本文整理汇总了C#中ISequence.GetComplementedSequence方法的典型用法代码示例。如果您正苦于以下问题:C# ISequence.GetComplementedSequence方法的具体用法?C# ISequence.GetComplementedSequence怎么用?C# ISequence.GetComplementedSequence使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISequence
的用法示例。
在下文中一共展示了ISequence.GetComplementedSequence方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AlignSequence
/// <summary>
/// Aligns the two input sequences, their reverseComplement, complement and reverse
/// Keeps track of best score for these combinations.
/// </summary>
/// <param name="lowerIndexedSequence">Lower-indexed sequence to be aligned</param>
/// <param name="higherIndexedSequence">Higher-indexed sequence to be aligned</param>
/// <param name="lowerIndex">Index of first sequence in pool</param>
/// <param name="higherIndex">Index of second sequence in pool</param>
/// <returns>ItemScore containing score, consensus, offset of best alignment</returns>
private ItemScore AlignSequence(ISequence lowerIndexedSequence, ISequence higherIndexedSequence, int lowerIndex, int higherIndex)
{
ItemScore bestScore = new ItemScore(lowerIndex, -1, false, false, 0, 0);
bestScore = AlignAndUpdateBestScore(lowerIndexedSequence, higherIndexedSequence, false, false, bestScore, lowerIndex, higherIndex, Properties.Resource.MsgPlainOverlapItems);
// Always try reverse complement
bestScore = AlignAndUpdateBestScore(lowerIndexedSequence.GetReverseComplementedSequence(), higherIndexedSequence, true, true, bestScore, lowerIndex, higherIndex, Properties.Resource.MsgReverseComplementOverlapItems);
if (!AssumeStandardOrientation)
{
// Reverse
bestScore = AlignAndUpdateBestScore(lowerIndexedSequence.GetReversedSequence(), higherIndexedSequence, true, false, bestScore, lowerIndex, higherIndex, Properties.Resource.MsgReverseOverlapItems);
// Complement
bestScore = AlignAndUpdateBestScore(lowerIndexedSequence.GetComplementedSequence(), higherIndexedSequence, false, true, bestScore, lowerIndex, higherIndex, Properties.Resource.MsgComplementOverlapItems);
}
return bestScore;
}