本文整理汇总了C#中Models.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# Models.getPlayer方法的具体用法?C# Models.getPlayer怎么用?C# Models.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Models
的用法示例。
在下文中一共展示了Models.getPlayer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: levelBoundCollision
private void levelBoundCollision(Models.Gameworld gameWorld, Vector2 prePosition)
{
if (!gameWorld.getPlayer().BoundingBox.Intersects(gameWorld.LevelBounds))
{
gameWorld.getPlayer().Position = new Vector2(prePosition.X, prePosition.Y);
gameWorld.getPlayer().Velocity = Vector2.Zero;
}
}
示例2: playerCollisions
//Checks for collisions on the Player.
private void playerCollisions(Models.Gameworld gameWorld, Vector2 movementVector, Vector2 rightStick, GameTime gameTime)
{
Vector2 prePosition = gameWorld.getPlayer().Position;
gameWorld.getPlayer().update(movementVector, rightStick, gameTime);
//for (int i = 0; i < gameWorld.getRock().Count(); i++)
foreach (Models.Collidable rock in gameWorld.getRock())
{
if (rock.BoundingBox.Intersects(gameWorld.getPlayer().BoundingBox))
{
if (perPixelCollisionDetection(gameWorld.getPlayer(), rock))
{
gameWorld.getPlayer().Position = new Vector2(prePosition.X, prePosition.Y);
//gameWorld.getPlayer().Velocity = (Vector2.Zero);
knockback(gameWorld.PlayerObject, rock);
break;
}
}
}
levelBoundCollision(gameWorld, prePosition);
}
示例3: checkPlayerProjectileCollisions
private void checkPlayerProjectileCollisions(Models.Gameworld gameWorld)
{
List<int> collidedProjectileIndexes = new List<int>();
bool flaggBecauseFuckYouThatsWhy = false;
for (int i = 0; i < gameWorld.getPlayer().BulletList.Count; i++)
{
flaggBecauseFuckYouThatsWhy = false;
for (int j = 0; j < gameWorld.getRock().Count; j++)
{
if (gameWorld.getRock()[j].BoundingBox.Intersects(gameWorld.getPlayer().BulletList[i].BoundingBox))
{
if (perPixelCollisionDetection(gameWorld.getPlayer().BulletList[i],
gameWorld.getRock()[j]))
{
collidedProjectileIndexes.Add(i);
rockCollisionIndex.Add(j);
rockProjectileCollisions.Add(gameWorld.getPlayer().BulletList[i]);
rockProjectileCollisions.Add(gameWorld.getRock()[j]);
flaggBecauseFuckYouThatsWhy = true;
}
}
if (flaggBecauseFuckYouThatsWhy) break;
}
if (!flaggBecauseFuckYouThatsWhy)
{
for (int l = 0; l < gameWorld.EnemyList.Count; l++)
{
if (gameWorld.EnemyList[l].BoundingBox.Intersects(gameWorld.getPlayer().BulletList[i].BoundingBox))
{
if (perPixelCollisionDetection(gameWorld.getPlayer().BulletList[i],
gameWorld.EnemyList[l]))
{
collidedProjectileIndexes.Add(i);
enemyCollisionIndex.Add(l);
enemyProjectileCollisions.Add(gameWorld.getPlayer().BulletList[i]);
enemyProjectileCollisions.Add(gameWorld.EnemyList[l]);
flaggBecauseFuckYouThatsWhy = true;
}
}
if (flaggBecauseFuckYouThatsWhy) break;
}
}
}
//Remove collided projectiles.
if (collidedProjectileIndexes.Count > 0)
{
collidedProjectileIndexes.Sort();
//for (int i = 0; i < collidedProjectileIndexes.Count; i++)
for (int i = collidedProjectileIndexes.Count - 1; i >= 0; i--)
{
gameWorld.getPlayer().BulletList.RemoveAt(collidedProjectileIndexes[i]);
}
}
}