本文整理汇总了C#中IContentManager.LoadFont方法的典型用法代码示例。如果您正苦于以下问题:C# IContentManager.LoadFont方法的具体用法?C# IContentManager.LoadFont怎么用?C# IContentManager.LoadFont使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IContentManager
的用法示例。
在下文中一共展示了IContentManager.LoadFont方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnLoad
/// <summary>
/// Raises the <see cref="E:System.Windows.Forms.Form.Load"/> event.
/// </summary>
/// <param name="e">An <see cref="T:System.EventArgs"/> that contains the event data.</param>
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
if (DesignMode)
return;
// Create the engine objects
_drawingManager = new DrawingManager(GameScreen.RenderWindow);
_camera = new Camera2D(new Vector2(GameScreen.Width, GameScreen.Height)) { KeepInMap = false };
_content = ContentManager.Create();
_font = _content.LoadFont("Font/Arial", 14, ContentLevel.GameScreen);
GrhInfo.Load(ContentPaths.Dev, _content);
// Create the skeleton-related objects
_skeleton = new Skeleton();
var frameSkeleton = new Skeleton(SkeletonLoader.StandingSkeletonName, ContentPaths.Dev);
var frame = new SkeletonFrame(SkeletonLoader.StandingSkeletonName, frameSkeleton);
_skeletonAnim = new SkeletonAnimation(GetTime(), frame);
LoadFrame(Skeleton.GetFilePath(SkeletonLoader.StandingSkeletonName, ContentPaths.Dev));
LoadAnim(SkeletonSet.GetFilePath(SkeletonLoader.WalkingSkeletonSetName, ContentPaths.Dev));
LoadBody(SkeletonBodyInfo.GetFilePath(SkeletonLoader.BasicSkeletonBodyName, ContentPaths.Dev));
LoadSkelSets(ContentPaths.Build.Grhs + "\\Character\\Skeletons");
_watch.Start();
ResetCamera();
GameScreen.MouseWheel += GameScreen_MouseWheel;
}