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C# MyInventory.ComputeAmountThatFits方法代码示例

本文整理汇总了C#中MyInventory.ComputeAmountThatFits方法的典型用法代码示例。如果您正苦于以下问题:C# MyInventory.ComputeAmountThatFits方法的具体用法?C# MyInventory.ComputeAmountThatFits怎么用?C# MyInventory.ComputeAmountThatFits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyInventory的用法示例。


在下文中一共展示了MyInventory.ComputeAmountThatFits方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MoveItemsFromConstructionStockpile

        /// <summary>
        /// Moves items with the given flags from the construction inventory to the character.
        /// If the flags are None, all items are moved.
        /// </summary>
        public void MoveItemsFromConstructionStockpile(MyInventory toInventory, MyItemFlags flags = MyItemFlags.None)
        {
            if (m_stockpile == null) return;

            Debug.Assert(toInventory != null);
            if (toInventory == null) return;

            m_tmpItemList.Clear();
            foreach (var item in m_stockpile.GetItems())
            {
                if (flags == MyItemFlags.None || (item.Content.Flags & flags) != 0)
                    m_tmpItemList.Add(item);
            }
            m_stockpile.ClearSyncList();
            foreach (var item in m_tmpItemList)
            {
                var amount = (int)toInventory.ComputeAmountThatFits(item.Content.GetId());
                amount = Math.Min(amount, item.Amount);
                toInventory.AddItems(amount, item.Content);
                m_stockpile.RemoveItems(amount, item.Content);
            }
            CubeGrid.SyncObject.SendStockpileChanged(this, m_stockpile.GetSyncList());
            m_stockpile.ClearSyncList();
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:28,代码来源:MySlimBlock.cs

示例2: MoveUnneededItemsFromConstructionStockpile

        public void MoveUnneededItemsFromConstructionStockpile(MyInventory toInventory)
        {
            if (m_stockpile == null) return;

            Debug.Assert(toInventory != null);
            if (toInventory == null) return;

            m_tmpItemList.Clear();
            AcquireUnneededStockpileItems(m_tmpItemList);
            m_stockpile.ClearSyncList();

            foreach (var item in m_tmpItemList)
            {
                var amount = (int)toInventory.ComputeAmountThatFits(item.Content.GetId());
                amount = Math.Min(amount, item.Amount);
                toInventory.AddItems(amount, item.Content);
                m_stockpile.RemoveItems(amount, item.Content);
            }
            CubeGrid.SyncObject.SendStockpileChanged(this, m_stockpile.GetSyncList());
            m_stockpile.ClearSyncList();
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:21,代码来源:MySlimBlock.cs

示例3: FixTransferAmount

        private static void FixTransferAmount(MyInventory src, MyInventory dst, MyInventoryItem? srcItem, bool spawn, ref MyFixedPoint remove, ref MyFixedPoint add)
        {
            Debug.Assert(Sync.IsServer);
            if (srcItem.Value.Amount < remove)
            {
                remove = srcItem.Value.Amount;
                add = remove;
            }

            if (!MySession.Static.CreativeMode && !src.Equals(dst))
            {
                MyFixedPoint space = dst.ComputeAmountThatFits(srcItem.Value.Content.GetId());
                if (space < remove)
                {
                    if (spawn)
                    {
                        MyEntity e = (dst.Owner as MyEntity);
                        Matrix m = e.WorldMatrix;
                        MyFloatingObjects.Spawn(new MyInventoryItem(remove - space, srcItem.Value.Content), e.PositionComp.GetPosition() + m.Forward + m.Up, m.Forward, m.Up, e.Physics);
                    }
                    else
                    {
                        remove = space;
                    }
                    add = space;
                }
            }
        }
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:28,代码来源:MySyncInventory.cs

示例4: ComputeFloatingObjectAmount

 private static bool ComputeFloatingObjectAmount(MyFloatingObject obj, ref MyFixedPoint amount, MyInventory inv)
 {
     amount = obj.Item.Amount;
     if (!MySession.Static.CreativeMode)
         amount = MyFixedPoint.Min(amount, inv.ComputeAmountThatFits(obj.Item.Content.GetId()));
     if (amount <= 0) // does not fit into inventory
         return false;
     return true;
 }
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:9,代码来源:MySyncInventory.cs

示例5: ItemPullAll

        private static bool ItemPullAll(IMyConveyorEndpointBlock start, MyInventory destinationInventory)
        {
            MyCubeBlock startingBlock = start as MyCubeBlock;
            if (startingBlock == null) return false;

            bool itemsPulled = false;

            // Try and get the block from the cache
            MyGridConveyorSystem conveyorSystem = startingBlock.CubeGrid.GridSystems.ConveyorSystem;
            MyGridConveyorSystem.ConveyorEndpointMapping endpoints = conveyorSystem.GetConveyorEndpointMapping(start);
            if (endpoints.pullElements != null)
            {
                // Iterate to the other elements, see if we can collect some amount of items to pull
                for (int i = 0; i < endpoints.pullElements.Count; i++)
                {
                    MyCubeBlock sourceBlock = endpoints.pullElements[i] as MyCubeBlock;
                    if (sourceBlock == null) continue;

                    int inventoryCount = sourceBlock.InventoryCount;
                    for (int inventoryIndex = 0; inventoryIndex < inventoryCount; inventoryIndex++)
                    {
                        MyInventory inventory = sourceBlock.GetInventory(inventoryIndex);
                        if ((inventory.GetFlags() & MyInventoryFlags.CanSend) == 0)
                            continue;

                        if (inventory == destinationInventory)
                            continue;

                        var items = inventory.GetItems().ToArray();
                        for (int itemIndex = 0; itemIndex < items.Length; itemIndex++)
                        {
                            var item = items[itemIndex];
                            var itemId = item.GetDefinitionId();

                            var amountThatFits = destinationInventory.ComputeAmountThatFits(itemId);
                            if (amountThatFits <= 0)
                                continue;

                            // Verify that this item can, in fact, make it past sorters, etc
                            if (!CanTransfer(start, endpoints.pullElements[i], itemId, false))
                                continue;

                            var availableAmount = inventory.GetItemAmount(itemId);
                            var transferAmount = MyFixedPoint.Min(availableAmount, amountThatFits);

                            MyInventory.Transfer(inventory, destinationInventory, itemId, MyItemFlags.None, transferAmount);
                            itemsPulled = true;

                            if (destinationInventory.CargoPercentage >= 0.99f)
                                break;
                        }

                        if (destinationInventory.CargoPercentage >= 0.99f)
                            break;
                    }

                    if (destinationInventory.CargoPercentage >= 0.99f)
                        break;
                }
            }

            else
            {
                // Cache may need to be recomputed
                if (!conveyorSystem.m_isRecomputingGraph)
                    conveyorSystem.RecomputeConveyorEndpoints();
            }
            return itemsPulled;
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:69,代码来源:MyGridConveyorSystem.cs

示例6: PullAllRequest

        public static bool PullAllRequest(IMyConveyorEndpointBlock start, MyInventory destinationInventory, long playerId, MyInventoryConstraint requestedTypeIds)
        {
            MyCubeBlock startingBlock = start as MyCubeBlock;
            if (startingBlock == null) return false;

            m_tmpRequestedItemSet.Set(requestedTypeIds);

            // Try and get the block from the cache
            MyGridConveyorSystem conveyorSystem = startingBlock.CubeGrid.GridSystems.ConveyorSystem;
            MyGridConveyorSystem.ConveyorEndpointMapping endpoints = conveyorSystem.GetConveyorEndpointMapping(start);
            if (endpoints.pullElements != null)
            {
                bool didTransfer = false;

                // Iterate to the other elements, see if we can collect some amount of items to pull
                for (int i = 0; i < endpoints.pullElements.Count; i++)
                {
                    MyCubeBlock sourceBlock = endpoints.pullElements[i] as MyCubeBlock;
                    if (sourceBlock == null) continue;

                    int inventoryCount = sourceBlock.InventoryCount;
                    for (int inventoryIndex = 0; inventoryIndex < inventoryCount; inventoryIndex++)
                    {
                        MyInventory inventory = sourceBlock.GetInventory(inventoryIndex);
                        if ((inventory.GetFlags() & MyInventoryFlags.CanSend) == 0)
                            continue;

                        if (inventory == destinationInventory)
                            continue;

                        m_tmpInventoryItems.Clear();
                        foreach (var item in inventory.GetItems())
                        {
                            m_tmpInventoryItems.Add(item);
                        }

                        foreach (var item in m_tmpInventoryItems)
                        {
                            if (destinationInventory.VolumeFillFactor >= 1.0f)
                            {
                                m_tmpInventoryItems.Clear();
                                return true;
                            }

                            var itemId = item.Content.GetId();

                            if (requestedTypeIds != null && !m_tmpRequestedItemSet.Contains(itemId))
                                continue;

                            // Verify that this item can, in fact, make it past sorters, etc
                            if (!CanTransfer(start, endpoints.pullElements[i], itemId, false))
                                continue;

                            var transferedAmount = item.Amount;

                            var oxygenBottle = item.Content as Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasContainerObject;
                            if (oxygenBottle != null && oxygenBottle.GasLevel >= 1f)
                                continue;

                            if (!MySession.Static.CreativeMode)
                            {
                                var fittingAmount = destinationInventory.ComputeAmountThatFits(item.Content.GetId());
                                if (item.Content.TypeId != typeof(MyObjectBuilder_Ore) &&
                                    item.Content.TypeId != typeof(MyObjectBuilder_Ingot))
                                {
                                    fittingAmount = MyFixedPoint.Floor(fittingAmount);
                                }
                                transferedAmount = MyFixedPoint.Min(fittingAmount, transferedAmount);
                            }
                            if (transferedAmount == 0)
                                continue;

                            didTransfer = true;
                            MyInventory.Transfer(inventory, destinationInventory, item.Content.GetId(), MyItemFlags.None, transferedAmount);

                            if (destinationInventory.CargoPercentage >= 0.99f)
                                break;
                        }

                        if (destinationInventory.CargoPercentage >= 0.99f)
                            break;
                    }

                    if (destinationInventory.CargoPercentage >= 0.99f)
                        break;
                }

                return didTransfer;
            }

            else
            {
                // Cache may need to be recomputed
                if (!conveyorSystem.m_isRecomputingGraph)
                    conveyorSystem.RecomputeConveyorEndpoints();
            }

            return false;
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:99,代码来源:MyGridConveyorSystem.cs

示例7: ItemPullAllInternal

        private static void ItemPullAllInternal(MyInventory destinationInventory, PullRequestItemSet requestedTypeIds, bool onlySmall)
        {
            SetTraversalInventoryItemDefinitionId();
            Debug.Assert(m_tmpPullRequests.Count == 0, "m_tmpPullRequests is not empty!");
            using (var invertedConductivity = new MyConveyorLine.InvertedConductivity())
            {
                foreach (var conveyorEndpoint in MyGridConveyorSystem.Pathfinding)
                {
                    IMyInventoryOwner owner = conveyorEndpoint.CubeBlock as IMyInventoryOwner;
                    if (owner == null) continue;

                    for (int i = 0; i < owner.InventoryCount; ++i)
                    {
                        var inventory = owner.GetInventory(i);
                        if ((inventory.GetFlags() & MyInventoryFlags.CanSend) == 0)
                            continue;

                        if (inventory == destinationInventory)
                            continue;

                        m_tmpInventoryItems.Clear();
                        foreach (var item in inventory.GetItems())
                        {
                            m_tmpInventoryItems.Add(item);
                        }

                        foreach (var item in m_tmpInventoryItems)
                        {
                            if (destinationInventory.VolumeFillFactor >= 1.0f)
                            {
                                m_tmpInventoryItems.Clear();
                                return;
                            }

                            var itemId = item.Content.GetId();

                            if (requestedTypeIds != null && !requestedTypeIds.Contains(itemId))
                                continue;

                            if (onlySmall && NeedsLargeTube(itemId))
                                continue;

                            var transferedAmount = item.Amount;

                            var oxygenBottle = item.Content as Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_OxygenContainerObject;
                            if (oxygenBottle != null && oxygenBottle.OxygenLevel == 1f)
                                continue;

                            if (!MySession.Static.CreativeMode)
                            {
                                var fittingAmount = destinationInventory.ComputeAmountThatFits(item.Content.GetId());
                                if (item.Content.TypeId != typeof(MyObjectBuilder_Ore) &&
                                    item.Content.TypeId != typeof(MyObjectBuilder_Ingot))
                                {
                                    fittingAmount = MyFixedPoint.Floor(fittingAmount);
                                }
                                transferedAmount = MyFixedPoint.Min(fittingAmount, transferedAmount);
                            }
                            if (transferedAmount == 0)
                                continue;

                            // SK: this is mental
                            m_tmpPullRequests.Add(new MyTuple<IMyConveyorEndpointBlock, MyPhysicalInventoryItem>(m_startingEndpoint.CubeBlock as IMyConveyorEndpointBlock, item));
                            //MyInventory.Transfer(inventory, destinationInventory, item.Content.GetId(), MyItemFlags.None, transferedAmount);
                        }
                    }
                }
            }

            foreach (var tuple in m_tmpPullRequests)
            {
                if (destinationInventory.VolumeFillFactor >= 1.0f)
                {
                    m_tmpPullRequests.Clear();
                    return;
                }

                var start = tuple.Item1;
                var item = tuple.Item2;

                var transferedAmount = item.Amount;
                var fittingAmount = destinationInventory.ComputeAmountThatFits(item.Content.GetId());
                if (item.Content.TypeId != typeof(MyObjectBuilder_Ore) &&
                    item.Content.TypeId != typeof(MyObjectBuilder_Ingot))
                {
                    fittingAmount = MyFixedPoint.Floor(fittingAmount);
                }
                transferedAmount = MyFixedPoint.Min(fittingAmount, transferedAmount);

                if (transferedAmount == 0)
                    continue;

                var itemId = item.Content.GetId();

                SetTraversalInventoryItemDefinitionId(itemId);
                ItemPullRequest(start, destinationInventory, m_playerIdForAccessiblePredicate, itemId, transferedAmount);
            }

            m_tmpPullRequests.Clear();
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:100,代码来源:MyGridConveyorSystem.cs


注:本文中的MyInventory.ComputeAmountThatFits方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。