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C# NetInfo.Setup8m1p5mSWMesh方法代码示例

本文整理汇总了C#中NetInfo.Setup8m1p5mSWMesh方法的典型用法代码示例。如果您正苦于以下问题:C# NetInfo.Setup8m1p5mSWMesh方法的具体用法?C# NetInfo.Setup8m1p5mSWMesh怎么用?C# NetInfo.Setup8m1p5mSWMesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetInfo的用法示例。


在下文中一共展示了NetInfo.Setup8m1p5mSWMesh方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildUp

        public void BuildUp(NetInfo info, NetInfoVersion version)
        {
            ///////////////////////////
            // Template              //
            ///////////////////////////
            var roadInfo = Prefabs.Find<NetInfo>(NetInfos.Vanilla.ROAD_2L);

            ///////////////////////////
            // 3DModeling            //
            ///////////////////////////
            info.Setup8m1p5mSWMesh(version);

            ///////////////////////////
            // Texturing             //
            ///////////////////////////
            switch (version)
            {
                case NetInfoVersion.Ground:
                    info.SetAllSegmentsTexture(
                        new TextureSet
                           (@"Roads\TinyRoads\Alley2L\Textures\Ground_Segment__MainTex.png",
                            @"Roads\TinyRoads\Alley2L\Textures\Ground_Segment__APRMap.png"),
                        new LODTextureSet
                           (@"Roads\TinyRoads\Alley2L\Textures\Ground_Segment_LOD__MainTex.png",
                            @"Roads\TinyRoads\Alley2L\Textures\Ground_Segment_LOD__APRMap.png",
                            @"Roads\TinyRoads\Alley2L\Textures\Ground_LOD__XYSMap.png"));

                    foreach (var node in info.m_nodes)
                    {
                        if (node.m_flagsForbidden == NetNode.Flags.Transition)
                        {
                            node.SetTextures(
                                new TextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Node__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Node__APRMap.png"),
                                new LODTextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Node_LOD__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Node_LOD__APRMap.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_LOD__XYSMap.png"));
                        }
                        else if (node.m_flagsRequired == NetNode.Flags.Transition)
                        {
                            node.SetTextures(
                                new TextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Trans__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Trans__APRMap.png"),
                                new LODTextureSet
                                   (@"Roads\TinyRoads\Alley2L\Textures\Ground_Trans_LOD__MainTex.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_Trans_LOD__APRMap.png",
                                    @"Roads\TinyRoads\Alley2L\Textures\Ground_LOD__XYSMap.png"));
                        }
                    }
                    break;
            }

            ///////////////////////////
            // Set up                //
            ///////////////////////////
            info.m_hasParkingSpaces = false;
            info.m_halfWidth = 4f;
            info.m_pavementWidth = 1.5f;
            info.m_surfaceLevel = 0;
            info.m_class = roadInfo.m_class.Clone("NExt2LAlley");
            info.m_class.m_level = (ItemClass.Level)5; //New level
            info.m_lanes = info.m_lanes
                .Where(l => l.m_laneType != NetInfo.LaneType.Parking)
                .ToArray();

            var pedLanes = info.m_lanes.Where(l => l.m_laneType == NetInfo.LaneType.Pedestrian);
            var roadLanes = info.m_lanes.Where(l => l.m_laneType != NetInfo.LaneType.Pedestrian && l.m_laneType != NetInfo.LaneType.None);

            foreach (var pedLane in pedLanes)
            {
                pedLane.m_verticalOffset = 0.25f;
            }

            foreach (var roadLane in roadLanes)
            {
                roadLane.m_verticalOffset = 0.1f;
            }

            info.SetRoadLanes(version, new LanesConfiguration
            {
                IsTwoWay = true,
                LaneWidth = 2.5f,
                SpeedLimit = 0.6f,
                BusStopOffset = 0f,
                PedLaneOffset = -0.75f,
                PedPropOffsetX = 2.25f
            });
            info.SetupNewSpeedLimitProps(30, 40);
            info.TrimArrowsProps();
            
            var originPlayerNetAI = roadInfo.GetComponent<PlayerNetAI>();
            var playerNetAI = info.GetComponent<PlayerNetAI>();

            if (playerNetAI != null && originPlayerNetAI != null)
            {
                playerNetAI.m_constructionCost = originPlayerNetAI.m_constructionCost * 1 / 2;
                playerNetAI.m_maintenanceCost = originPlayerNetAI.m_maintenanceCost * 1 / 2;
//.........这里部分代码省略.........
开发者ID:Katalyst6,项目名称:CSL.TransitAddonMod,代码行数:101,代码来源:Alley2LBuilder.cs


注:本文中的NetInfo.Setup8m1p5mSWMesh方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。