本文整理汇总了C#中LuaState.BeginModule方法的典型用法代码示例。如果您正苦于以下问题:C# LuaState.BeginModule方法的具体用法?C# LuaState.BeginModule怎么用?C# LuaState.BeginModule使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LuaState
的用法示例。
在下文中一共展示了LuaState.BeginModule方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BindMap
//示例方式,正常导出无需手写下面代码
void BindMap(LuaState L)
{
L.BeginModule(null);
TestAccountWrap.Register(L);
L.BeginModule("System");
L.BeginModule("Collections");
L.BeginModule("Generic");
System_Collections_Generic_Dictionary_int_TestAccountWrap.Register(L);
System_Collections_Generic_KeyValuePair_int_TestAccountWrap.Register(L);
L.EndModule();
L.EndModule();
L.EndModule();
L.EndModule();
}
示例2: Register
public static void Register(LuaState state, MonoBehaviour behaviour)
{
state.BeginModule(null);
state.RegFunction("WaitForSeconds", WaitForSeconds);
state.RegFunction("WaitForFixedUpdate", WaitForFixedUpdate);
state.RegFunction("WaitForEndOfFrame", WaitForEndOfFrame);
state.RegFunction("Yield", Yield);
state.EndModule();
mb = behaviour;
}
示例3: Awake
void Awake()
{
#if UNITY_5
Application.logMessageReceived += ShowTips;
#else
Application.RegisterLogCallback(ShowTips);
#endif
Instance = this;
new LuaResLoader();
testGo = gameObject;
state = new LuaState();
state.Start();
LuaBinder.Bind(state);
state.BeginModule(null);
state.RegFunction("TestArgError", TestArgError);
state.RegFunction("TestTableInCo", TestTableInCo);
state.RegFunction("TestCycle", TestCycle);
state.RegFunction("TestNull", TestNull);
state.RegFunction("TestAddComponent", TestAddComponent);
state.RegFunction("TestOutOfBound", TestOutOfBound);
state.RegFunction("TestMulStack", TestMulStack);
state.BeginStaticLibs("TestStack");
state.RegFunction("Test1", Test1);
state.RegFunction("PushLuaError", PushLuaError);
state.RegFunction("Test3", Test3);
state.RegFunction("Test4", Test4);
state.RegFunction("Test5", Test5);
state.RegFunction("Test6", Test6);
state.EndStaticLibs();
state.EndModule();
//state.DoFile("TestErrorStack.lua");
state.Require("TestErrorStack");
show = state.GetFunction("Show");
testRay = state.GetFunction("TestRay");
showStack = state.GetFunction("ShowStack");
test4 = state.GetFunction("Test4");
TestDelegate += TestD1;
TestDelegate += TestD2;
}
示例4: Bind
void Bind(LuaState L)
{
L.BeginModule(null);
TestEventListenerWrap.Register(state);
L.EndModule();
DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), TestEventListener_OnClick);
DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), TestEventListener_VoidDelegate);
}
示例5: Awake
void Awake()
{
state = new LuaState();
state.Start();
LuaBinder.Bind(state);
state.BeginModule(null);
state.BeginStaticLibs("TestStack");
state.RegFunction("Test1", Test1);
state.RegFunction("Test2", Test2);
state.RegFunction("Test3", Test3);
state.EndStaticLibs();
state.EndModule();
state.DoString(script, "script");
show = state.GetFunction("Show");
testRay = state.GetFunction("TestRay");
}
示例6: Bind
void Bind(LuaState L)
{
L.BeginModule(null);
TestEventListenerWrap.Register(state);
L.EndModule();
}
示例7: Bind
public static void Bind(LuaState L)
{
float t = Time.realtimeSinceStartup;
L.BeginModule(null);
LuaInterface_DebuggerWrap.Register(L);
UIGridWrap.Register(L);
UIWidgetContainerWrap.Register(L);
L.BeginModule("UnityEngine");
UnityEngine_ResourcesWrap.Register(L);
UnityEngine_SpriteRendererWrap.Register(L);
UnityEngine_ComponentWrap.Register(L);
UnityEngine_TransformWrap.Register(L);
UnityEngine_MaterialWrap.Register(L);
UnityEngine_LightWrap.Register(L);
UnityEngine_CameraWrap.Register(L);
UnityEngine_AudioSourceWrap.Register(L);
UnityEngine_BehaviourWrap.Register(L);
UnityEngine_MonoBehaviourWrap.Register(L);
UnityEngine_GameObjectWrap.Register(L);
UnityEngine_TrackedReferenceWrap.Register(L);
UnityEngine_ApplicationWrap.Register(L);
UnityEngine_PhysicsWrap.Register(L);
UnityEngine_ColliderWrap.Register(L);
UnityEngine_TimeWrap.Register(L);
UnityEngine_TextureWrap.Register(L);
UnityEngine_Texture2DWrap.Register(L);
UnityEngine_ShaderWrap.Register(L);
UnityEngine_RendererWrap.Register(L);
UnityEngine_WWWWrap.Register(L);
UnityEngine_ScreenWrap.Register(L);
UnityEngine_CameraClearFlagsWrap.Register(L);
UnityEngine_AudioClipWrap.Register(L);
UnityEngine_AssetBundleWrap.Register(L);
UnityEngine_ParticleSystemWrap.Register(L);
UnityEngine_AsyncOperationWrap.Register(L);
UnityEngine_LightTypeWrap.Register(L);
UnityEngine_SleepTimeoutWrap.Register(L);
UnityEngine_AnimatorWrap.Register(L);
UnityEngine_InputWrap.Register(L);
UnityEngine_KeyCodeWrap.Register(L);
UnityEngine_SkinnedMeshRendererWrap.Register(L);
UnityEngine_SpaceWrap.Register(L);
UnityEngine_AnimationBlendModeWrap.Register(L);
UnityEngine_QueueModeWrap.Register(L);
UnityEngine_PlayModeWrap.Register(L);
UnityEngine_WrapModeWrap.Register(L);
UnityEngine_QualitySettingsWrap.Register(L);
UnityEngine_RenderSettingsWrap.Register(L);
L.BeginModule("UI");
UnityEngine_UI_ButtonWrap.Register(L);
UnityEngine_UI_TextWrap.Register(L);
UnityEngine_UI_MaskableGraphicWrap.Register(L);
UnityEngine_UI_GraphicWrap.Register(L);
UnityEngine_UI_ImageWrap.Register(L);
UnityEngine_UI_ToggleGroupWrap.Register(L);
UnityEngine_UI_ToggleWrap.Register(L);
UnityEngine_UI_ScrollRectWrap.Register(L);
UnityEngine_UI_InputFieldWrap.Register(L);
UnityEngine_UI_DropdownWrap.Register(L);
UnityEngine_UI_SliderWrap.Register(L);
UnityEngine_UI_SelectableWrap.Register(L);
L.BeginModule("Button");
UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
L.EndModule();
L.BeginModule("Toggle");
UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
L.EndModule();
L.BeginModule("Dropdown");
UnityEngine_UI_Dropdown_DropdownEventWrap.Register(L);
UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
L.EndModule();
L.BeginModule("Slider");
UnityEngine_UI_Slider_SliderEventWrap.Register(L);
L.EndModule();
L.BeginModule("InputField");
L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
L.EndModule();
L.EndModule();
L.BeginModule("Events");
UnityEngine_Events_UnityEventBaseWrap.Register(L);
UnityEngine_Events_UnityEventWrap.Register(L);
UnityEngine_Events_UnityEvent_boolWrap.Register(L);
UnityEngine_Events_UnityEvent_intWrap.Register(L);
UnityEngine_Events_UnityEvent_floatWrap.Register(L);
L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
L.EndModule();
L.BeginModule("EventSystems");
UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
L.EndModule();
L.BeginModule("Experimental");
L.BeginModule("Director");
UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
L.EndModule();
L.EndModule();
//.........这里部分代码省略.........
示例8: Register
public static void Register(LuaState state, MonoBehaviour behaviour)
{
state.BeginModule(null);
state.RegFunction("WaitForSeconds", WaitForSeconds);
state.RegFunction("WaitForFixedUpdate", WaitForFixedUpdate);
state.RegFunction("WaitForEndOfFrame", WaitForEndOfFrame);
state.RegFunction("Yield", Yield);
state.RegFunction("StopCoroutine", StopCoroutine);
state.EndModule();
state.LuaDoString(strCo, "LuaCoroutine.cs");
mb = behaviour;
}
示例9: Bind
void Bind(LuaState state)
{
state.BeginModule(null);
TestExportWrap.Register(state);
state.BeginModule("TestExport");
//TestExport_SpaceWrap.Register(state);
state.EndModule();
state.EndModule();
}
示例10: Bind
public static void Bind(LuaState L)
{
float t = Time.realtimeSinceStartup;
L.BeginModule(null);
LuaInterface_DebuggerWrap.Register(L);
ViewWrap.Register(L);
BaseWrap.Register(L);
ManagerWrap.Register(L);
L.BeginModule("UnityEngine");
UnityEngine_ComponentWrap.Register(L);
UnityEngine_TransformWrap.Register(L);
UnityEngine_MaterialWrap.Register(L);
UnityEngine_LightWrap.Register(L);
UnityEngine_RigidbodyWrap.Register(L);
UnityEngine_CameraWrap.Register(L);
UnityEngine_AudioSourceWrap.Register(L);
UnityEngine_BehaviourWrap.Register(L);
UnityEngine_MonoBehaviourWrap.Register(L);
UnityEngine_GameObjectWrap.Register(L);
UnityEngine_TrackedReferenceWrap.Register(L);
UnityEngine_ApplicationWrap.Register(L);
UnityEngine_PhysicsWrap.Register(L);
UnityEngine_ColliderWrap.Register(L);
UnityEngine_TimeWrap.Register(L);
UnityEngine_TextureWrap.Register(L);
UnityEngine_Texture2DWrap.Register(L);
UnityEngine_ShaderWrap.Register(L);
UnityEngine_RendererWrap.Register(L);
UnityEngine_WWWWrap.Register(L);
UnityEngine_ScreenWrap.Register(L);
UnityEngine_CameraClearFlagsWrap.Register(L);
UnityEngine_AudioClipWrap.Register(L);
UnityEngine_AssetBundleWrap.Register(L);
UnityEngine_ParticleSystemWrap.Register(L);
UnityEngine_AsyncOperationWrap.Register(L);
UnityEngine_LightTypeWrap.Register(L);
UnityEngine_SleepTimeoutWrap.Register(L);
UnityEngine_AnimatorWrap.Register(L);
UnityEngine_InputWrap.Register(L);
UnityEngine_KeyCodeWrap.Register(L);
UnityEngine_SkinnedMeshRendererWrap.Register(L);
UnityEngine_SpaceWrap.Register(L);
UnityEngine_MeshRendererWrap.Register(L);
UnityEngine_ParticleEmitterWrap.Register(L);
UnityEngine_ParticleRendererWrap.Register(L);
UnityEngine_ParticleAnimatorWrap.Register(L);
UnityEngine_BoxColliderWrap.Register(L);
UnityEngine_MeshColliderWrap.Register(L);
UnityEngine_SphereColliderWrap.Register(L);
UnityEngine_CharacterControllerWrap.Register(L);
UnityEngine_CapsuleColliderWrap.Register(L);
UnityEngine_AnimationWrap.Register(L);
UnityEngine_AnimationClipWrap.Register(L);
UnityEngine_AnimationStateWrap.Register(L);
UnityEngine_AnimationBlendModeWrap.Register(L);
UnityEngine_QueueModeWrap.Register(L);
UnityEngine_PlayModeWrap.Register(L);
UnityEngine_WrapModeWrap.Register(L);
UnityEngine_QualitySettingsWrap.Register(L);
UnityEngine_RenderSettingsWrap.Register(L);
UnityEngine_BlendWeightsWrap.Register(L);
UnityEngine_RenderTextureWrap.Register(L);
UnityEngine_RectTransformWrap.Register(L);
L.BeginModule("UI");
UnityEngine_UI_TextWrap.Register(L);
UnityEngine_UI_MaskableGraphicWrap.Register(L);
UnityEngine_UI_GraphicWrap.Register(L);
L.EndModule();
L.BeginModule("EventSystems");
UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
L.EndModule();
L.BeginModule("Events");
L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
L.EndModule();
L.BeginModule("Camera");
L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
L.EndModule();
L.BeginModule("Application");
L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
L.EndModule();
L.BeginModule("AudioClip");
L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
L.EndModule();
L.BeginModule("RectTransform");
L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
L.EndModule();
L.EndModule();
L.BeginModule("LuaFramework");
LuaFramework_UtilWrap.Register(L);
LuaFramework_AppConstWrap.Register(L);
LuaFramework_LuaHelperWrap.Register(L);
LuaFramework_ByteBufferWrap.Register(L);
LuaFramework_LuaBehaviourWrap.Register(L);
LuaFramework_GameManagerWrap.Register(L);
LuaFramework_LuaManagerWrap.Register(L);
LuaFramework_PanelManagerWrap.Register(L);
LuaFramework_SoundManagerWrap.Register(L);
LuaFramework_TimerManagerWrap.Register(L);
LuaFramework_ThreadManagerWrap.Register(L);
//.........这里部分代码省略.........
示例11: Bind
public static void Bind(LuaState L)
{
float t = Time.realtimeSinceStartup;
L.BeginModule(null);
LuaInterface_DebuggerWrap.Register(L);
LuaBehaviourWrap.Register(L);
GameResFactoryWrap.Register(L);
BaseWrap.Register(L);
ManagerWrap.Register(L);
ByteBufferWrap.Register(L);
NetworkManagerWrap.Register(L);
LuaHelperWrap.Register(L);
LeanTweenTypeWrap.Register(L);
LTDescrImplWrap.Register(L);
LTBezierWrap.Register(L);
LTBezierPathWrap.Register(L);
LTEventWrap.Register(L);
LTSplineWrap.Register(L);
LeanTweenWrap.Register(L);
LeanAudioWrap.Register(L);
L.BeginModule("UnityEngine");
UnityEngine_ComponentWrap.Register(L);
UnityEngine_TransformWrap.Register(L);
UnityEngine_MaterialWrap.Register(L);
UnityEngine_LightWrap.Register(L);
UnityEngine_RigidbodyWrap.Register(L);
UnityEngine_CameraWrap.Register(L);
UnityEngine_AudioSourceWrap.Register(L);
UnityEngine_BehaviourWrap.Register(L);
UnityEngine_MonoBehaviourWrap.Register(L);
UnityEngine_GameObjectWrap.Register(L);
UnityEngine_TrackedReferenceWrap.Register(L);
UnityEngine_ApplicationWrap.Register(L);
UnityEngine_PhysicsWrap.Register(L);
UnityEngine_ColliderWrap.Register(L);
UnityEngine_TimeWrap.Register(L);
UnityEngine_TextureWrap.Register(L);
UnityEngine_Texture2DWrap.Register(L);
UnityEngine_ShaderWrap.Register(L);
UnityEngine_RendererWrap.Register(L);
UnityEngine_WWWWrap.Register(L);
UnityEngine_ScreenWrap.Register(L);
UnityEngine_CameraClearFlagsWrap.Register(L);
UnityEngine_AudioClipWrap.Register(L);
UnityEngine_AssetBundleWrap.Register(L);
UnityEngine_ParticleSystemWrap.Register(L);
UnityEngine_AsyncOperationWrap.Register(L);
UnityEngine_LightTypeWrap.Register(L);
UnityEngine_SleepTimeoutWrap.Register(L);
UnityEngine_AnimatorWrap.Register(L);
UnityEngine_InputWrap.Register(L);
UnityEngine_KeyCodeWrap.Register(L);
UnityEngine_SkinnedMeshRendererWrap.Register(L);
UnityEngine_SpaceWrap.Register(L);
UnityEngine_MeshRendererWrap.Register(L);
UnityEngine_ParticleEmitterWrap.Register(L);
UnityEngine_ParticleRendererWrap.Register(L);
UnityEngine_ParticleAnimatorWrap.Register(L);
UnityEngine_BoxColliderWrap.Register(L);
UnityEngine_MeshColliderWrap.Register(L);
UnityEngine_SphereColliderWrap.Register(L);
UnityEngine_CharacterControllerWrap.Register(L);
UnityEngine_CapsuleColliderWrap.Register(L);
UnityEngine_AnimationWrap.Register(L);
UnityEngine_AnimationClipWrap.Register(L);
UnityEngine_AnimationStateWrap.Register(L);
UnityEngine_AnimationBlendModeWrap.Register(L);
UnityEngine_QueueModeWrap.Register(L);
UnityEngine_PlayModeWrap.Register(L);
UnityEngine_WrapModeWrap.Register(L);
UnityEngine_QualitySettingsWrap.Register(L);
UnityEngine_RenderSettingsWrap.Register(L);
UnityEngine_BlendWeightsWrap.Register(L);
UnityEngine_RenderTextureWrap.Register(L);
UnityEngine_SpriteWrap.Register(L);
UnityEngine_RectWrap.Register(L);
UnityEngine_RectTransformWrap.Register(L);
UnityEngine_RectTransformUtilityWrap.Register(L);
UnityEngine_CanvasWrap.Register(L);
L.BeginModule("Experimental");
L.BeginModule("Director");
UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
L.EndModule();
L.EndModule();
L.BeginModule("UI");
UnityEngine_UI_GraphicWrap.Register(L);
UnityEngine_UI_MaskableGraphicWrap.Register(L);
UnityEngine_UI_ImageWrap.Register(L);
UnityEngine_UI_TextWrap.Register(L);
UnityEngine_UI_ToggleWrap.Register(L);
UnityEngine_UI_ToggleGroupWrap.Register(L);
UnityEngine_UI_InputFieldWrap.Register(L);
UnityEngine_UI_LayoutGroupWrap.Register(L);
UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
UnityEngine_UI_ContentSizeFitterWrap.Register(L);
UnityEngine_UI_DropdownWrap.Register(L);
UnityEngine_UI_MaskWrap.Register(L);
UnityEngine_UI_RectMask2DWrap.Register(L);
//.........这里部分代码省略.........
示例12: Bind
void Bind(LuaState state)
{
state.BeginModule(null);
TestProtolWrap.Register(state);
state.EndModule();
}
示例13: Bind
public static void Bind(LuaState L)
{
float t = Time.realtimeSinceStartup;
L.BeginModule(null);
DebuggerWrap.Register(L);
ViewWrap.Register(L);
BaseWrap.Register(L);
ManagerWrap.Register(L);
L.BeginModule("UnityEngine");
UnityEngine_ComponentWrap.Register(L);
UnityEngine_BehaviourWrap.Register(L);
UnityEngine_MonoBehaviourWrap.Register(L);
UnityEngine_GameObjectWrap.Register(L);
UnityEngine_TransformWrap.Register(L);
UnityEngine_CanvasWrap.Register(L);
UnityEngine_TrackedReferenceWrap.Register(L);
UnityEngine_ApplicationWrap.Register(L);
UnityEngine_PhysicsWrap.Register(L);
UnityEngine_ColliderWrap.Register(L);
UnityEngine_TimeWrap.Register(L);
UnityEngine_TextureWrap.Register(L);
UnityEngine_Texture2DWrap.Register(L);
UnityEngine_ShaderWrap.Register(L);
UnityEngine_MaterialWrap.Register(L);
UnityEngine_RendererWrap.Register(L);
UnityEngine_WWWWrap.Register(L);
UnityEngine_ScreenWrap.Register(L);
UnityEngine_CameraWrap.Register(L);
UnityEngine_CameraClearFlagsWrap.Register(L);
UnityEngine_AudioClipWrap.Register(L);
UnityEngine_AudioSourceWrap.Register(L);
UnityEngine_AssetBundleWrap.Register(L);
UnityEngine_ParticleSystemWrap.Register(L);
UnityEngine_AsyncOperationWrap.Register(L);
UnityEngine_LightWrap.Register(L);
UnityEngine_LightTypeWrap.Register(L);
UnityEngine_SleepTimeoutWrap.Register(L);
UnityEngine_AnimatorWrap.Register(L);
UnityEngine_InputWrap.Register(L);
UnityEngine_KeyCodeWrap.Register(L);
UnityEngine_SkinnedMeshRendererWrap.Register(L);
UnityEngine_SpaceWrap.Register(L);
UnityEngine_AnimationBlendModeWrap.Register(L);
UnityEngine_QueueModeWrap.Register(L);
UnityEngine_PlayModeWrap.Register(L);
UnityEngine_WrapModeWrap.Register(L);
UnityEngine_QualitySettingsWrap.Register(L);
UnityEngine_RenderSettingsWrap.Register(L);
UnityEngine_RectTransformWrap.Register(L);
L.BeginModule("UI");
UnityEngine_UI_CanvasScalerWrap.Register(L);
UnityEngine_UI_TextWrap.Register(L);
L.EndModule();
L.BeginModule("Experimental");
L.BeginModule("Director");
UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
L.EndModule();
L.EndModule();
L.BeginModule("Events");
L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
L.EndModule();
L.EndModule();
L.BeginModule("LuaFramework");
LuaFramework_UtilWrap.Register(L);
LuaFramework_AppConstWrap.Register(L);
LuaFramework_LuaHelperWrap.Register(L);
LuaFramework_ByteBufferWrap.Register(L);
LuaFramework_LuaBehaviourWrap.Register(L);
LuaFramework_GameManagerWrap.Register(L);
LuaFramework_LuaManagerWrap.Register(L);
LuaFramework_PanelManagerWrap.Register(L);
LuaFramework_SoundManagerWrap.Register(L);
LuaFramework_TimerManagerWrap.Register(L);
LuaFramework_ThreadManagerWrap.Register(L);
LuaFramework_NetworkManagerWrap.Register(L);
LuaFramework_ResourceManagerWrap.Register(L);
L.EndModule();
L.BeginModule("System");
L.RegFunction("Action", System_Action);
L.RegFunction("Action_NotiData", System_Action_NotiData);
L.RegFunction("Action_UnityEngine_Objects", System_Action_UnityEngine_Objects);
L.EndModule();
L.EndModule();
L.BeginPreLoad();
L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter));
L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer));
L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator));
L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
L.EndPreLoad();
//.........这里部分代码省略.........