本文整理汇总了C#中IWeapon.Setup方法的典型用法代码示例。如果您正苦于以下问题:C# IWeapon.Setup方法的具体用法?C# IWeapon.Setup怎么用?C# IWeapon.Setup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IWeapon
的用法示例。
在下文中一共展示了IWeapon.Setup方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetActiveWeapon
/// <summary>
/// Called for all players to set the active weapon.
/// </summary>
/// <param name='prefab'>
/// The name of the weapon prefab in the Resources folder
/// </param>
public virtual void SetActiveWeapon(string prefab)
{
if (null != activeWeaponObject)
{
// Destroy the active weapon
activeWeapon.Teardown();
Destroy(activeWeaponObject);
activeWeapon = null;
activeWeaponObject = null;
}
// Now give the player the new one
if (!string.IsNullOrEmpty(prefab))
{
GameObject newWeapon = (GameObject)Resources.Load(prefab);
activeWeaponObject = (GameObject)GameObject.Instantiate(newWeapon
,primaryArm.position
,Quaternion.identity);
activeWeaponObject.name = prefab;
UtilitiesDirector.SetLayerRecurse(activeWeaponObject.transform, gameObject.layer);
activeWeaponObject.transform.parent = primaryArm;
activeWeaponObject.transform.localEulerAngles = Vector3.zero;
activeWeaponObject.transform.localScale = new Vector3(
newWeapon.transform.localScale.x / primaryArm.lossyScale.x
,newWeapon.transform.localScale.y / primaryArm.lossyScale.y
,newWeapon.transform.localScale.z / primaryArm.lossyScale.z);
PrimaryArmPivot = 0;
// Set up the new weapon and assign it to the character
Weapon weapon = activeWeaponObject.GetComponent<Weapon>();
activeWeapon = (IWeapon)weapon;
activeWeapon.Setup(this);
}
}