本文整理汇总了C#中ISceneChildEntity.Count方法的典型用法代码示例。如果您正苦于以下问题:C# ISceneChildEntity.Count方法的具体用法?C# ISceneChildEntity.Count怎么用?C# ISceneChildEntity.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISceneChildEntity
的用法示例。
在下文中一共展示了ISceneChildEntity.Count方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ObjectPhysicsProperties
public static OSD ObjectPhysicsProperties(ISceneChildEntity[] entities)
{
ObjectPhysicsPropertiesMessage message = new ObjectPhysicsPropertiesMessage();
#if (!ISWIN)
int i = 0;
foreach (ISceneChildEntity entity in entities)
{
if (entity != null) i++;
}
#else
int i = entities.Count(entity => entity != null);
#endif
message.ObjectPhysicsProperties = new Primitive.PhysicsProperties[i];
i = 0;
#if (!ISWIN)
foreach (ISceneChildEntity entity in entities)
{
if (entity != null)
{
message.ObjectPhysicsProperties[i] = new Primitive.PhysicsProperties
{
Density = entity.Density,
Friction = entity.Friction,
GravityMultiplier = entity.GravityMultiplier,
LocalID = entity.LocalId,
PhysicsShapeType =
(PhysicsShapeType) entity.PhysicsType,
Restitution = entity.Restitution
};
i++;
}
}
#else
foreach (ISceneChildEntity entity in entities.Where(entity => entity != null))
{
message.ObjectPhysicsProperties[i] = new Primitive.PhysicsProperties
{
Density = entity.Density,
Friction = entity.Friction,
GravityMultiplier = entity.GravityMultiplier,
LocalID = entity.LocalId,
PhysicsShapeType = (PhysicsShapeType) entity.PhysicsType,
Restitution = entity.Restitution
};
i++;
}
#endif
OSDMap m = new OSDMap {{"message", OSD.FromString("ObjectPhysicsProperties")}};
OSD message_body = message.Serialize();
m.Add("body", message_body);
return m;
}