当前位置: 首页>>代码示例>>C#>>正文


C# IMyEntity.GetType方法代码示例

本文整理汇总了C#中IMyEntity.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# IMyEntity.GetType方法的具体用法?C# IMyEntity.GetType怎么用?C# IMyEntity.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMyEntity的用法示例。


在下文中一共展示了IMyEntity.GetType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RemoveIngameEntity

        public void RemoveIngameEntity(IMyEntity entity)
        {
            Log.Trace("Removing entity " + entity.EntityId + " of type " +
                entity.GetType(), "RemoveIngameEntity");

            if (entity.Transparent) {
                Log.Trace("It's Transparent, skipping", "AddIngameEntity");
                return;
            }

            // TODO: Store other types of entities
            if (entity is IMyCubeGrid) {
                IMyCubeGrid grid = entity as IMyCubeGrid;
                Log.Trace("Removing CubeGrid " + grid.EntityId, "RemoveIngameEntity");

                if (!RevealedGrids.ContainsKey(entity.EntityId)) {
                    Log.Trace("Removed CubeGrid wasn't stored " + grid.EntityId, "RemoveIngameEntity");
                }
                else {
                    RevealedGrids.Remove(entity.EntityId);
                    Log.Trace("Removed " + entity.EntityId, "RemoveIngameEntity");
                }
            }
        }
开发者ID:HaoTNN,项目名称:GardenPerformance,代码行数:24,代码来源:ConcealableSector.cs

示例2: return

 bool IMyEntities.IsVisible(IMyEntity entity)
 {
     return (this as IMyEntities).IsTypeHidden(entity.GetType());
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:4,代码来源:MyEntitiesHelper_ModAPI.cs

示例3: AddIngameEntity

        public void AddIngameEntity(IMyEntity entity)
        {
            Log.Trace("Adding entity " + entity.EntityId + " of type " +
                entity.GetType(), "AddIngameEntity");

            if (entity.Transparent) {
                Log.Trace("It's Transparent, skipping", "AddIngameEntity");
                return;
            }

            // TODO: Store other types of entities
            if (entity is IMyCubeGrid) {
                Log.Trace("It's a CubeGrid.", "AddIngameEntity");
                IMyCubeGrid grid = entity as IMyCubeGrid;
                var revealedGrid = new ConcealableGrid();
                revealedGrid.LoadFromCubeGrid(grid);
                RevealedGrids[grid.EntityId] = revealedGrid;
            }
            if (entity is IMyCharacter) {
                Log.Trace("It's a Character", "AddIngameEntity");
            }
            if (entity is IMyCubeBlock) {
                Log.Trace("It's a CubeBlock", "AddIngameEntity");
            }
            if (entity is IMyCubeBuilder) {
                Log.Trace("It's a CubeBuilder", "AddIngameEntity");
            }
        }
开发者ID:HaoTNN,项目名称:GardenPerformance,代码行数:28,代码来源:ConcealableSector.cs

示例4: return

 bool IMyEntities.IsSelectable(IMyEntity entity)
 {
     return (this as IMyEntities).IsTypeSelectable(entity.GetType());
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:4,代码来源:MyEntitiesHelper_ModAPI.cs


注:本文中的IMyEntity.GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。