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C# Obj_AI_Minion.Distance方法代码示例

本文整理汇总了C#中Obj_AI_Minion.Distance方法的典型用法代码示例。如果您正苦于以下问题:C# Obj_AI_Minion.Distance方法的具体用法?C# Obj_AI_Minion.Distance怎么用?C# Obj_AI_Minion.Distance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Obj_AI_Minion的用法示例。


在下文中一共展示了Obj_AI_Minion.Distance方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: attackMinion

        public override void attackMinion(Obj_AI_Minion minion, bool onlyAA)
        {
            //  if (onlyAA)return;

            if (JungleOrbwalker.CanAttack())
            {
                if (minion.Distance(player) > 400 && minion.Distance(player) <= Q.Range)
                    UseQ(minion);
                UseW(minion);
                UseE(minion);
                UseR(minion);
            }
            JungleOrbwalker.attackMinion(minion, minion.Position.To2D().Extend(player.Position.To2D(), 100).To3D());
        }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:14,代码来源:Aatrox.cs

示例2: attackMinion

 public override void attackMinion(Obj_AI_Minion minion, bool onlyAA)
 {
     if (JungleOrbwalker.CanAttack())
     {
         if (minion.Distance(player) < 250)
         {
             if (getEnchCount() == 5)
                 UseQ(minion);
             UseW(minion);
             UseE(minion);
             UseR(minion);
         }
     }
     JungleOrbwalker.attackMinion(minion, minion.Position.To2D().Extend(player.Position.To2D(), 150).To3D());
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:15,代码来源:Rengar.cs

示例3: JungleSmite

        private void JungleSmite()
        {
            if (!this.Menu.Item("ElSmite.Activated").GetValue<KeyBind>().Active)
            {
                return;
            }

            Minion =
                (Obj_AI_Minion)
                MinionManager.GetMinions(this.Player.ServerPosition, 900, MinionTypes.All, MinionTeam.Neutral)
                    .FirstOrDefault(
                        buff =>
                        buff.IsValidTarget() && BuffsThatActuallyMakeSenseToSmite.Contains(buff.CharData.BaseSkinName));

            if (Minion == null)
            {
                return;
            }

            if (this.Menu.Item(Minion.CharData.BaseSkinName).IsActive())
            {
                if (Minion.Distance(this.Player.ServerPosition)
                    <= 500 + Minion.BoundingRadius + this.Player.BoundingRadius)
                {
                    if (this.Menu.Item("Smite.Spell").IsActive())
                    {
                        this.ChampionSpellSmite(this.SmiteDamage(), Minion);
                    }
                    if (this.SmiteDamage() > Minion.Health)
                    {
                        this.Player.Spellbook.CastSpell(this.SmiteSpell.Slot, Minion);
                    }
                }
            }
        }
开发者ID:fung2650,项目名称:ElBundle,代码行数:35,代码来源:Smite.cs

示例4: countMinionsInrange

 public static int countMinionsInrange(Obj_AI_Minion l, float p)
 {
     return ObjectManager.Get<Obj_AI_Minion>().Count(i => !i.IsDead && i.IsEnemy && l.Distance(i) < p);
 }
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Environment.cs

示例5: UseQ

        public override void UseQ(Obj_AI_Minion minion)
        {
            if (Q.IsReady())
            {
                if (Q.Instance.Name == "BlindMonkQOne" && BuffCount() < 2)
                {
                    if((minion.Health / getDPS(minion) < 2.3f))
                        return;

                    PredictionOutput po = Q.GetPrediction(minion);
                    if (po.Hitchance >= HitChance.Low)
                    {
                        Q.Cast(po.CastPosition);
                    }
                    if (po.Hitchance == HitChance.Collision)
                    {
                        if (player.Distance(minion) > 500)
                        {
                            Q.Cast(po.CastPosition);
                        }
                        player.IssueOrder(GameObjectOrder.MoveTo, minion.Position);
                    }
                }
                else if (BuffCount() == 0 || minion.Distance(player) > 250)
                    Q.Cast();
            }
        }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:27,代码来源:LeeSin.cs

示例6: UseE

 public override void UseE(Obj_AI_Minion minion)
 {
     if (E.IsReady() && minion.Distance(player) < 300)
     {
         if (E.Instance.Name == "BlindMonkEOne" && BuffCount() == 0)
             E.Cast();
         else if (BuffCount() == 0)
             E.Cast();
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:10,代码来源:LeeSin.cs

示例7: UseE

 public override void UseE(Obj_AI_Minion minion)
 {
     if (E.IsReady() && minion.Health / getDPS(minion) > 2 && minion.Distance(player)<=950)
         E.Cast(minion.Position);
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:5,代码来源:Aatrox.cs

示例8: UseE

 public override void UseE(Obj_AI_Minion minion)
 {
     if (E.IsReady() && minion.Distance(player) < 340+minion.BoundingRadius && E.GetDamage(minion)*0.7f<minion.Health)
     {
         E.Cast();
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:7,代码来源:Amumu.cs

示例9: WhyInsec

        //---------------------------------------WhyInsec()-------------------------------------------------------

        static void WhyInsec(Obj_AI_Base target, Vector3 cursorpos)
        {
            //Back distance = 300

            //Why I did that

            if (!WhyIDidThatAddonInsec && Orbwalker.ValidAzirSoldiers.Any(it => it.Distance(target) >= E.Width + target.BoundingRadius && it.Distance(target) <= (R.Width/2) - 50))
            {
                if (!WhyIDidThatAddonInsec)

                WhyIDidThatAddonInsec = true;

                Core.DelayAction(() => WhyIDidThatAddonInsec = false, 3000);

                if (E.IsReady())
                {
                    InsecSoldier = Orbwalker.ValidAzirSoldiers.Where(it => it.Distance(target) <= (R.Width / 2) - 50).OrderByDescending(it => it.Distance(target)).First();

                    var targetpos = Prediction.Position.PredictUnitPosition(target, 500).To3D();

                    var rectangle = new Geometry.Polygon.Rectangle(Player.Position, InsecSoldier.Position, E.Width + target.BoundingRadius);

                    if (!rectangle.IsInside(targetpos) && InsecSoldier.Distance(target) <= (R.Width / 2) - 50)
                    {
                        var EDelay = (int)((((Player.Distance(InsecSoldier) - 100) / 8) * 5));

                        if (E.Cast(CorrectRange(InsecSoldier.Position, E.Range)))
                        {
                            //Delayed insec

                            Core.DelayAction(delegate
                            {
                                if (Player.Spellbook.CastSpell(SpellSlot.Q, CursorCorrectRange(Q.Range)))
                                {
                                    LastQTime = Game.Time;
                                }

                                else WhyIDidThatAddonInsec = false;
                            }, EDelay);
                        }
                        else WhyIDidThatAddonInsec = false;
                    }
                    else { WhyIDidThatAddonInsec = false; }
                }

                else WhyIDidThatAddonInsec = false;
            }

            return;
        }
开发者ID:lolscripts,项目名称:wu,代码行数:52,代码来源:Program.cs

示例10: UseW

 public override void UseW(Obj_AI_Minion minion)
 {
     if (W.IsReady() && getEnchCount() != 5 && minion.Distance(player) < 340 + minion.BoundingRadius && W.GetDamage(minion) * 0.7f < minion.Health)
     {
         W.Cast();
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:7,代码来源:Rengar.cs

示例11: UseE

 public override void UseE(Obj_AI_Minion minion)
 {
     Console.WriteLine(getEnchCount());
     if (E.IsReady() && getEnchCount()!=5 && minion.Distance(player) < 400)
     {
         E.Cast(minion.Position);
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:8,代码来源:Rengar.cs

示例12: WhyInsec

        //---------------------------------------WhyInsec()----------------------------------------------------

        void WhyInsec(Obj_AI_Base target)
        {
            //Back distance = 300

            //Why I did that

            EloBuddy.Player.IssueOrder(GameObjectOrder.MoveTo, target);

            var targetpos = Prediction.Position.PredictUnitPosition(target, 500).To3D();

            if (!WhyIDidThatAddonInsec && Orbwalker.ValidAzirSoldiers.Any(it => it.Distance(target) >= E.Width + target.BoundingRadius && it.Distance(target) <= (R.Width / 2) - 20))
            {
                WhyIDidThatAddonInsec = true;

                Core.DelayAction(() => WhyIDidThatAddonInsec = false, 3000);

                if (E.IsReady())
                {
                    InsecSoldier = Orbwalker.ValidAzirSoldiers.Where(it => it.Distance(target) <= (R.Width / 2) - 20).OrderByDescending(it => it.Distance(target)).First();

                    var rectangle = new Geometry.Polygon.Rectangle(Player.Position, InsecSoldier.Position, E.Width + target.BoundingRadius);

                    if (!rectangle.IsInside(targetpos) && InsecSoldier.Distance(target) <= (R.Width / 2) - 50)
                    {
                        var EDelay = (int)((((Player.Distance(InsecSoldier) - 100) / 8) * 5));

                        if (E.Cast(Vectors.CorrectSpellRange(InsecSoldier.Position, E.Range)))
                        {
                            //Delayed insec

                            Core.DelayAction(delegate
                            {
                                if (Player.Spellbook.CastSpell(SpellSlot.Q, Vectors.CorrectSpellRange(Game.CursorPos, Q.Range)))
                                {
                                    LastQTime = Game.Time;
                                }

                                else WhyIDidThatAddonInsec = false;
                            }, EDelay);
                        }
                        else WhyIDidThatAddonInsec = false;
                    }
                    else { WhyIDidThatAddonInsec = false; }
                }
                else WhyIDidThatAddonInsec = false;
            }

            else if (!WhyIDidThatAddonInsec && W.IsReady() && E.IsReady() && Q.IsReady() && W.IsInRange(target))
            {
                var rectangle = new Geometry.Polygon.Rectangle(Player.Position, targetpos, 2 * (target.BoundingRadius + E.Width + 20));
                //rectangle.Draw(System.Drawing.Color.Yellow);

                var circle = new Geometry.Polygon.Circle(targetpos, (R.Width - 20)/2);
                //circle.Draw(System.Drawing.Color.Red);

                var point = circle.Points.Where(it => !NavMesh.GetCollisionFlags(it).HasFlag(CollisionFlags.Wall) && W.IsInRange(it.To3D()) && !rectangle.IsInside(it)).OrderByDescending(it => it.Distance(Player)).FirstOrDefault();

                if (point != null && W.Cast(point.To3D()))
                {
                    WhyIDidThatAddonInsec = true;

                    Core.DelayAction(() => WhyIDidThatAddonInsec = false, 3000);

                    Core.DelayAction(delegate
                    {
                        InsecSoldier = Orbwalker.ValidAzirSoldiers.Where(it => it.Distance(target) <= (R.Width / 2) - 20).OrderByDescending(it => it.Distance(target)).First();

                        var EDelay = (int)((((Player.Distance(InsecSoldier) - 100) / 8) * 5));

                        if (E.Cast(Vectors.CorrectSpellRange(InsecSoldier.Position, E.Range)))
                        {
                            //Delayed insec

                            Core.DelayAction(delegate
                            {
                                if (Player.Spellbook.CastSpell(SpellSlot.Q, Vectors.CorrectSpellRange(Game.CursorPos, Q.Range)))
                                {
                                    LastQTime = Game.Time;
                                }

                                else WhyIDidThatAddonInsec = false;
                            }, EDelay);
                        }
                        else WhyIDidThatAddonInsec = false;

                    }, 350);
                }

            }

            return;
        }
开发者ID:commonsharp,项目名称:EloBuddy,代码行数:94,代码来源:Azir.cs


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