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C# NetInfo.SetupNewSpeedLimitProps方法代码示例

本文整理汇总了C#中NetInfo.SetupNewSpeedLimitProps方法的典型用法代码示例。如果您正苦于以下问题:C# NetInfo.SetupNewSpeedLimitProps方法的具体用法?C# NetInfo.SetupNewSpeedLimitProps怎么用?C# NetInfo.SetupNewSpeedLimitProps使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetInfo的用法示例。


在下文中一共展示了NetInfo.SetupNewSpeedLimitProps方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildUp

        public void BuildUp(NetInfo info, NetInfoVersion version)
        {
            ///////////////////////////
            // Template              //
            ///////////////////////////
            var owRoadInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ONEWAY_2L);
            var owRoadTunnelInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ONEWAY_2L_TUNNEL);

            ///////////////////////////
            // 3DModeling            //
            ///////////////////////////
            info.Setup16m3mSWMesh(version);

            ///////////////////////////
            // Texturing             //
            ///////////////////////////
            SetupTextures(info, version);
            
            ///////////////////////////
            // Set up                //
            ///////////////////////////
            info.m_hasParkingSpaces = false;
            info.m_pavementWidth = (version != NetInfoVersion.Slope && version != NetInfoVersion.Tunnel ? 3 : 6);
            info.m_halfWidth = (version != NetInfoVersion.Slope && version != NetInfoVersion.Tunnel ? 8 : 11);

            if (version == NetInfoVersion.Tunnel)
            {
                info.m_setVehicleFlags = Vehicle.Flags.Transition | Vehicle.Flags.Underground;
                info.m_setCitizenFlags = CitizenInstance.Flags.Transition | CitizenInstance.Flags.Underground;
                info.m_class = owRoadTunnelInfo.m_class.Clone(NetInfoClasses.NEXT_SMALL3L_ROAD_TUNNEL);
            }
            else
            {
                info.m_class = owRoadInfo.m_class.Clone(NetInfoClasses.NEXT_SMALL3L_ROAD);
            }

            // Setting up lanes
            info.SetRoadLanes(version, new LanesConfiguration
            {
                IsTwoWay = false,
                LanesToAdd = 1,
                LaneWidth = 3.3f,
                SpeedLimit = 1.2f
            });
            var leftPedLane = info.GetLeftRoadShoulder();
            var rightPedLane = info.GetRightRoadShoulder();

            //Setting Up Props
            var leftRoadProps = leftPedLane.m_laneProps.m_props.ToList();
            var rightRoadProps = rightPedLane.m_laneProps.m_props.ToList();

            if (version == NetInfoVersion.Slope)
            {
                leftRoadProps.AddLeftWallLights(info.m_pavementWidth);
                rightRoadProps.AddRightWallLights(info.m_pavementWidth);
            }
            
            leftPedLane.m_laneProps.m_props = leftRoadProps.ToArray();
            rightPedLane.m_laneProps.m_props = rightRoadProps.ToArray();

            info.TrimAboveGroundProps(version);
            info.SetupNewSpeedLimitProps(60, 40);

            
            // AI
            var owPlayerNetAI = owRoadInfo.GetComponent<PlayerNetAI>();
            var playerNetAI = info.GetComponent<PlayerNetAI>();

            if (owPlayerNetAI != null && playerNetAI != null)
            {
                playerNetAI.m_constructionCost = owPlayerNetAI.m_constructionCost * 3 / 2; // Charge by the lane?
                playerNetAI.m_maintenanceCost = owPlayerNetAI.m_maintenanceCost * 3 / 2; // Charge by the lane?
            }

            var roadBaseAI = info.GetComponent<RoadBaseAI>();

            if (roadBaseAI != null)
            {
                roadBaseAI.m_trafficLights = true;
            }
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:81,代码来源:OneWay3LBuilder.cs

示例2: BuildUp


//.........这里部分代码省略.........
            info.m_halfWidth = (version == NetInfoVersion.Bridge || version == NetInfoVersion.Elevated ? 14 : 16);

            if (version == NetInfoVersion.Tunnel)
            {
                info.m_setVehicleFlags = Vehicle.Flags.Transition | Vehicle.Flags.Underground;
                info.m_setCitizenFlags = CitizenInstance.Flags.Transition | CitizenInstance.Flags.Underground;
                info.m_class = roadTunnelInfo.m_class.Clone(NetInfoClasses.NEXT_MEDIUM_ROAD_TUNNEL);
            }
            else if (version == NetInfoVersion.Bridge)
            {
                info.m_class = bridgeInfo.m_class.Clone(NetInfoClasses.NEXT_MEDIUM_ROAD);
            }
            else
            {
                info.m_class = roadInfo.m_class.Clone(NetInfoClasses.NEXT_MEDIUM_ROAD);
            }

            // Setting up lanes
            info.SetRoadLanes(version, new LanesConfiguration
            {
                IsTwoWay = true,
                LanesToAdd = -2,
                LaneWidth = 3.8f,
                BusStopOffset = 2.9f,
                CenterLane = CenterLaneType.Median,
                CenterLaneWidth = 3.8f
            });
            var leftPedLane = info.GetLeftRoadShoulder();
            var rightPedLane = info.GetRightRoadShoulder();

            // Fix for T++ legacy support
            if (version == NetInfoVersion.Ground)
            {
                var lanes = info.m_lanes.OrderBy(l => l.m_position).ToArray();
                var lanesLegacyOrder = new[]
                {
                    lanes[2],
                    lanes[3],
                    lanes[4],
                    lanes[5],
                    lanes[0],
                    lanes[7],
                    lanes[1],
                    lanes[6]
                };

                info.m_lanes = lanesLegacyOrder;
            }

            //Setting Up Props
            var leftRoadProps = leftPedLane.m_laneProps.m_props.ToList();
            var rightRoadProps = rightPedLane.m_laneProps.m_props.ToList();

            if (version != NetInfoVersion.Tunnel)
            {
                var leftStreetLight = leftRoadProps.FirstOrDefault(p => p.m_prop.name.ToLower().Contains("new street light"));
                if (leftStreetLight != null)
                {
                    leftStreetLight.m_finalProp =
                    leftStreetLight.m_prop = Prefabs.Find<PropInfo>(MediumAvenueSideLightBuilder.NAME);
                }

                var rightStreetLight = rightRoadProps.FirstOrDefault(p => p.m_prop.name.ToLower().Contains("new street light"));
                if (rightStreetLight != null)
                {
                    rightStreetLight.m_finalProp =
                    rightStreetLight.m_prop = Prefabs.Find<PropInfo>(MediumAvenueSideLightBuilder.NAME);
                }
            }

            if (version == NetInfoVersion.Slope)
            {
                leftRoadProps.AddLeftWallLights(info.m_pavementWidth);
                rightRoadProps.AddRightWallLights(info.m_pavementWidth);
            }

            leftPedLane.m_laneProps.m_props = leftRoadProps.ToArray();
            rightPedLane.m_laneProps.m_props = rightRoadProps.ToArray();

            info.TrimAboveGroundProps(version);
            info.SetupNewSpeedLimitProps(50, 60);


            // AI
            var owPlayerNetAI = roadInfo.GetComponent<PlayerNetAI>();
            var playerNetAI = info.GetComponent<PlayerNetAI>();

            if (owPlayerNetAI != null && playerNetAI != null)
            {
                playerNetAI.m_constructionCost = owPlayerNetAI.m_constructionCost * 2 / 3; // Charge by the lane?
                playerNetAI.m_maintenanceCost = owPlayerNetAI.m_maintenanceCost * 2 / 3; // Charge by the lane?
            }

            var roadBaseAI = info.GetComponent<RoadBaseAI>();

            if (roadBaseAI != null)
            {
                roadBaseAI.m_trafficLights = true;
            }
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:101,代码来源:MediumAvenue4LBuilder.cs

示例3: BuildUp

        public void BuildUp(NetInfo info, NetInfoVersion version)
        {
            ///////////////////////////
            // Template              //
            ///////////////////////////
            var roadInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ONEWAY_2L);

            ///////////////////////////
            // 3DModeling            //
            ///////////////////////////
            info.Setup8m2mSWMesh(version);

            ///////////////////////////
            // Texturing             //
            ///////////////////////////
            switch (version)
            {
                case NetInfoVersion.Ground:
                    info.SetAllSegmentsTexture(
                        new TextureSet
                           (@"Roads\TinyRoads\OneWay1L\Textures\Ground_Segment__MainTex.png",
                            @"Roads\TinyRoads\OneWay1L\Textures\Ground_Segment__APRMap.png"),
                        new LODTextureSet
                           (@"Roads\TinyRoads\OneWay1L\Textures\Ground_Segment_LOD__MainTex.png",
                            @"Roads\TinyRoads\OneWay1L\Textures\Ground_Segment_LOD__APRMap.png",
                            @"Roads\TinyRoads\OneWay1L\Textures\Ground_LOD__XYSMap.png"));

                    info.SetAllNodesTexture(
                        new TextureSet
                            (@"Roads\TinyRoads\OneWay1L\Textures\Ground_Node__MainTex.png",
                             @"Roads\TinyRoads\OneWay1L\Textures\Ground_Node__APRMap.png"),
                        new LODTextureSet
                           (@"Roads\TinyRoads\OneWay1L\Textures\Ground_Node_LOD__MainTex.png",
                            @"Roads\TinyRoads\OneWay1L\Textures\Ground_Node_LOD__APRMap.png",
                            @"Roads\TinyRoads\OneWay1L\Textures\Ground_LOD__XYSMap.png"));
                    break;
            }

            ///////////////////////////
            // Set up                //
            ///////////////////////////
            info.m_hasParkingSpaces = false;
            info.m_halfWidth = 4f;
            info.m_pavementWidth = 2f;
            info.m_class = roadInfo.m_class.Clone("NExt1LOneway");

            info.m_lanes = info.m_lanes
                .Where(l => l.m_laneType != NetInfo.LaneType.Parking)
                .ToArray();

            info.SetRoadLanes(version, new LanesConfiguration
            {
                IsTwoWay = true,
                LaneWidth = 4f,
                LanesToAdd = -1,
                SpeedLimit = 0.6f,
                BusStopOffset = 0f,
                PedLaneOffset = -0.75f,
                PedPropOffsetX = 2.25f
            });
            info.SetupNewSpeedLimitProps(30, 40);

            // left traffic light
            var newLeftTrafficLight = Prefabs.Find<PropInfo>("Traffic Light 01", false);
            var oldLeftTrafficLight = Prefabs.Find<PropInfo>("Traffic Light 02 Mirror", false);

            if (newLeftTrafficLight == null || oldLeftTrafficLight == null)
            {
                return;
            }

            info.ReplaceProps(newLeftTrafficLight, oldLeftTrafficLight);

            var originPlayerNetAI = roadInfo.GetComponent<PlayerNetAI>();
            var playerNetAI = info.GetComponent<PlayerNetAI>();

            if (playerNetAI != null && originPlayerNetAI != null)
            {
                playerNetAI.m_constructionCost = originPlayerNetAI.m_constructionCost * 1 / 2;
                playerNetAI.m_maintenanceCost = originPlayerNetAI.m_maintenanceCost * 1 / 2;
            }

            var roadBaseAI = info.GetComponent<RoadBaseAI>();
            if (roadBaseAI != null)
            {
                roadBaseAI.m_trafficLights = false;
            }
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:88,代码来源:OneWAy1LBuilder.cs

示例4: BuildUp

        public void BuildUp(NetInfo info, NetInfoVersion version)
        {
            ///////////////////////////
            // Template              //
            ///////////////////////////
            var owRoadInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ROAD_2L);
            var owRoadTunnelInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ONEWAY_2L_TUNNEL);

            ///////////////////////////
            // 3DModeling            //
            ///////////////////////////
            info.Setup16m2mSWMesh(version);

            ///////////////////////////
            // Texturing             //
            ///////////////////////////
            SetupTextures(info, version);

            ///////////////////////////
            // Set up                //
            ///////////////////////////
            info.m_hasParkingSpaces = false;
            info.m_pavementWidth = (version != NetInfoVersion.Slope && version != NetInfoVersion.Tunnel ? 2 : 5);
            info.m_halfWidth = (version != NetInfoVersion.Slope && version != NetInfoVersion.Tunnel ? 8 : 11);

            if (version == NetInfoVersion.Tunnel)
            {
                info.m_setVehicleFlags = Vehicle.Flags.Transition | Vehicle.Flags.Underground;
                info.m_setCitizenFlags = CitizenInstance.Flags.Transition | CitizenInstance.Flags.Underground;
                info.m_class = owRoadTunnelInfo.m_class.Clone(NetInfoClasses.NEXT_SMALL4L_ROAD_TUNNEL);
            }
            else
            {
                info.m_class = owRoadInfo.m_class.Clone(NetInfoClasses.NEXT_SMALL4L_ROAD);
            }

            // Setting up lanes
            info.SetRoadLanes(version, new LanesConfiguration
            {
                IsTwoWay = true,
                LanesToAdd = 2,
                PedPropOffsetX = 0.5f,
                BusStopOffset = 0f,
                SpeedLimit = 1.0f
            });
            var leftPedLane = info.GetLeftRoadShoulder();
            var rightPedLane = info.GetRightRoadShoulder();

            // Fix for T++ legacy support
            var lanes = info.m_lanes.OrderBy(l => l.m_position).ToArray();
            var lanesLegacyOrder = new[]
            {
                lanes[0],
                lanes[5],
                lanes[1],
                lanes[4],
                lanes[2],
                lanes[3]
            };

            info.m_lanes = lanesLegacyOrder;

            //Setting Up Props
            var leftRoadProps = leftPedLane.m_laneProps.m_props.ToList();
            var rightRoadProps = rightPedLane.m_laneProps.m_props.ToList();

            if (version == NetInfoVersion.Slope)
            {
                leftRoadProps.AddLeftWallLights(info.m_pavementWidth);
                rightRoadProps.AddRightWallLights(info.m_pavementWidth);
            }

            leftPedLane.m_laneProps.m_props = leftRoadProps.ToArray();
            rightPedLane.m_laneProps.m_props = rightRoadProps.ToArray();

            info.TrimAboveGroundProps(version);
            info.SetupNewSpeedLimitProps(50, 40);

            // AI
            var owPlayerNetAI = owRoadInfo.GetComponent<PlayerNetAI>();
            var playerNetAI = info.GetComponent<PlayerNetAI>();

            if (owPlayerNetAI != null && playerNetAI != null)
            {
                playerNetAI.m_constructionCost = owPlayerNetAI.m_constructionCost * 2; // Charge by the lane?
                playerNetAI.m_maintenanceCost = owPlayerNetAI.m_maintenanceCost * 2; // Charge by the lane?
            }

            // TODO: make it configurable
            var roadBaseAI = info.GetComponent<RoadBaseAI>();
            if (roadBaseAI != null)
            {
                roadBaseAI.m_trafficLights = false;
            }
        }
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:95,代码来源:SmallAvenue4LBuilder.cs

示例5: BuildUp

        public void BuildUp(NetInfo info, NetInfoVersion version)
        {
            ///////////////////////////
            // Template              //
            ///////////////////////////
            var roadInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ROAD_2L);

            ///////////////////////////
            // 3DModeling            //
            ///////////////////////////
            info.Setup8m1p5mSWMesh(version);

            ///////////////////////////
            // Texturing             //
            ///////////////////////////
            switch (version)
            {
                case NetInfoVersion.Ground:
                    info.SetAllSegmentsTexture(
                        new TextureSet
                           (@"Roads\TinyRoads\Alley2L\Textures\Ground_Segment__MainTex.png",
                            @"Roads\TinyRoads\Alley2L\Textures\Ground_Segment__APRMap.png"),
                        new LODTextureSet
                           (@"Roads\TinyRoads\Alley2L\Textures\Ground_Segment_LOD__MainTex.png",
                            @"Roads\TinyRoads\Alley2L\Textures\Ground_Segment_LOD__APRMap.png",
                            @"Roads\TinyRoads\Alley2L\Textures\Ground_LOD__XYSMap.png"));

                    foreach (var node in info.m_nodes)
                    {
                        if (node.m_flagsForbidden == NetNode.Flags.Transition)
                        {
                            node.SetTextures(
                                new TextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Node__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Node__APRMap.png"),
                                new LODTextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Node_LOD__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Node_LOD__APRMap.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_LOD__XYSMap.png"));
                        }
                        else if (node.m_flagsRequired == NetNode.Flags.Transition)
                        {
                            node.SetTextures(
                                new TextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Trans__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Trans__APRMap.png"),
                                new LODTextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Trans_LOD__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Trans_LOD__APRMap.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_LOD__XYSMap.png"));
                        }
                    }
                    break;
            }

            ///////////////////////////
            // Set up                //
            ///////////////////////////
            info.m_hasParkingSpaces = false;
            info.m_halfWidth = 4f;
            info.m_pavementWidth = 1.5f;
            info.m_surfaceLevel = 0;
            info.m_class = roadInfo.m_class.Clone("NExt2LAlley");
            info.m_class.m_level = (ItemClass.Level)5; //New level
            info.m_lanes = info.m_lanes
                .Where(l => l.m_laneType != NetInfo.LaneType.Parking)
                .ToArray();

            var pedLanes = info.m_lanes.Where(l => l.m_laneType == NetInfo.LaneType.Pedestrian);
            var roadLanes = info.m_lanes.Where(l => l.m_laneType != NetInfo.LaneType.Pedestrian && l.m_laneType != NetInfo.LaneType.None);

            foreach (var pedLane in pedLanes)
            {
                pedLane.m_verticalOffset = 0.25f;
            }

            foreach (var roadLane in roadLanes)
            {
                roadLane.m_verticalOffset = 0.1f;
            }

            info.SetRoadLanes(version, new LanesConfiguration
            {
                IsTwoWay = true,
                LaneWidth = 2.5f,
                SpeedLimit = 0.6f,
                BusStopOffset = 0f,
                PedLaneOffset = -0.75f,
                PedPropOffsetX = 2.25f
            });
            info.SetupNewSpeedLimitProps(30, 40);
            info.TrimArrowsProps();
            
            var originPlayerNetAI = roadInfo.GetComponent<PlayerNetAI>();
            var playerNetAI = info.GetComponent<PlayerNetAI>();

            if (playerNetAI != null && originPlayerNetAI != null)
            {
                playerNetAI.m_constructionCost = originPlayerNetAI.m_constructionCost * 1 / 2;
                playerNetAI.m_maintenanceCost = originPlayerNetAI.m_maintenanceCost * 1 / 2;
//.........这里部分代码省略.........
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:101,代码来源:Alley2LBuilder.cs


注:本文中的NetInfo.SetupNewSpeedLimitProps方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。