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C# ICharacter.GetActions方法代码示例

本文整理汇总了C#中ICharacter.GetActions方法的典型用法代码示例。如果您正苦于以下问题:C# ICharacter.GetActions方法的具体用法?C# ICharacter.GetActions怎么用?C# ICharacter.GetActions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ICharacter的用法示例。


在下文中一共展示了ICharacter.GetActions方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BotPerformMove

        private void BotPerformMove(ICharacter c, ArenaFloorTile tile)
        {
            // Get movement with most distance.
            var moveAction = c.GetActions(false)
                .Where(a => a is MoveBase)
                .OrderByDescending(a => ((MoveBase)a).Distance)
                .FirstOrDefault() as MoveBase;

            if (moveAction == null) return;
            // Get as close to player as possible - find movement that does this.
            var d = moveAction.Distance;
            var newPosition = ArenaHelper.GetClosestMovablePosition(c.ArenaLocation.GetTileLocation(), tile.GetTileLocation(), d);
            var newTile = CurrentBattleDetails.Arena.ArenaFloor[newPosition.XCoord, newPosition.YCoord];
            //TODO: Implement logic for bot moving around obstacles? For now don't allow movement onto tiles that have entities
            var actions = c.TargetTileAndSelectActions(newTile);
            if (actions.Exists(i => i.Name == moveAction.Name))
            {
                if (EnableLogging)
                {
                    Logger.WriteBattleTurnEntry(c.SkillTree.Get()
                        .Where(s => s.IsActive)
                        .OrderByDescending(s => s.Level)
                        .First()
                        .Path
                                                + " (" + c.Name + " " + c.Health + "/" + c.Mana + ") "
                                                + "performed "
                                                + moveAction.Name);
                }
                CurrentBattleDetails.TurnDetails.Add(moveAction.Perform((Character)c));
            }
        }
开发者ID:krashtestrich,项目名称:BestGameEver,代码行数:31,代码来源:Game.cs


注:本文中的ICharacter.GetActions方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。