本文整理汇总了C#中ISceneChildEntity.GetProperties方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneChildEntity.GetProperties方法的具体用法?C# ISceneChildEntity.GetProperties怎么用?C# ISceneChildEntity.GetProperties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISceneChildEntity
的用法示例。
在下文中一共展示了ISceneChildEntity.GetProperties方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RequestUpdateTaskInventoryItem
//private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType)
//{
// Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
// CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
// ourClient.AgentId);
// if (userInfo != null)
// {
// InventoryItemBase item = new InventoryItemBase();
// item.Owner = ourClient.AgentId;
// item.Creator = ourClient.AgentId;
// item.ID = UUID.Random();
// item.AssetID = asset.FullID;
// item.Description = asset.Description;
// item.Name = asset.Name;
// item.AssetType = asset.Type;
// item.InvType = asset.Type;
// item.Folder = inventoryFolderID;
// item.BasePermissions = 0x7fffffff;
// item.CurrentPermissions = 0x7fffffff;
// item.EveryOnePermissions = 0;
// item.NextPermissions = nextPerms;
// item.Flags = wearableType;
// item.CreationDate = Util.UnixTimeSinceEpoch();
// userInfo.AddItem(item);
// ourClient.SendInventoryItemCreateUpdate(item);
// }
// else
// {
// m_log.ErrorFormat(
// "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
// ourClient.AgentId);
// }
//}
public void RequestUpdateTaskInventoryItem(
IClientAPI remoteClient, ISceneChildEntity part, UUID transactionID, TaskInventoryItem item)
{
if (XferUploaders.ContainsKey(transactionID))
{
AssetBase asset = XferUploaders[transactionID].GetAssetData();
if (asset != null)
{
m_log.DebugFormat(
"[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
item.Name, part.Name, transactionID);
asset.Name = item.Name;
asset.Description = item.Description;
asset.Type = (sbyte)item.Type;
item.AssetID = asset.ID;
IMonitorModule monitorModule = Manager.MyScene.RequestModuleInterface<IMonitorModule>();
if (monitorModule != null)
{
INetworkMonitor networkMonitor = (INetworkMonitor)monitorModule.GetMonitor(Manager.MyScene.RegionInfo.RegionID.ToString(), MonitorModuleHelper.NetworkMonitor);
networkMonitor.AddPendingUploads(-1);
}
asset.ID = Manager.MyScene.AssetService.Store(asset);
item.AssetID = asset.ID;
if (part.Inventory.UpdateInventoryItem(item))
{
if ((InventoryType)item.InvType == InventoryType.Notecard)
remoteClient.SendAgentAlertMessage("Notecard saved", false);
else if ((InventoryType)item.InvType == InventoryType.LSL)
remoteClient.SendAgentAlertMessage("Script saved", false);
else
remoteClient.SendAgentAlertMessage("Item saved", false);
part.GetProperties(remoteClient);
}
}
}
}