本文整理汇总了C#中INode.GetCompatibleIncoming方法的典型用法代码示例。如果您正苦于以下问题:C# INode.GetCompatibleIncoming方法的具体用法?C# INode.GetCompatibleIncoming怎么用?C# INode.GetCompatibleIncoming使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类INode
的用法示例。
在下文中一共展示了INode.GetCompatibleIncoming方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReachableEdges
/// <summary>
/// Fills set of edges reachable from the start node, under the type constraints given, in a depth-first walk
/// </summary>
private static void ReachableEdges(INode startNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, Dictionary<IEdge, SetValueType> incidentEdgesSet, IGraph graph, int threadId)
{
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
incidentEdgesSet[edge] = null;
if(graph.IsInternallyVisited(adjacentNode, threadId))
continue;
graph.SetInternallyVisited(adjacentNode, true, threadId);
ReachableEdges(adjacentNode, incidentEdgeType, adjacentNodeType, incidentEdgesSet, graph, threadId);
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
incidentEdgesSet[edge] = null;
if(graph.IsInternallyVisited(adjacentNode, threadId))
continue;
graph.SetInternallyVisited(adjacentNode, true, threadId);
ReachableEdges(adjacentNode, incidentEdgeType, adjacentNodeType, incidentEdgesSet, graph, threadId);
}
}
示例2: CountIncident
//////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Returns count of the edges incident to the start node, under the type constraints given
/// </summary>
public static int CountIncident(INode startNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, int threadId)
{
int count = 0;
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
++count;
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(adjacentNode == startNode)
continue; // count reflexive edge only once
++count;
}
return count;
}
示例3: CountIncoming
/// <summary>
/// Returns count of the edges incoming to the start node, under the type constraints given
/// </summary>
public static int CountIncoming(INode startNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, int threadId)
{
int count = 0;
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
++count;
}
return count;
}
示例4: CountAdjacentIncoming
public static int CountAdjacentIncoming(IGraph graph, INode startNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, IActionExecutionEnvironment actionEnv, int threadId)
{
int count = 0;
foreach(IEdge edge in startNode.Incoming)
{
++actionEnv.PerformanceInfo.SearchStepsPerThread[threadId];
if(!edge.InstanceOf(incidentEdgeType))
continue;
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(graph.IsInternallyVisited(adjacentNode, threadId))
continue;
graph.SetInternallyVisited(adjacentNode, true, threadId);
++count;
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
graph.SetInternallyVisited(adjacentNode, false, threadId);
}
return count;
}
示例5: Incoming
/// <summary>
/// Returns set of edges incoming to the start node, under the type constraints given
/// </summary>
public static Dictionary<IEdge, SetValueType> Incoming(INode startNode, EdgeType incomingEdgeType, NodeType sourceNodeType, int threadId)
{
Dictionary<IEdge, SetValueType> incomingEdgesSet = new Dictionary<IEdge, SetValueType>();
foreach(IEdge edge in startNode.GetCompatibleIncoming(incomingEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(sourceNodeType))
continue;
incomingEdgesSet[edge] = null;
}
return incomingEdgesSet;
}
示例6: BoundedReachableEdgesIncomingRec
private static IEnumerable<IEdge> BoundedReachableEdgesIncomingRec(INode startNode, int depth, EdgeType incidentEdgeType, NodeType adjacentNodeType, IGraph graph, Dictionary<IEdge, SetValueType> visitedEdges, Dictionary<INode, int> sourceNodesToMinDepth, IActionExecutionEnvironment actionEnv, int threadId)
{
if(depth <= 0)
yield break;
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
++actionEnv.PerformanceInfo.SearchStepsPerThread[threadId];
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(!visitedEdges.ContainsKey(edge))
{
visitedEdges[edge] = null;
yield return edge;
}
int nodeDepth;
if(sourceNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth) && nodeDepth >= depth - 1)
continue;
sourceNodesToMinDepth[adjacentNode] = depth - 1;
foreach(IEdge reachableEdge in BoundedReachableEdgesIncomingRec(adjacentNode, depth - 1, incidentEdgeType, adjacentNodeType, graph, visitedEdges, sourceNodesToMinDepth, actionEnv, threadId))
yield return reachableEdge;
}
}
示例7: BoundedReachableRec
private static IEnumerable<INode> BoundedReachableRec(INode startNode, int depth, EdgeType incidentEdgeType, NodeType adjacentNodeType, IGraph graph, Dictionary<INode, int> adjacentNodesToMinDepth, IActionExecutionEnvironment actionEnv, int threadId)
{
if(depth <= 0)
yield break;
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
++actionEnv.PerformanceInfo.SearchStepsPerThread[threadId];
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
int nodeDepth;
if(!adjacentNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth))
yield return adjacentNode;
if(adjacentNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth) && nodeDepth >= depth - 1)
continue;
adjacentNodesToMinDepth[adjacentNode] = depth - 1;
foreach(INode node in BoundedReachableRec(adjacentNode, depth - 1, incidentEdgeType, adjacentNodeType, graph, adjacentNodesToMinDepth, actionEnv, threadId))
yield return node;
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
++actionEnv.PerformanceInfo.SearchStepsPerThread[threadId];
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
int nodeDepth;
if(!adjacentNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth))
yield return adjacentNode;
if(adjacentNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth) && nodeDepth >= depth - 1)
continue;
adjacentNodesToMinDepth[adjacentNode] = depth - 1;
foreach(INode node in BoundedReachableRec(adjacentNode, depth - 1, incidentEdgeType, adjacentNodeType, graph, adjacentNodesToMinDepth, actionEnv, threadId))
yield return node;
}
}
示例8: BoundedReachableEdgesRec
private static IEnumerable<IEdge> BoundedReachableEdgesRec(INode startNode, int depth, EdgeType incidentEdgeType, NodeType adjacentNodeType, IGraph graph, Dictionary<IEdge, SetValueType> visitedEdges, Dictionary<INode, int> adjacentNodesToMinDepth, int threadId)
{
if(depth <= 0)
yield break;
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(!visitedEdges.ContainsKey(edge))
{
visitedEdges[edge] = null;
yield return edge;
}
int nodeDepth;
if(adjacentNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth) && nodeDepth >= depth - 1)
continue;
adjacentNodesToMinDepth[adjacentNode] = depth - 1;
foreach(IEdge reachableEdge in BoundedReachableEdgesRec(adjacentNode, depth - 1, incidentEdgeType, adjacentNodeType, graph, visitedEdges, adjacentNodesToMinDepth, threadId))
yield return reachableEdge;
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(!visitedEdges.ContainsKey(edge))
{
visitedEdges[edge] = null;
yield return edge;
}
int nodeDepth;
if(adjacentNodesToMinDepth.TryGetValue(adjacentNode, out nodeDepth) && nodeDepth >= depth - 1)
continue;
adjacentNodesToMinDepth[adjacentNode] = depth - 1;
foreach(IEdge reachableEdge in BoundedReachableEdgesRec(adjacentNode, depth - 1, incidentEdgeType, adjacentNodeType, graph, visitedEdges, adjacentNodesToMinDepth, threadId))
yield return reachableEdge;
}
}
示例9: ReachableEdgesIncomingRec
private static IEnumerable<IEdge> ReachableEdgesIncomingRec(INode startNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, IGraph graph, Dictionary<INode, SetValueType> visitedNodes, int threadId)
{
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
yield return edge;
if(visitedNodes.ContainsKey(adjacentNode))
continue;
visitedNodes.Add(adjacentNode, null);
foreach(IEdge reachableEdge in ReachableEdgesIncomingRec(adjacentNode, incidentEdgeType, adjacentNodeType, graph, visitedNodes, threadId))
yield return reachableEdge;
}
}
示例10: IsReachableEdgesIncoming
/// <summary>
/// Returns whether the end edge is reachable from the start node, via incoming edges, under the type constraints given
/// </summary>
private static bool IsReachableEdgesIncoming(INode startNode, IEdge endEdge, EdgeType incomingEdgeType, NodeType sourceNodeType, IGraph graph, List<IGraphElement> visitedElems, int threadId)
{
bool result = false;
foreach(IEdge edge in startNode.GetCompatibleIncoming(incomingEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(sourceNodeType))
continue;
if(graph.IsInternallyVisited(edge, threadId))
continue;
graph.SetInternallyVisited(edge, true, threadId);
visitedElems.Add(edge);
if(edge.Source == endEdge)
return true;
if(graph.IsInternallyVisited(adjacentNode, threadId))
continue;
graph.SetInternallyVisited(adjacentNode, true, threadId);
visitedElems.Add(adjacentNode);
result = IsReachableEdgesIncoming(adjacentNode, endEdge, incomingEdgeType, sourceNodeType, graph, visitedElems, threadId);
if(result == true)
break;
}
return result;
}
示例11: IsIncoming
public static bool IsIncoming(INode startNode, IEdge endEdge, EdgeType incomingEdgeType, NodeType sourceNodeType, int threadId)
{
foreach(IEdge edge in startNode.GetCompatibleIncoming(incomingEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(sourceNodeType))
continue;
if(edge == endEdge)
return true;
}
return false;
}
示例12: IsAdjacent
//////////////////////////////////////////////////////////////////////////////////////////////
public static bool IsAdjacent(INode startNode, INode endNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, int threadId)
{
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(adjacentNode == endNode)
return true;
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(adjacentNode == endNode)
return true;
}
return false;
}
示例13: IsReachable
/// <summary>
/// Returns whether the end node is reachable from the start node, under the type constraints given
/// </summary>
private static bool IsReachable(INode startNode, INode endNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, IGraph graph, List<INode> visitedNodes, int threadId)
{
bool result = false;
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(graph.IsInternallyVisited(adjacentNode, threadId))
continue;
if(edge.Target == endNode)
return true;
graph.SetInternallyVisited(adjacentNode, true, threadId);
visitedNodes.Add(adjacentNode);
result = IsReachable(adjacentNode, endNode, incidentEdgeType, adjacentNodeType, graph, visitedNodes, threadId);
if(result == true)
break;
}
if(!result)
{
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
if(graph.IsInternallyVisited(adjacentNode, threadId))
continue;
if(edge.Source == endNode)
return true;
graph.SetInternallyVisited(adjacentNode, true, threadId);
visitedNodes.Add(adjacentNode);
result = IsReachable(adjacentNode, endNode, incidentEdgeType, adjacentNodeType, graph, visitedNodes, threadId);
if(result == true)
break;
}
}
return result;
}
示例14: Adjacent
//////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Returns set of nodes adjacent to the start node, under the type constraints given
/// </summary>
public static Dictionary<INode, SetValueType> Adjacent(INode startNode, EdgeType incidentEdgeType, NodeType adjacentNodeType, int threadId)
{
Dictionary<INode, SetValueType> adjacentNodesSet = new Dictionary<INode, SetValueType>();
foreach(IEdge edge in startNode.GetCompatibleOutgoing(incidentEdgeType))
{
INode adjacentNode = edge.Target;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
adjacentNodesSet[adjacentNode] = null;
}
foreach(IEdge edge in startNode.GetCompatibleIncoming(incidentEdgeType))
{
INode adjacentNode = edge.Source;
if(!adjacentNode.InstanceOf(adjacentNodeType))
continue;
adjacentNodesSet[adjacentNode] = null;
}
return adjacentNodesSet;
}