                      if (UUID.TryParse(arg , out uuid))
                          newLand.OwnerID = uuid;
                      break;

                    case 3:
                      CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
                      if (UUID.TryParse(arg , out uuid))
                          newLand.GroupID = uuid;
                      break;
                }
            }

            World.LandChannel.UpdateLandObject(newLand.LocalID,newLand);
        }
开发者ID:N3X15,项目名称:VoxelSim,代码行数:56,代码来源:OSSL_Api.cs

示例13: osRevokeScriptPermissions

        public void osRevokeScriptPermissions(LSL_Key avatar, LSL_List osfunctions)
        {
            CheckThreatLevel(ThreatLevel.Impossible, "osRevokeScriptPermissions");
            m_host.AddScriptLPS(1);
            UUID key;
            UUID.TryParse(avatar.m_string, out key);

            for (int item = 0; item <= osfunctions.Length - 1; item++)
            {
                string function = osfunctions.GetLSLStringItem(item);
                World.RemoveOsslPerm(key, function);
            }
        }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:13,代码来源:OSSL_Api.cs

示例14: osDrawFilledPolygon

        public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
        {
            m_host.AddScriptLPS(1);

            if (x.Length != y.Length || x.Length < 3)
            {
                return "";
            }
            drawList += "FillPolygon " + x.GetLSLStringItem(0) + "," + y.GetLSLStringItem(0);
            for (int i = 1; i < x.Length; i++)
            {
                drawList += "," + x.GetLSLStringItem(i) + "," + y.GetLSLStringItem(i);
            }
            drawList += "; ";
            return drawList;
        }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:16,代码来源:OSSL_Api.cs


注:本文中的OpenSim.Region.ScriptEngine.Shared.LSL_Types.list.GetLSLStringItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。