本文整理汇总了C#中IStorage.WriteUnsignedInteger方法的典型用法代码示例。如果您正苦于以下问题:C# IStorage.WriteUnsignedInteger方法的具体用法?C# IStorage.WriteUnsignedInteger怎么用?C# IStorage.WriteUnsignedInteger使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IStorage
的用法示例。
在下文中一共展示了IStorage.WriteUnsignedInteger方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Serialize
public override bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
base.Serialize(storage);
storage.WriteInteger(FieldCode.EmbeddedNodesCount, this.embeddedNodes.Count);
foreach (uint i in this.embeddedNodes)
storage.WriteUnsignedInteger(FieldCode.EmbeddedNode, i);
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Condensed node serialization failed.");
return false;
}
}
示例2: Serialize
public bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
storage.WriteUnsignedInteger(FieldCode.SlotSignature, Configurations.SlotSignature);
storage.WriteInteger(FieldCode.SlotType, (int)this.slotType);
storage.WriteInteger(FieldCode.SlotVersion, (int)Slot.Version.Current);
storage.WriteUnsignedInteger(FieldCode.SlotId, this.slotId);
storage.WriteInteger(FieldCode.SlotState, (int)this.slotState);
storage.WriteInteger(FieldCode.OwnersCount, this.owners.Count);
foreach (uint i in this.owners)
storage.WriteUnsignedInteger(FieldCode.Owners, i);
storage.WriteInteger(FieldCode.ConnectingSlotsCount, this.connectingSlots.Count);
foreach (uint j in this.connectingSlots)
storage.WriteUnsignedInteger(FieldCode.ConnectingSlots, j);
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Slot serialization failed.");
return false;
}
}
示例3: RecordNodeIds
private void RecordNodeIds(IStorage storage, List<IVisualNode> nodeList, UserAction userAction)
{
DataHeader header = new DataHeader();
header.DataSize = Configurations.UndoReDoDataHeaderSize;
long initialPosition = storage.GetPosition();
//Record the number of nodes and the nodeIds
storage.WriteInteger(FieldCode.NodeCount, nodeList.Count);
foreach (IVisualNode node in nodeList)
{
header.Serialize(storage);
storage.WriteUnsignedInteger(FieldCode.NodeId, node.NodeId);
}
this.RecordFlag(storage, initialPosition, userAction);
}
示例4: Serialize
public bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
storage.WriteUnsignedInteger(FieldCode.EdgeSignature, Configurations.EdgeSignature);
storage.WriteInteger(FieldCode.EdgeType, (int)this.EdgeType);
storage.WriteInteger(FieldCode.EdgeVersion, (int)VisualEdge.Version.Current);
storage.WriteUnsignedInteger(FieldCode.EdgeId, this.EdgeId);
storage.WriteInteger(FieldCode.EdgeState, (int)this.edgeState);
storage.WriteUnsignedInteger(FieldCode.StartSlotId, this.StartSlotId);
storage.WriteUnsignedInteger(FieldCode.EndSlotId, this.EndSlotId);
storage.WriteInteger(FieldCode.ControlPointsCount, this.controlPoints.Count);
foreach (Point pt in this.controlPoints)
{
storage.WriteDouble(FieldCode.ControlPointsX, pt.X);
storage.WriteDouble(FieldCode.ControlPointsY, pt.Y);
}
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Edge serialization failed.");
return false;
}
}
示例5: WriteVariableSlotInfo
private bool WriteVariableSlotInfo(IStorage storage, VariableSlotInfo variableSlotInfo)
{
storage.WriteString(FieldCode.VariableSlotInfoVar, variableSlotInfo.Variable);
storage.WriteInteger(FieldCode.VariableSlotInfoLine, variableSlotInfo.Line);
storage.WriteUnsignedInteger(FieldCode.VariableSlotInfoSlotId, variableSlotInfo.SlotId);
return true;
}
示例6: RecordEdgeIds
private void RecordEdgeIds(IStorage storage, List<IVisualEdge> edgeList, UserAction userAction)
{
DataHeader header = new DataHeader();
header.DataSize = 12;
long initialPosition = storage.GetPosition();
//Record the number of edges and the edgeIds
storage.WriteInteger(FieldCode.EdgeCount, edgeList.Count);
foreach (IVisualEdge edge in edgeList)
{
header.Serialize(storage);
storage.WriteUnsignedInteger(FieldCode.EdgeId, edge.EdgeId);
}
this.RecordFlag(storage, initialPosition, userAction);
}
示例7: Serialize
public virtual bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
storage.WriteUnsignedInteger(FieldCode.StatementSignature, Configurations.StatementSignature);
storage.WriteInteger(FieldCode.StatementFlag, (int)this.flags);
storage.WriteString(FieldCode.DefinedVariable, this.definedVariable);
WriteVariableSlotInfo(storage, this.outputExpression);
storage.WriteInteger(FieldCode.ReferencesCount, this.references.Count);
foreach (VariableSlotInfo reference in this.references)
WriteVariableSlotInfo(storage, reference);
// @TODO(Sean): Write Serialize/Deserialize test cases with and without children.
storage.WriteInteger(FieldCode.ChildrenCount, this.children.Count);
foreach (Statement childStatement in this.children)
childStatement.Serialize(storage);
return true;
}
示例8: Serialize
public bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
storage.WriteUnsignedInteger(FieldCode.RuntimeStatesSignature, Configurations.RuntimeStatesSignature);
storage.WriteInteger(FieldCode.RuntimeStatesVersion, (int)(RuntimeStates.Version.Current));
storage.WriteBoolean(FieldCode.IsModified, this.IsModified);
storage.WriteInteger(FieldCode.VariableNodesMapCount, this.variableNodesMap.Count);
foreach (KeyValuePair<string, List<uint>> kvp in this.variableNodesMap)
{
storage.WriteString(FieldCode.VariableNodesMapKey, kvp.Key);
List<uint> values = kvp.Value.ToList<uint>();
storage.WriteInteger(FieldCode.VariableNodesMapValueCount, values.Count);
foreach (uint value in values)
storage.WriteUnsignedInteger(FieldCode.VariableNodesMapValue, value);
}
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n RuntimeStates serialization failed.");
return false;
}
}
示例9: Serialize
public bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
long before = storage.GetPosition();
storage.WriteUnsignedInteger(FieldCode.DataHeaderSignature, Configurations.DataHeaderSignature);
storage.WriteInteger(FieldCode.DataHeaderVersion, (int)DataHeader.Version.Current);
storage.WriteLong(FieldCode.HeaderSize, this.HeaderSize);
storage.WriteLong(FieldCode.DataSize, this.DataSize);
long after = storage.GetPosition();
// Ensuring the header size agrees with what we say it is.
System.Diagnostics.Debug.Assert((after - before) == this.HeaderSize);
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Data header serialization failed.");
return false;
}
}
示例10: Serialize
public virtual bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
storage.WriteUnsignedInteger(FieldCode.NodeSignature, Configurations.NodeSignature);
storage.WriteInteger(FieldCode.NodeType, (int)this.nodeType);
storage.WriteInteger(FieldCode.NodeVersion, (int)VisualNode.Version.Current);
storage.WriteUnsignedInteger(FieldCode.NodeId, this.nodeId);
storage.WriteInteger(FieldCode.NodeState, (int)this.nodeState);
storage.WriteString(FieldCode.Text, this.Text);
storage.WriteString(FieldCode.Caption, this.Caption);
storage.WriteDouble(FieldCode.NodePositionX, this.nodePosition.X);
storage.WriteDouble(FieldCode.NodePositionY, this.nodePosition.Y);
storage.WriteInteger(FieldCode.InputSlotsCount, this.inputSlots.Count);
foreach (uint i in this.inputSlots)
storage.WriteUnsignedInteger(FieldCode.InputSlots, i);
storage.WriteInteger(FieldCode.OutputSlotsCount, this.outputSlots.Count);
foreach (uint j in this.outputSlots)
storage.WriteUnsignedInteger(FieldCode.OutputSlots, j);
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Visual node serialization failed.");
return false;
}
}
示例11: Serialize
public bool Serialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
storage.WriteUnsignedInteger(FieldCode.GraphPropertiesSignature, Configurations.GraphPropertiesSignature);
storage.WriteInteger(FieldCode.GraphPropertiesVersion, (int)(GraphProperties.Version.Current));
storage.WriteString(FieldCode.ApplicationVersion, this.ApplicationVersion);
storage.WriteString(FieldCode.AuthorName, this.AuthorName);
storage.WriteString(FieldCode.CompanyName, this.CompanyName);
storage.WriteInteger(FieldCode.ImportedScriptsCount, this.ImportedScripts.Count);
foreach (string importedScript in this.ImportedScripts)
storage.WriteString(FieldCode.ImportedScript, importedScript);
this.RuntimeStates.Serialize(storage);
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n GraphProperties serialization failed.");
return false;
}
}