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C# ObjectPool.Init方法代码示例

本文整理汇总了C#中ObjectPool.Init方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectPool.Init方法的具体用法?C# ObjectPool.Init怎么用?C# ObjectPool.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObjectPool的用法示例。


在下文中一共展示了ObjectPool.Init方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: InitPool

	void InitPool ()
	{
		pool = new ObjectPool<DynamicBrick> (initSize, addSize);
		pool.NewObject = NewDynamicBrick;
		pool.Init ();
		
	}
开发者ID:saoniankeji,项目名称:JumpJump_Pure,代码行数:7,代码来源:BrickManager.cs

示例2: InitPool

	void InitPool ()
	{
		m_Pool_Brick = new ObjectPool<Brick> (100, 20);
		m_Pool_Brick.NewObject = NewBrick;
		m_Pool_Brick.Init ();
		
	}
开发者ID:saoniankeji,项目名称:JumpJump_Pure,代码行数:7,代码来源:BlockManager.cs

示例3: Start

 private void Start()
 {
     timer = Time.time + 0.4f;
     naturePool = ObjectPool.CreateInstance<ObjectPool> ();
     naturePool.Init (naturePrefab, 50, true);
     for (int i = 0; i < 30; i++) {
         GameObject pooledObject = naturePool.GetPooledObject();
         if (i % 2 == 0) {
             pooledObject.transform.position = new Vector3 (Random.Range(rightMinX, rightMaxX), 0, Random.Range(-85, -10));
         } else {
             pooledObject.transform.position = new Vector3 (Random.Range(leftMinX, leftMaxX), 0, Random.Range(-85, -10));
         }
         pooledObject.SetActive (true);
     }
 }
开发者ID:sebit0nic,项目名称:Sunday-Driver,代码行数:15,代码来源:NatureSpawner.cs

示例4: Start

 private void Start()
 {
     trafficPool = ObjectPool.CreateInstance<ObjectPool> ();
     trafficPool.Init (traffic, 5, true);
     puddlePool = ObjectPool.CreateInstance<ObjectPool> ();
     puddlePool.Init (puddle, 2, true);
     rockPool = ObjectPool.CreateInstance<ObjectPool> ();
     rockPool.Init (rock, 2, true);
     coinPool = ObjectPool.CreateInstance<ObjectPool> ();
     coinPool.Init (coin, 2, true);
     if (canSpawnTree) {
         treePool = ObjectPool.CreateInstance<ObjectPool> ();
         treePool.Init (tree, 4, true);
     }
     puddleTimer = Time.time;
     coinTimer = Time.time;
     treeTimer = Time.time;
 }
开发者ID:sebit0nic,项目名称:Sunday-Driver,代码行数:18,代码来源:TrafficSpawner.cs

示例5: Start

    //-----------------------------------------------------------------------------------
    // handler functions
    void Start()
    {
        if (instance == null)
            instance = this;

        if (ObjectList.Count != SizeList.Count)
            Debug.LogError("ObjectPool size is invalied!");

        for (int i = 0; i < ObjectList.Count; ++i)
        {
            var pool = new ObjectPool();
            pool.Init(ObjectList[i], SizeList[i]);
            poolList.Add(ObjectList[i].name, pool);
        }
    }
开发者ID:dlakwwkd,项目名称:UnityProject,代码行数:17,代码来源:ObjectManager.cs

示例6: Start

    private void Start()
    {
        pool3L = ObjectPool.CreateInstance<ObjectPool> ();
        pool3L.Init (road3L, 5, true);
        for (int i = 0; i < 4; i++) {
            GameObject pooledObject = pool3L.GetPooledObject();
            pooledObject.transform.position = new Vector3 (0, 0, -30 * i);
            pooledObject.SetActive (true);
            lastSpawnedObject = pooledObject;
        }
        pool4L = ObjectPool.CreateInstance<ObjectPool> ();
        pool4L.Init (road4L, 5, true);
        pool5L = ObjectPool.CreateInstance<ObjectPool> ();
        pool5L.Init (road5L, 5, true);

        transition3T4 = (GameObject)Instantiate (road3T4);
        transition3T4.transform.SetParent (parent.transform, false);
        transition3T4.SetActive (false);
        transition4T5 = (GameObject)Instantiate (road4T5);
        transition4T5.transform.SetParent (parent.transform, false);
        transition4T5.SetActive (false);
        transition5T4 = (GameObject)Instantiate (road5T4);
        transition5T4.transform.SetParent (parent.transform, false);
        transition5T4.SetActive (false);
        transition4T3 = (GameObject)Instantiate (road4T3);
        transition4T3.transform.SetParent (parent.transform, false);
        transition4T3.SetActive (false);

        transitionTimer = Time.time + Random.Range (5, 10);
    }
开发者ID:sebit0nic,项目名称:Sunday-Driver,代码行数:30,代码来源:RoadSpawner.cs

示例7: LoadMagnetResource

	void LoadMagnetResource ()
	{
		m_Magnet_Prefab = Resources.Load ("Props/Magnet") as GameObject;
		m_MagnetController_Pool = new ObjectPool<MagnetController> (MAGNET_INIT_NUM, MAGNET_ADD_NUM);
		m_MagnetController_Pool.NewObject = NewMagnetController;
		m_MagnetController_Pool.Init ();
	}
开发者ID:saoniankeji,项目名称:JumpJump_Pure,代码行数:7,代码来源:ResourceMgr.cs

示例8: LoadCoinResource

	void LoadCoinResource ()
	{
		m_Coin_Prefab = Resources.Load ("Props/Coin") as GameObject;
		m_CoinController_Pool = new ObjectPool<CoinController> (COIN_INIT_NUM, COIN_ADD_NUM);
		m_CoinController_Pool.NewObject = NewCoinController;
		m_CoinController_Pool.Init ();
	}
开发者ID:saoniankeji,项目名称:JumpJump_Pure,代码行数:7,代码来源:ResourceMgr.cs

示例9: InitPools

	public  void InitPools ()
	{
		pools = new ObjectPool<PlaySoundData> (10, 5);
		pools.NewObject = NewSoundData;
		pools.Init ();
	}
开发者ID:saoniankeji,项目名称:JumpJump_Pure,代码行数:6,代码来源:SoundManager.cs

示例10: Awake

 //===================================================
 // UNITY METHODS
 //===================================================
 /// <summary>
 /// Awake.
 /// </summary>
 void Awake()
 {
     EnemyList = new List<GameObject>();
     objectPool = GetComponent<ObjectPool>();
     objectPool.Init();
 }
开发者ID:hadeszs,项目名称:Tower-Defence-Unity-master-original,代码行数:12,代码来源:SpawnManager.cs


注:本文中的ObjectPool.Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。