本文整理汇总了C#中IController.CreateInstance方法的典型用法代码示例。如果您正苦于以下问题:C# IController.CreateInstance方法的具体用法?C# IController.CreateInstance怎么用?C# IController.CreateInstance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IController
的用法示例。
在下文中一共展示了IController.CreateInstance方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: fMap
//====================================================================================================
// Constructor
//====================================================================================================
public fMap(IController controller, Process process, Config config) {
m_controller = controller;
m_config = config;
//Initialize form
m_config.Suspend();
Editor = controller.Editors.Default;
InitializeComponent();
InitializeLanguage();
//Add the supported editors to the mode list
if (controller.Editors != null && controller.Editors.Count > 0) {
//add supported editors to the mode selector
foreach (IMapEditor editor in controller.Editors) {
ToolStripItem item = new ToolStripMenuItem(editor.ToString());
item.Tag = editor;
ModeMenu.Items.Add(item);
}
miModeMenu.Visible = true;
} else {
currentEditor = new MapNavigator();
miModeMenu.Visible = false;
}
//apply the configuration settings from the current profile
ApplyConfig();
m_config.Resume();
//set the intial check state of the context menu toggles
miOnTop.Checked = this.TopMost;
miDraggable.Checked = this.Draggable;
miResizable.Checked = this.Resizable;
miClickThru.Checked = this.ClickThrough;
//bind event handlers
this.Paint += new PaintEventHandler(fMap_Paint);
MapEngine.Updated += new GenericEvent(MapEngine_Updated);
MapEngine.ClientRectangle = Bounds;
MapMenu.Opening += new CancelEventHandler(MapMenu_Opening);
miOnTop.CheckedChanged += new EventHandler(miOnTop_CheckedChanged);
miDraggable.CheckedChanged += new EventHandler(miDraggable_CheckedChanged);
miResizable.CheckedChanged += new EventHandler(miResizable_CheckedChanged);
miClickThru.CheckedChanged += new EventHandler(miClickThru_CheckedChanged);
//check the data path and inform the user if invalid
bool dns = m_config.Get("DNS_MapPath", false);
if(!dns && !Directory.Exists(MapEngine.Data.FilePath)) {
int button = MessageBoxEx.Show(string.Format(Program.GetLang("msg_mappath_invalid_text"), MapEngine.Data.FilePath), Program.GetLang("msg_mappath_invalid_title"), new string[] { Program.GetLang("button_browse"), Program.GetLang("button_ignore") }, MessageBoxIcon.Warning, out dns);
m_config["DNS_MapPath"] = dns;
if(button == 0) {
FolderBrowserDialog browse = new FolderBrowserDialog();
if(browse.ShowDialog(this) == DialogResult.OK) {
MapEngine.Data.FilePath = browse.SelectedPath;
m_config["MapPath"] = MapEngine.Data.FilePath;
}
}
}
//check the map pack path and inform the user if invalid
dns = m_config.Get("DNS_MapPackPath", false);
if(!dns && !File.Exists(MapPackPath + Program.MapIniFile)) {
int button = MessageBoxEx.Show(string.Format(Program.GetLang("msg_mappack_invalid_text"), MapPackPath), Program.GetLang("msg_mappack_invalid_title"), new string[] { Program.GetLang("button_download"), Program.GetLang("button_browse"), Program.GetLang("button_ignore") }, MessageBoxIcon.Warning, out dns);
m_config["DNS_MapPackPath"] = dns;
if(button == 0) {
System.Diagnostics.Process.Start(Program.ResGlobal.GetString("config_mappack_url"));
MessageBox.Show(Program.GetLang("msg_pack_afterdownload_text"), Program.GetLang("msg_pack_afterdownload_title"), MessageBoxButtons.OK, MessageBoxIcon.Information);
} else if(button == 1) {
while(true) {
FolderBrowserDialog browse = new FolderBrowserDialog();
if(browse.ShowDialog(this) == DialogResult.OK) {
//if the user selected a path that does not contain the map.ini file then reject it and inform the user
if(!File.Exists(browse.SelectedPath + "\\" + Program.MapIniFile)) {
if(MessageBox.Show(string.Format(Program.GetLang("msg_mappack_badsel_text_alt"), browse.SelectedPath, Program.MapIniFile), Program.GetLang("msg_mappack_badsel_title"), MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation) == DialogResult.Yes)
continue;
break;
}
//lock the new map pack in
MapPackPath = browse.SelectedPath;
m_config["MapPackPath"] = MapPackPath;
}
break;
}
}
}
try {
//initialize the game instance with the map engine
m_game = controller.CreateInstance(process, this);
if (m_game.Valid)
{
MapTimer.Tick += new EventHandler(MapTimer_Tick);
MapTimer.Enabled = true;
}
} catch (InstanceException fex) {
//.........这里部分代码省略.........