本文整理汇总了C#中IShape.TryGetIntersection方法的典型用法代码示例。如果您正苦于以下问题:C# IShape.TryGetIntersection方法的具体用法?C# IShape.TryGetIntersection怎么用?C# IShape.TryGetIntersection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IShape
的用法示例。
在下文中一共展示了IShape.TryGetIntersection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Createbumpmap
public static Surface Createbumpmap(Surface original,Vector2D offset, IShape shape, Scalar depthToCenter)
{
int width = original.Width;
int height = original.Height;
//Color[,] colors = new Color[width, height];
Vector3D mid = new Vector3D(128,128,128);
Vector3D min = Vector3D.Zero;
Vector3D max = new Vector3D(255,255,255);
Surface result = new Surface(width, height,32,true);
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
Vector2D point = new Vector2D(x, y) - offset;
IntersectionInfo info;
Vector3D normal;
if (shape.TryGetIntersection(point, out info))
{
Scalar va = Math.Abs(info.Distance / depthToCenter);
if (va < 1)
{
Vector3D temp = new Vector3D(info.Normal.X, info.Normal.Y, .1f);
temp = Vector3D.Lerp(temp, Vector3D.ZAxis, va);
normal = temp.Normalized;
}
else
{
normal = Vector3D.ZAxis;
}
}
else
{
normal = Vector3D.ZAxis;
}
normal = Vector3D.Clamp(mid + (normal * 128), min, max);
result.Draw(
new System.Drawing.Point(x, y),
Color.FromArgb(255, (int)normal.X, (int)normal.Y, (int)normal.Z));
// colors[x, y] = Color.FromArgb(255,(int)normal.X, (int)normal.Y, (int)normal.Z);
}
}
// result.SetPixels(new System.Drawing.Point(), colors);
return result;
}