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C# MabiPacket.AddCreatureInfo方法代码示例

本文整理汇总了C#中MabiPacket.AddCreatureInfo方法的典型用法代码示例。如果您正苦于以下问题:C# MabiPacket.AddCreatureInfo方法的具体用法?C# MabiPacket.AddCreatureInfo怎么用?C# MabiPacket.AddCreatureInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MabiPacket的用法示例。


在下文中一共展示了MabiPacket.AddCreatureInfo方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CharacterInfo

        /// <summary>
        /// Sends character info (5209). Response is negative if character is null.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="character"></param>
        public static void CharacterInfo(Client client, MabiPC character)
        {
            var packet = new MabiPacket(Op.WorldCharInfoRequestR, Id.World);
            if (character != null)
            {
                packet.PutByte(true);
                packet.AddCreatureInfo(character, CreaturePacketType.Private);
            }
            else
            {
                packet.PutByte(false);
            }

            client.Send(packet);
        }
开发者ID:nvrlcky,项目名称:aura,代码行数:20,代码来源:Send.Character.cs

示例2: SpecialLogin

        /// <summary>
        /// Character is logged in to a client only region, with one NPC.
        /// Used for Soul Stream, with Nao ([...]FFF) or Tin ([...]FFE).
        /// </summary>
        /// <param name="client"></param>
        /// <param name="character"></param>
        public static void SpecialLogin(Client client, MabiPC character, uint region, uint x, uint y, ulong npcId)
        {
            var packet = new MabiPacket(Op.SpecialLogin, Id.World);
            packet.PutByte(true);
            packet.PutInt(region);
            packet.PutInt(x);
            packet.PutInt(y);
            packet.PutLong(npcId);
            packet.AddCreatureInfo(character, CreaturePacketType.Private);

            client.Send(packet);
        }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:18,代码来源:Send.Misc.cs

示例3: AddActor

 public void AddActor(string name, MabiCreature creature)
 {
     var packet = new MabiPacket(0);
     packet.AddCreatureInfo(creature, Send.CreaturePacketType.Public);
     AddActor(name, packet.Build(false));
 }
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:6,代码来源:MabiCutscene.cs


注:本文中的MabiPacket.AddCreatureInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。