本文整理汇总了C#中IMyEntity.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# IMyEntity.GetType方法的具体用法?C# IMyEntity.GetType怎么用?C# IMyEntity.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMyEntity
的用法示例。
在下文中一共展示了IMyEntity.GetType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RemoveIngameEntity
public void RemoveIngameEntity(IMyEntity entity)
{
Log.Trace("Removing entity " + entity.EntityId + " of type " +
entity.GetType(), "RemoveIngameEntity");
if (entity.Transparent) {
Log.Trace("It's Transparent, skipping", "AddIngameEntity");
return;
}
// TODO: Store other types of entities
if (entity is IMyCubeGrid) {
IMyCubeGrid grid = entity as IMyCubeGrid;
Log.Trace("Removing CubeGrid " + grid.EntityId, "RemoveIngameEntity");
if (!RevealedGrids.ContainsKey(entity.EntityId)) {
Log.Trace("Removed CubeGrid wasn't stored " + grid.EntityId, "RemoveIngameEntity");
}
else {
RevealedGrids.Remove(entity.EntityId);
Log.Trace("Removed " + entity.EntityId, "RemoveIngameEntity");
}
}
}
示例2: return
bool IMyEntities.IsVisible(IMyEntity entity)
{
return (this as IMyEntities).IsTypeHidden(entity.GetType());
}
示例3: AddIngameEntity
public void AddIngameEntity(IMyEntity entity)
{
Log.Trace("Adding entity " + entity.EntityId + " of type " +
entity.GetType(), "AddIngameEntity");
if (entity.Transparent) {
Log.Trace("It's Transparent, skipping", "AddIngameEntity");
return;
}
// TODO: Store other types of entities
if (entity is IMyCubeGrid) {
Log.Trace("It's a CubeGrid.", "AddIngameEntity");
IMyCubeGrid grid = entity as IMyCubeGrid;
var revealedGrid = new ConcealableGrid();
revealedGrid.LoadFromCubeGrid(grid);
RevealedGrids[grid.EntityId] = revealedGrid;
}
if (entity is IMyCharacter) {
Log.Trace("It's a Character", "AddIngameEntity");
}
if (entity is IMyCubeBlock) {
Log.Trace("It's a CubeBlock", "AddIngameEntity");
}
if (entity is IMyCubeBuilder) {
Log.Trace("It's a CubeBuilder", "AddIngameEntity");
}
}
示例4: return
bool IMyEntities.IsSelectable(IMyEntity entity)
{
return (this as IMyEntities).IsTypeSelectable(entity.GetType());
}