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C# MyInventory.AddItems方法代码示例

本文整理汇总了C#中MyInventory.AddItems方法的典型用法代码示例。如果您正苦于以下问题:C# MyInventory.AddItems方法的具体用法?C# MyInventory.AddItems怎么用?C# MyInventory.AddItems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyInventory的用法示例。


在下文中一共展示了MyInventory.AddItems方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MoveUnneededItemsFromConstructionStockpile

        public void MoveUnneededItemsFromConstructionStockpile(MyInventory toInventory)
        {
            if (m_stockpile == null) return;

            Debug.Assert(toInventory != null);
            if (toInventory == null) return;

            m_tmpItemList.Clear();
            AcquireUnneededStockpileItems(m_tmpItemList);
            m_stockpile.ClearSyncList();

            foreach (var item in m_tmpItemList)
            {
                var amount = (int)toInventory.ComputeAmountThatFits(item.Content.GetId());
                amount = Math.Min(amount, item.Amount);
                toInventory.AddItems(amount, item.Content);
                m_stockpile.RemoveItems(amount, item.Content);
            }
            CubeGrid.SyncObject.SendStockpileChanged(this, m_stockpile.GetSyncList());
            m_stockpile.ClearSyncList();
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:21,代码来源:MySlimBlock.cs

示例2: AddItems

 public bool AddItems(MyInventory inventory, MyObjectBuilder_PhysicalObject obj, bool overrideCheck, MyFixedPoint amount)
 {
     if (overrideCheck || !inventory.ContainItems(amount, obj))
     {
         if (inventory.CanItemsBeAdded(amount, obj.GetId()))
         {
             inventory.AddItems(amount, obj);
             return true;
         }
         else
         {
             return false;
         }
     }
     else
     {
         return false;
     }
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:19,代码来源:MyTestersDebugInputComponent.cs

示例3: MoveItemsFromConstructionStockpile

        /// <summary>
        /// Moves items with the given flags from the construction inventory to the character.
        /// If the flags are None, all items are moved.
        /// </summary>
        public void MoveItemsFromConstructionStockpile(MyInventory toInventory, MyItemFlags flags = MyItemFlags.None)
        {
            if (m_stockpile == null) return;

            Debug.Assert(toInventory != null);
            if (toInventory == null) return;

            m_tmpItemList.Clear();
            foreach (var item in m_stockpile.GetItems())
            {
                if (flags == MyItemFlags.None || (item.Content.Flags & flags) != 0)
                    m_tmpItemList.Add(item);
            }
            m_stockpile.ClearSyncList();
            foreach (var item in m_tmpItemList)
            {
                var amount = (int)toInventory.ComputeAmountThatFits(item.Content.GetId());
                amount = Math.Min(amount, item.Amount);
                toInventory.AddItems(amount, item.Content);
                m_stockpile.RemoveItems(amount, item.Content);
            }
            CubeGrid.SyncObject.SendStockpileChanged(this, m_stockpile.GetSyncList());
            m_stockpile.ClearSyncList();
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:28,代码来源:MySlimBlock.cs

示例4: TransferItemsInternal

        private static void TransferItemsInternal(MyInventory src, MyInventory dst, uint itemId, bool spawn, int destItemIndex, MyFixedPoint amount)
        {
            Debug.Assert(Sync.IsServer);
            MyFixedPoint remove = amount;

            var srcItem = src.GetItemByID(itemId);
            if (!srcItem.HasValue) return;

            FixTransferAmount(src, dst, srcItem, spawn, ref remove, ref amount);

            if (remove != 0)
                src.RemoveItems(itemId, remove);

            if (amount != 0)
                dst.AddItems(amount, srcItem.Value.Content, destItemIndex);
        }
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:16,代码来源:MySyncInventory.cs


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