当前位置: 首页>>代码示例>>C#>>正文


C# ISceneChildEntity.Count方法代码示例

本文整理汇总了C#中ISceneChildEntity.Count方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneChildEntity.Count方法的具体用法?C# ISceneChildEntity.Count怎么用?C# ISceneChildEntity.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISceneChildEntity的用法示例。


在下文中一共展示了ISceneChildEntity.Count方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ObjectPhysicsProperties

        public static OSD ObjectPhysicsProperties(ISceneChildEntity[] entities)
        {
            ObjectPhysicsPropertiesMessage message = new ObjectPhysicsPropertiesMessage();
#if (!ISWIN)
            int i = 0;
            foreach (ISceneChildEntity entity in entities)
            {
                if (entity != null) i++;
            }
#else
            int i = entities.Count(entity => entity != null);
#endif

            message.ObjectPhysicsProperties = new Primitive.PhysicsProperties[i];
            i = 0;
#if (!ISWIN)
            foreach (ISceneChildEntity entity in entities)
            {
                if (entity != null)
                {
                    message.ObjectPhysicsProperties[i] = new Primitive.PhysicsProperties
                                                             {
                                                                 Density = entity.Density,
                                                                 Friction = entity.Friction,
                                                                 GravityMultiplier = entity.GravityMultiplier,
                                                                 LocalID = entity.LocalId,
                                                                 PhysicsShapeType =
                                                                     (PhysicsShapeType) entity.PhysicsType,
                                                                 Restitution = entity.Restitution
                                                             };
                    i++;
                }
            }
#else
            foreach (ISceneChildEntity entity in entities.Where(entity => entity != null))
            {
                message.ObjectPhysicsProperties[i] = new Primitive.PhysicsProperties
                                                         {
                                                             Density = entity.Density,
                                                             Friction = entity.Friction,
                                                             GravityMultiplier = entity.GravityMultiplier,
                                                             LocalID = entity.LocalId,
                                                             PhysicsShapeType = (PhysicsShapeType) entity.PhysicsType,
                                                             Restitution = entity.Restitution
                                                         };
                i++;
            }
#endif

            OSDMap m = new OSDMap {{"message", OSD.FromString("ObjectPhysicsProperties")}};
            OSD message_body = message.Serialize();
            m.Add("body", message_body);
            return m;
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:54,代码来源:EventQueueHelper.cs


注:本文中的ISceneChildEntity.Count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。