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C# ObjectPool.GetPooledObject方法代码示例

本文整理汇总了C#中ObjectPool.GetPooledObject方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectPool.GetPooledObject方法的具体用法?C# ObjectPool.GetPooledObject怎么用?C# ObjectPool.GetPooledObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObjectPool的用法示例。


在下文中一共展示了ObjectPool.GetPooledObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

 private void Start()
 {
     timer = Time.time + 0.4f;
     naturePool = ObjectPool.CreateInstance<ObjectPool> ();
     naturePool.Init (naturePrefab, 50, true);
     for (int i = 0; i < 30; i++) {
         GameObject pooledObject = naturePool.GetPooledObject();
         if (i % 2 == 0) {
             pooledObject.transform.position = new Vector3 (Random.Range(rightMinX, rightMaxX), 0, Random.Range(-85, -10));
         } else {
             pooledObject.transform.position = new Vector3 (Random.Range(leftMinX, leftMaxX), 0, Random.Range(-85, -10));
         }
         pooledObject.SetActive (true);
     }
 }
开发者ID:sebit0nic,项目名称:Sunday-Driver,代码行数:15,代码来源:NatureSpawner.cs

示例2: Start

    private void Start()
    {
        pool3L = ObjectPool.CreateInstance<ObjectPool> ();
        pool3L.Init (road3L, 5, true);
        for (int i = 0; i < 4; i++) {
            GameObject pooledObject = pool3L.GetPooledObject();
            pooledObject.transform.position = new Vector3 (0, 0, -30 * i);
            pooledObject.SetActive (true);
            lastSpawnedObject = pooledObject;
        }
        pool4L = ObjectPool.CreateInstance<ObjectPool> ();
        pool4L.Init (road4L, 5, true);
        pool5L = ObjectPool.CreateInstance<ObjectPool> ();
        pool5L.Init (road5L, 5, true);

        transition3T4 = (GameObject)Instantiate (road3T4);
        transition3T4.transform.SetParent (parent.transform, false);
        transition3T4.SetActive (false);
        transition4T5 = (GameObject)Instantiate (road4T5);
        transition4T5.transform.SetParent (parent.transform, false);
        transition4T5.SetActive (false);
        transition5T4 = (GameObject)Instantiate (road5T4);
        transition5T4.transform.SetParent (parent.transform, false);
        transition5T4.SetActive (false);
        transition4T3 = (GameObject)Instantiate (road4T3);
        transition4T3.transform.SetParent (parent.transform, false);
        transition4T3.SetActive (false);

        transitionTimer = Time.time + Random.Range (5, 10);
    }
开发者ID:sebit0nic,项目名称:Sunday-Driver,代码行数:30,代码来源:RoadSpawner.cs


注:本文中的ObjectPool.GetPooledObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。