当前位置: 首页>>代码示例>>C#>>正文


C# Models.getParticleSystem方法代码示例

本文整理汇总了C#中Models.getParticleSystem方法的典型用法代码示例。如果您正苦于以下问题:C# Models.getParticleSystem方法的具体用法?C# Models.getParticleSystem怎么用?C# Models.getParticleSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Models的用法示例。


在下文中一共展示了Models.getParticleSystem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: handleProjectileCollisions

        public void handleProjectileCollisions(Models.Gameworld gameWorld)
        {
            List<int> rockCollisionsIndex                       = physicsEngine.RockCollisionIndexes;
            List<int> enemyCollisionsIndex                      = physicsEngine.EnemyCollisionIndexes;
            List<Models.GameObject> rockProjectileCollisions    = physicsEngine.getRockProjectileCollisions();
            List<Models.GameObject> enemyProjectileCollisions   = physicsEngine.getEnemyProjectileCollisions();
            Models.Projectile projectile                        = null;

            int damage;

            if (rockProjectileCollisions.Count != 0)
            {
                for (int i = 0; i < rockProjectileCollisions.Count; i++)
                {
                    projectile = (Models.Projectile)rockProjectileCollisions[i++];
                    damage = projectile.Damage;

                    rockProjectileCollisions[i].updateCurrentHealth(- damage);

                    spawnExplosionParticles(projectile, projectile, gameWorld.getParticleSystem());

                    physicsEngine.collisionUsingAllKindaCrazyStuff(rockProjectileCollisions[i], projectile);

                }
                for (int i = 0; i < rockCollisionsIndex.Count; i++)
                {
                    if (gameWorld.getRock()[rockCollisionsIndex[i]].CurrentHealth <= 0)
                    {
                        spawnExplosionParticles(gameWorld.getRock()[rockCollisionsIndex[i]], projectile, gameWorld.getParticleSystem());
                        soundManager.playSoundWithPositioning("explosion", gameWorld.PlayerObject, gameWorld.getRock()[rockCollisionsIndex[i]]);
                        gameWorld.getRock().RemoveAt(rockCollisionsIndex[i]);
                    }
                }
            }

            if(enemyProjectileCollisions.Count != 0)
            {
                for (int i = 0; i < enemyProjectileCollisions.Count; i++)
                {
                    projectile = (Models.Projectile)enemyProjectileCollisions[i];
                    i++;
                    damage = projectile.Damage;

                    enemyProjectileCollisions[i].updateCurrentHealth(-damage);
                    spawnExplosionParticles(projectile, projectile, gameWorld.getParticleSystem());

                }
                for (int i = enemyCollisionsIndex.Count -1; i >= 0; i--)
                {
                    if (gameWorld.EnemyList[enemyCollisionsIndex[i]].CurrentHealth <= 0)
                    {
                        spawnExplosionParticles(gameWorld.EnemyList[enemyCollisionsIndex[i]], projectile, gameWorld.getParticleSystem());
                        soundManager.playSoundWithPositioning("explosion", gameWorld.PlayerObject, gameWorld.EnemyList[enemyCollisionsIndex[i]]);
                        gameWorld.Score += gameWorld.EnemyList[enemyCollisionsIndex[i]].MaxHealth;
                        gameWorld.EnemyList.RemoveAt(enemyCollisionsIndex[i]);
                    }
                }
            }
        }
开发者ID:ProfChaos,项目名称:StudentGame,代码行数:59,代码来源:Controller.cs


注:本文中的Models.getParticleSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。