本文整理汇总了C#中IStorage.ReadUnsignedInteger方法的典型用法代码示例。如果您正苦于以下问题:C# IStorage.ReadUnsignedInteger方法的具体用法?C# IStorage.ReadUnsignedInteger怎么用?C# IStorage.ReadUnsignedInteger使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IStorage
的用法示例。
在下文中一共展示了IStorage.ReadUnsignedInteger方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Deserialize
public bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
if (storage.ReadUnsignedInteger(FieldCode.GraphPropertiesSignature) != Configurations.GraphPropertiesSignature)
throw new InvalidOperationException("Invalid input data");
int value = storage.ReadInteger(FieldCode.GraphPropertiesVersion);
string appVersion = storage.ReadString(FieldCode.ApplicationVersion, "0.1.0.0");
GraphProperties.Version loadedVersion = ((GraphProperties.Version)value);
if (loadedVersion > GraphProperties.Version.Current)
throw new FileVersionException(appVersion);
// There are three scenarios when it comes to the value of "appVersion":
//
// 1. It was not stored in the file, in which case it is an ancient file.
// 2. It was stored, but different from the current DLL version.
// 3. It was stored, and it is the same as the current DLL version.
//
// In any of the above cases, there's no need to set "ApplicationVersion"
// locally since appVersion's sole purpose is to be displayed when the
// "FileVersionException" is thrown (for use on the dialog). When we
// store "GraphProperties", it is always written with the current DLL
// version (set in the constructor of "GraphProperties" object).
//
// this.ApplicationVersion = appVersion;
this.version = loadedVersion;
this.AuthorName = storage.ReadString(FieldCode.AuthorName);
this.CompanyName = storage.ReadString(FieldCode.CompanyName);
this.ImportedScripts.Clear();
// We optionally store the number of imported scripts in the BIN file.
int importedSciptsCount = storage.ReadInteger(FieldCode.ImportedScriptsCount, 0);
for (int i = 0; i < importedSciptsCount; i++)
this.ImportedScripts.Add(storage.ReadString(FieldCode.ImportedScript));
this.RuntimeStates.Deserialize(storage);
return true;
}
示例2: Deserialize
public bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
if (storage.ReadUnsignedInteger(FieldCode.DataHeaderSignature) != Configurations.DataHeaderSignature)
throw new InvalidOperationException("Invalid input data");
try
{
this.version = (DataHeader.Version)storage.ReadInteger(FieldCode.DataHeaderVersion);
this.HeaderSize = storage.ReadLong(FieldCode.HeaderSize);
this.DataSize = storage.ReadLong(FieldCode.DataSize);
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Data header deserialization failed.");
return false;
}
}
示例3: Deserialize
public override bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
try
{
base.Deserialize(storage);
int embeddedNodesCount = storage.ReadInteger(FieldCode.EmbeddedNodesCount);
this.embeddedNodes.Clear();
for (int i = 0; i < embeddedNodesCount; i++)
this.embeddedNodes.Add(storage.ReadUnsignedInteger(FieldCode.EmbeddedNode));
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Condensed node deserialization failed.");
return false;
}
}
示例4: Deserialize
public bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
if (storage.ReadUnsignedInteger(FieldCode.SlotSignature) != Configurations.SlotSignature)
throw new InvalidOperationException("Invalid input data {9D939DA2}");
try
{
this.slotType = (SlotType)storage.ReadInteger(FieldCode.SlotType);
this.version = (Slot.Version)storage.ReadInteger(FieldCode.SlotVersion);
this.slotId = storage.ReadUnsignedInteger(FieldCode.SlotId);
this.slotState = (SlotStates)storage.ReadInteger(FieldCode.SlotState);
int ownersCount = storage.ReadInteger(FieldCode.OwnersCount);
this.owners.Clear();
for (int i = 0; i < ownersCount; i++)
owners.Add(storage.ReadUnsignedInteger(FieldCode.Owners));
int connectingSlotsCount = storage.ReadInteger(FieldCode.ConnectingSlotsCount);
this.connectingSlots.Clear();
for (int i = 0; i < connectingSlotsCount; i++)
connectingSlots.Add(storage.ReadUnsignedInteger(FieldCode.ConnectingSlots));
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Slot deserialization failed.");
return false;
}
}
示例5: Deserialize
public bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
if (storage.ReadUnsignedInteger(FieldCode.EdgeSignature) != Configurations.EdgeSignature)
throw new InvalidOperationException("Invalid input data");
try
{
this.EdgeType = (EdgeType)storage.ReadInteger(FieldCode.EdgeType);
this.version = (VisualEdge.Version)storage.ReadInteger(FieldCode.EdgeVersion);
this.EdgeId = storage.ReadUnsignedInteger(FieldCode.EdgeId);
this.edgeState = (States)storage.ReadInteger(FieldCode.EdgeState);
this.StartSlotId = storage.ReadUnsignedInteger(FieldCode.StartSlotId);
this.EndSlotId = storage.ReadUnsignedInteger(FieldCode.EndSlotId);
int controlPointsCount = storage.ReadInteger(FieldCode.ControlPointsCount);
this.controlPoints.Clear();
for (int i = 0; i < controlPointsCount; i++)
{
double ptX = storage.ReadDouble(FieldCode.ControlPointsX);
double ptY = storage.ReadDouble(FieldCode.ControlPointsY);
Point pt = new Point(ptX, ptY);
this.controlPoints.Add(pt);
}
this.Dirty = true;
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n Edge deserialization failed.");
return false;
}
}
示例6: RetrieveSlotIdsFromStorage
private List<uint> RetrieveSlotIdsFromStorage(IStorage storage)
{
DataHeader header = new DataHeader();
List<uint> slotIdList = new List<uint>();
int slotCount = storage.ReadInteger(FieldCode.SlotCount);
for (int i = 0; i < slotCount; i++)
{
header.Deserialize(storage);
storage.Seek(36, SeekOrigin.Current);
slotIdList.Add(storage.ReadUnsignedInteger(FieldCode.SlotId));
storage.Seek(header.DataSize - 48, SeekOrigin.Current);
}
return slotIdList;
}
示例7: RetrieveNodesFromIdsInStorage
private List<IVisualNode> RetrieveNodesFromIdsInStorage(IStorage storage)
{
DataHeader header = new DataHeader();
List<IVisualNode> nodeList = new List<IVisualNode>();
int nodeCount = storage.ReadInteger(FieldCode.NodeCount);
for (int i = 0; i < nodeCount; i++)
{
header.Deserialize(storage);
uint nodeId = storage.ReadUnsignedInteger(FieldCode.NodeId);
nodeList.Add(this.graphController.GetVisualNode(nodeId));
}
return nodeList;
}
示例8: Deserialize
public virtual bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage (58D0A328653F)"); // @TODO(done): GUID?
if (storage.ReadUnsignedInteger(FieldCode.StatementSignature) != Configurations.StatementSignature)
throw new InvalidOperationException("Invalid input data (8404892D29B6)"); // @TODO(done): GUID?
this.flags = (Flags)storage.ReadInteger(FieldCode.StatementFlag);
this.definedVariable = storage.ReadString(FieldCode.DefinedVariable);
this.outputExpression = ReadVariableSlotInfo(storage);
this.references.Clear();
int referenceCount = storage.ReadInteger(FieldCode.ReferencesCount);
for (int i = 0; i < referenceCount; i++)
this.references.Add(ReadVariableSlotInfo(storage));
// @TODO(Sean): Write Serialize/Deserialize test cases with and without children.
this.children.Clear();
int childrenCount = storage.ReadInteger(FieldCode.ChildrenCount);
for (int i = 0; i < childrenCount; i++)
this.children.Add(new Statement(storage));
return true;
}
示例9: ReadVariableSlotInfo
private VariableSlotInfo ReadVariableSlotInfo(IStorage storage)
{
string variable = storage.ReadString(FieldCode.VariableSlotInfoVar);
int line = storage.ReadInteger(FieldCode.VariableSlotInfoLine);
uint slotId = storage.ReadUnsignedInteger(FieldCode.VariableSlotInfoSlotId);
return new VariableSlotInfo(variable, line, slotId);
}
示例10: Deserialize
public bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
uint signature = storage.ReadUnsignedInteger(FieldCode.RuntimeStatesSignature);
if (signature != Configurations.RuntimeStatesSignature)
throw new InvalidOperationException("Invalid input data");
try
{
// Here we attempt to take a snapshot of what variables are currently
// defined in the system, and which is the node defining it.
//
Dictionary<string, uint> oldDefinitions = null;
if (null != this.undefinedVarsTracker)
{
oldDefinitions = new Dictionary<string, uint>();
foreach (KeyValuePair<string, List<uint>> kvp in variableNodesMap)
{
List<uint> definingNodes = kvp.Value;
if (null != definingNodes && (definingNodes.Count > 0))
oldDefinitions.Add(kvp.Key, definingNodes[0]);
}
}
this.version = (RuntimeStates.Version)storage.ReadInteger(FieldCode.RuntimeStatesVersion);
this.IsModified = storage.ReadBoolean(FieldCode.IsModified);
int variableNodesMapCount = storage.ReadInteger(FieldCode.VariableNodesMapCount);
this.variableNodesMap.Clear();
for (int i = 0; i < variableNodesMapCount; i++)
{
string key = storage.ReadString(FieldCode.VariableNodesMapKey);
List<uint> value = new List<uint>();
int valueCount = storage.ReadInteger(FieldCode.VariableNodesMapValueCount);
for (int j = 0; j < valueCount; j++)
value.Add(storage.ReadUnsignedInteger(FieldCode.VariableNodesMapValue));
this.variableNodesMap.Add(key, value);
}
// After deserialization is done, we'll move all the previously defined variables
// into the "undefinedVarsTracker". Note that we copy ALL of them into the tracker,
// but some of them may still be defined after the "variableNodesMap" got updated.
// This is because eventually these variables which are still in the system will
// be removed in the final pass in "EndDefinitionMonitor" call.
//
if (null != oldDefinitions && (oldDefinitions.Count > 0))
{
foreach (KeyValuePair<string, uint> oldDefinition in oldDefinitions)
{
string name = oldDefinition.Key;
uint nodeId = oldDefinition.Value;
if (!undefinedVarsTracker.ContainsKey(nodeId))
undefinedVarsTracker[nodeId] = new List<string>();
List<string> variables = undefinedVarsTracker[nodeId];
if (!variables.Contains(name))
variables.Add(name);
}
}
return true;
}
catch (Exception e)
{
Console.WriteLine(e.Message + "\n RuntimeStates deserialization failed.");
return false;
}
}
示例11: Deserialize
public virtual bool Deserialize(IStorage storage)
{
if (storage == null)
throw new ArgumentNullException("storage");
if (storage.ReadUnsignedInteger(FieldCode.NodeSignature) != Configurations.NodeSignature)
throw new InvalidOperationException("Invalid input data");
try
{
this.nodeType = (NodeType)storage.ReadInteger(FieldCode.NodeType);
this.version = (VisualNode.Version)storage.ReadInteger(FieldCode.NodeVersion);
this.nodeId = storage.ReadUnsignedInteger(FieldCode.NodeId);
this.nodeState = (States)storage.ReadInteger(FieldCode.NodeState);
this.Text = storage.ReadString(FieldCode.Text);
this.Caption = storage.ReadString(FieldCode.Caption);
this.nodePosition.X = storage.ReadDouble(FieldCode.NodePositionX);
this.nodePosition.Y = storage.ReadDouble(FieldCode.NodePositionY);
int inputSlotsCount = storage.ReadInteger(FieldCode.InputSlotsCount);
this.inputSlots.Clear();
for (int i = 0; i < inputSlotsCount; i++)
this.inputSlots.Add(storage.ReadUnsignedInteger(FieldCode.InputSlots));
int outputSlotsCount = storage.ReadInteger(FieldCode.OutputSlotsCount);
this.outputSlots.Clear();
for (int j = 0; j < outputSlotsCount; j++)
this.outputSlots.Add(storage.ReadUnsignedInteger(FieldCode.OutputSlots));
this.Dirty = true; // Mark as dirty for painting.
return true;
}
catch (Exception e)
{
//@TODO(Zx): Move this to error handler
Console.WriteLine(e.Message + "\n Visual node deserialization failed.");
return false;
}
}