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C# IContentManager.Unload方法代码示例

本文整理汇总了C#中IContentManager.Unload方法的典型用法代码示例。如果您正苦于以下问题:C# IContentManager.Unload方法的具体用法?C# IContentManager.Unload怎么用?C# IContentManager.Unload使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IContentManager的用法示例。


在下文中一共展示了IContentManager.Unload方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        /// <summary>
        /// Updates all of the automaticly added GrhDatas.
        /// </summary>
        /// <param name="cm"><see cref="IContentManager"/> to use for new GrhDatas.</param>
        /// <param name="rootGrhDir">Root Grh texture directory.</param>
        /// <param name="sender">The <see cref="Control"/> that is invoking this event.</param>
        /// <returns>
        /// IEnumerable of all of the new GrhDatas created.
        /// </returns>
        public static IEnumerable<GrhData> Update(IContentManager cm, string rootGrhDir, Control sender = null)
        {
            var senderForm = GetRootForm(sender);

            // Clear the temporary content to make sure we have plenty of working memory
            cm.Unload(ContentLevel.Temporary, true);

            // Get the tasks
            var tasks = GetStationaryTasks(rootGrhDir).Concat(GetAnimatedTasks(rootGrhDir)).ToArray();

            // If we have a lot of tasks, show a "busy" form
            GrhDataUpdaterProgressForm frm = null;
            if (tasks.Length > _minTaskToShowTaskForm)
            {
                frm = new GrhDataUpdaterProgressForm(tasks.Length);

                if (senderForm != null)
                    frm.Show(senderForm);
                else
                    frm.Show();

                frm.Focus();
            }

            var createdGrhDatas = new List<GrhData>();

            if (senderForm != null)
            {
                senderForm.Enabled = false;
                senderForm.Visible = false;
            }

            try
            {
                // Start processing the tasks
                for (var i = 0; i < tasks.Length; i++)
                {
                    if (frm != null)
                        frm.UpdateStatus(i);

                    var newGD = tasks[i].Add(cm);
                    if (newGD != null)
                    {
                        createdGrhDatas.Add(newGD);
                        if (log.IsInfoEnabled)
                            log.InfoFormat("Created automatic GrhData `{0}` ({1} of {2} in batch).", newGD, i, tasks.Length);
                    }
                }
            }
            finally
            {
                // Dispose of the form, if needed
                if (frm != null)
                    frm.Dispose();

                if (senderForm != null)
                {
                    senderForm.Enabled = true;
                    senderForm.Visible = true;
                }
            }

            if (log.IsInfoEnabled)
                log.WarnFormat("Automatic GrhData creation update resulted in `{0}` new GrhData(s).", createdGrhDatas.Count);

            return createdGrhDatas;
        }
开发者ID:Vizzini,项目名称:netgore,代码行数:76,代码来源:AutomaticGrhDataUpdater.cs

示例2: Update

        /// <summary>
        /// Updates all of the automaticly added GrhDatas.
        /// </summary>
        /// <param name="cm"><see cref="IContentManager"/> to use for new GrhDatas.</param>
        /// <param name="rootGrhDir">Root Grh texture directory.</param>
        /// <param name="added">The GrhDatas that were added (empty if none were added).</param>
        /// <param name="deleted">The GrhDatas that were deleted (empty if none were added).</param>
        /// <param name="grhDataFileTags">The file tags for the corresponding GrhDatas.</param>
        /// <returns>
        /// IEnumerable of all of the new GrhDatas created.
        /// </returns>
        public static void Update(IContentManager cm, string rootGrhDir, out GrhData[] added, out GrhData[] deleted, out Dictionary<GrhData, GrhData.FileTags> grhDataFileTags)
        {
            if (!rootGrhDir.EndsWith("\\") && !rootGrhDir.EndsWith("/"))
                rootGrhDir += "/";

            // Clear the temporary content to make sure we have plenty of working memory
            cm.Unload(ContentLevel.Temporary, true);

            // Get the relative file path for all files up-front (only do this once since it doesn't scale well)
            var relFilePaths = Directory.GetFiles(rootGrhDir, "*", SearchOption.AllDirectories)
                .Select(x => x.Replace('\\', '/').Substring(rootGrhDir.Length))
                .ToArray();

            // Also grab the existing GrhDatas
            var existingGrhDatas = GrhInfo.GrhDatas.ToDictionary(x => x.Categorization.ToString(), x => x);

            // Go through each file and do the adds
            grhDataFileTags = new Dictionary<GrhData, GrhData.FileTags>();
            HashSet<GrhData> addedGrhDatas = new HashSet<GrhData>();
            HashSet<GrhData> deletedGrhDatas = new HashSet<GrhData>();
            HashSet<GrhData> grhDatasToDelete = new HashSet<GrhData>(existingGrhDatas.Values);
            HashSet<string> checkedAnimationRelDirs = new HashSet<string>(StringComparer.OrdinalIgnoreCase);

            foreach (var relFilePath in relFilePaths)
            {
                // Before doing anything else, ensure it is a valid file type to handle
                string fileExtension = Path.GetExtension(relFilePath);
                if (!_graphicFileSuffixes.Contains(fileExtension, StringComparer.OrdinalIgnoreCase))
                    continue;

                string absFilePath = rootGrhDir + relFilePath;

                // Grab some stuff based on the file path
                string absDir = Path.GetDirectoryName(absFilePath);
                if (rootGrhDir.Length >= absDir.Length)
                    continue;

                string relDir = absDir.Substring(rootGrhDir.Length);
                string parentDirName = absDir.Substring(Path.GetDirectoryName(absDir).Length + 1);
                string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(relFilePath);

                bool isAnimationFrame = parentDirName.StartsWith("_");

                if (!isAnimationFrame)
                {
                    // ** Stationary **

                    var fileTags = GrhData.FileTags.Create(fileNameWithoutExtension);

                    // Build the categorization info
                    string category = relDir.Replace("/", SpriteCategorization.Delimiter).Replace("\\", SpriteCategorization.Delimiter);
                    SpriteCategorization cat = new SpriteCategorization(category, fileTags.Title);

                    // Get existing
                    GrhIndex? grhIndex = null;
                    GrhData grhData;
                    if (existingGrhDatas.TryGetValue(cat.ToString(), out grhData))
                    {
                        grhDatasToDelete.Remove(grhData);
                    }

                    // If already exists as animated, delete first
                    if (grhData != null && (grhData is AnimatedGrhData || grhData is AutomaticAnimatedGrhData))
                    {
                        grhIndex = grhData.GrhIndex; // We will re-use this GrhIndex
                        GrhInfo.Delete(grhData);
                        deletedGrhDatas.Add(grhData);
                        grhData = null;
                    }

                    // Add new
                    string texturePath = "/" + relFilePath.Substring(0, relFilePath.Length - Path.GetExtension(absFilePath).Length);
                    if (grhData == null)
                    {
                        grhData = GrhInfo.CreateGrhData(cm, cat, texturePath, grhIndex);
                        addedGrhDatas.Add(grhData);
                    }
                    else
                    {
                        // Make sure the texture is correct
                        string currTextureName = "/" + ((StationaryGrhData)grhData).TextureName.ToString().TrimStart('/', '\\');
                        if (currTextureName != texturePath)
                        {
                            ((StationaryGrhData)grhData).ChangeTexture(texturePath);
                        }
                    }

                    // Ensure set to auto-size
                    StationaryGrhData stationaryGrhData = (StationaryGrhData)grhData;
//.........这里部分代码省略.........
开发者ID:Furt,项目名称:netgore,代码行数:101,代码来源:AutomaticGrhDataUpdater.cs


注:本文中的IContentManager.Unload方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。